Another game today vs Ork Speed Freaks
I took the following variation of the initial list:
Dev Cruiser
- Berserkers + Dreadclaws
- Berserkers + Dreadclaws
- Chosen + Keeper of Skulls + Dreadclaws
Terminators + Daemon Prince
Terminators
World Eaters Banelord
Hellblades
7 activations is the obvious weakness of the list, however the drop is so fundamental that it almost does not matter. As long as you can get the drops positioned correctly, the force then gives the opponent something to think about.
Come closer dammit!
Overwatch was a factor that hurt me in this game, however the real killer was the Orks winning the initiative for turns 2, 3 and 4! Whilst I was able to provide a competitive climax to an otherwise uneventful game, the orks winning turn 3 and 4 allowed them to piecemeal the force. As this was the case, it was not really a fair example of what the force could have accomplished as it tried to gain Blitz and Take and Hold.
In the end, the Orks won on the final activation (which they luckily made) to win 2-0 (Defend the Flag + Take and Hold). The Banelord pretty much prevented BTS and Blitz, and there was a good chance of me rallying broken formations to prevent They Shall not Pass. If the game went back onto countbacks, the Orks would have won on the points quite easily.
The Banelord taking on all comers
I will keep persisting with these variations for a few more games as I feel that if the list is going to be competitive, it will be via drop force tactics.
