and here is more of the Support...
Support (group 2)
Malorcs: It is unknown whether it is due to the taint of chaos, or due to the gene engineering of the Chaos Squats, however the Malors bring out an unease from the other greenskin races. Chaos Squats have been known to have dealings with Orks, and have even be seen to have common interests on a battlefield where they have joined in battles against Imperial and Squat forces. Recently however there has been a rise in the use of Malorcs. Sharing much of the physiology of orcs, they retain a greyish hue to an otherwise green skin, and mutations are a common place. They also appear to lack the wanderlust and pure adrenaline of their obvious Ork cousins. Not as anxious to meet a foe in close proximity, they form an effective part of a Chaos Squat force with their massed firepower and sheer numbers. In exchange for their contributions, they enjoy protection and their own subculture within Chaos Squat society.
Slaves: One of the necessities for the Chaos Squat's survival after their Homeworlds were sucked into the warp, was the breakdown of morals, and the challenging of set beliefs. With ownership becoming power, and greed becoming a staple of life, slavery was an obvious step forward. On protecting their borders and then conquering neighboring planets, rather than slaughter a populace, they were put to work. Chaos Squats in this time have become quite arrogant and use slaves to do any menial work which they see as beneath them. Due to this, Chaos Squats enjoy an 'aristocratic' existance and ply their time and resources to further ownership and therefore more power. Slaves are also used for trades, and when recriminations are required, for sport as well.
Promised freedom if they survive, on the battlefield, slaves are hearded together by Malorc slavers and have 'location collars' placed on them. They are advised that if they leave the battlefield, the location collars activate and they will be paralyzed. Due to such treason, they and their family members will be tortured and used for sport. Where this does not keep them in line, the Malorcs slavers present are more than happy to provide the necessary encouragement. Slaves, just before the battle, are then further advised, that if they survive the battle, they will earn not only their own freedom, but also that for their entire family. Little do they know that their 'location collars' are actually explosive collars and no slave is ever seen again after a battle. Back home, any that have not returned are said to have either died or earned their freedom. For those that have 'earned their freedom', their immediate family are quickly shipped off to other battles across the galaxy.
Damburi: Not much is known of the Damburi, and even less is known about their origin. Reports from previous slaves are that they are highly respected by the Chaos Squats. With the body of a 4 legged beast, and the torso of some Daemon, they tower above a Space Marine in size, and carry dark swords known to be able to cut through the strongest steel. Their lack of technology is made up for in their steadfastness and aggression in battle. They form an important specialised close assault element for an otherwise firearm dependant force.
Wardogs: UPGRADE Affected by the warp, these bi-legged animals are trained to attack and fight. While used for sport, protection and enforcement within Chaos Squat society, they breed quite fast. Therefore they are by no means in short supply for use on a battlefield. Placed at the head or on the flanks of formations, they are let loose to pounce on the enemy. Due to their role within Chaos Squat society, no affection is had for these animals and their death on a battlefields across the galaxy are just as much for population control as well as to take the incoming fire from the enemy.