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Dreadclaw questions

 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 1:28 am 
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Given their rarity as models though, would we still be better off using the drop pod rule for those of us less cashed up and for sake of ease?


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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 1:29 am 
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Quote: (Dobbsy @ 17 Jul. 2009, 01:28 )

Given their rarity as models though, would we still be better off using the drop pod rule for those of us less cashed up and for sake of ease?

Couldn't you just stick wings on an old Rhino?    :vD

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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 1:33 am 
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Couldn't you just stick wings on an old Rhino

So when I cast it up - A Non-ordered Flying Nashorn Capsule?  :vD

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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 1:39 am 
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Far as I’m aware Reaver’s proxies are still available and are good value. That makes them less rare than Ravenors, Desecrators, Obliterators, etc.

If you’d prefer to stick to using the just drop pod rules then go ahead - no one’s stopping you – but why should us that want to not work up and playtest more rules for it?

I want to use it this way and would like to see it adopted for the Net-EA Chaos lists, but they need to be tested and balanced.


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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 1:42 am 
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Quote: (GlynG @ 17 Jul. 2009, 01:39 )

I want to use it this way and would like to see it adopted for the Net-EA Chaos lists, but they need to be tested and balanced.

I would recommend speaking to Lord_Inquisitor about that if that's what you'd like to see.

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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 1:54 am 
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I'm surprised he hasn't commented on this thread yet actually.

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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 1:55 am 
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Quote: (BlackLegion @ 17 Jul. 2009, 01:22 )

The Dreadclaw can take off again yes. But then is it a Skimmer (like Valkyrie) or an aircraft (as Thunderhawk, Arvus Lighter, etc)?

Well since the latter is largely impractical for the formation type, it had better be the former.

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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 2:04 am 
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Just found the Dreadclaws datasheet in Imperial Armour Apocalypse.

Well the Dreadclaw hasn't a Hover Mode as the Thunderhawk or the Valkyrie in Apocalypse. So it can`t switch between Aircraft and Skimmer.
As the Dreadclaw is a Flyer in Wh40k (and Apocalypse) it should be an Aircraft in E:A.




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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 2:12 am 
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Quote: (BlackLegion @ 17 Jul. 2009, 02:04 )

As the Dreadclaw is a Flyer in Wh40k (Apocalypse) it will be an Aircraft in E:A

Which is completely impractical in the game system, and marginal reasoning at best as it has the ability to land at any time once in play, Ie: it hovers down low then lands.

Check out any picture of a Dreadclaw in Imperial Armour VI (of which there are several), and you will see them hovering around on their end, not flying at speed tilted sideways. Their manueverability inside an atmosphere is clearly not up to the same kind of speeds as Thunderhawks etc.

It is described in the background text on page 157 as "less manueverable in a planet's atmosphere than a purpose-designed aircraft, it can be used to effect re-deployment in the field..."


All of which sounds like a Skimmer to me. It shouldn't be an aircraft just because it has the Flyer rule in Warhammer 40,000 plenty of 'flyers' in Apocalypse are actually skimmers, like the Harridan and the Valkyrie/Vulture.

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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 2:21 am 
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If you’d prefer to stick to using the just drop pod rules then go ahead - no one’s stopping you – but why should us that want to not work up and playtest more rules for it?

I want to use it this way and would like to see it adopted for the Net-EA Chaos lists, but they need to be tested and balanced.

Hey by all means. I wasn't suggesting don't do it, I was asking if it would be simpler to xerox the drop pod rules without a deathwind - which it obviously is  :;): I'm definitely not against people spending months and months and months "playtesting" something for a very small gain.  Just don't ask me to do it :vD

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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 2:22 am 
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From design and description it seems to be more of a reusable rocket than a Skimmer.

And remember on the turn it arrives on the table it HAS to land in the same way as Drop Pods.
Afterwards the Dreadclaw can take of and fly around and land again as any other Aircraft.

It isn't a Skimmer. Skimmers are low altitude high manouverable hovering vehicles.
A Dreadclaw will take of and fly at high speed like a rocket/missile until it reaches its destined landing point where it will probably perform a looping to land.

I just don't see the Dreadclaw stopping in mid air, hovering over the ground, turning to face the disembarkation lid to the ground and then land.
It isn't THAT manouverable.

Actually all your examples have either Hover Mode (Valkyrie/Vulture) or aren`t real Flyers (Harridan). Real Flyers in Apocalypse have to move AT LEAST 36" each per turn. But the Harridan can move UP TO 24".




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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 9:51 am 
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Black Legion:
From design and description it seems to be more of a reusable rocket than a Skimmer

It's original purpose is not just dropping troops to a planet, it's as an assault boat to attack and board enemy spaceships - something for which it would need good manoeuvrability and aiming for as the space-craft would be unfriendly and potentially moving very fast in three dimensional space.

Black Legion:
A Dreadclaw will take of and fly at high speed like a rocket/missile until it reaches its destined landing point where it will probably perform a looping to land.

I just don't see the Dreadclaw stopping in mid air, hovering over the ground, turning to face the disembarkation lid to the ground and then land.
It isn't THAT manouverable.
I don't see it travelling horizontally like a rocket from ground to ground at all - it doesn't have a main rocket like a marine drop pod , rather it has 8 thrusters around it's circumference. It also comes with a highly advanced AI that doesn't have weapons systems to distract it. It can manoeuvre it by lightly using it's thrusters and selectively using some more than others and should be able to fly vertically or at a bit of an angle and then come down to a controlled landing by switching to using the opposite thrusters more to slow it.

See the picture below, you can see it making a controlled descent using it's thrusters:


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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 9:57 am 
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Perhaps it would be best represented by removing the deathwind and the scatter -to represent its manoeuvrability

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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 10:04 am 
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That would be the easist, I doubt it would require any points adjustment then.

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 Post subject: Dreadclaw questions
PostPosted: Fri Jul 17, 2009 11:09 am 
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That would certainly be the easiest solution, but would it be the most interesting?

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