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World Eaters List - Be Scared!

 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Nov 29, 2009 10:58 am 
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It's great that you take into account other peoples suggestions. I have another issue here if you don't mind :p.

I was making a list yesterday. I wanted to include lesser brass scorpions to make an "scorpion heavy list". But when I compared lesser brass scorpions with slaughterfiends, slaughterfiends where better in nearly every aspect.

Stats
The slaughterfiend has a movement value of 20cm with infiltrator while the the scorpion has 25cm. Being both assault units I think the slaughterfiend has the edge here. The rest of the stats are the same.

Weapons
Shooting weapons are pretty much balanced, but when it comes to close combat, the scorpions has 3 normal attacks and the slaughterfiend has one normal attack and two MW attacks.

Notes
Excluding infiltrator mentioned above and bloodride, both have the same notes.

Points
4 slaughterfiends (275) are cheaper than 4 lesser brass scorpions (300).

So what do you think? Reducing the point costs of the daemonic engines? That would require to adjust a lot of stats
Buffing the daemonic engines? I think the cannon of khorne and the doomblaster are OK, but the rest are a bit underpowered for the cost. Keep in mind that a leman russ costs less than 75 pts each.

That's all. Any thoughts?  :grin:


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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Nov 29, 2009 11:03 am 
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Quote: (Apocolocyntosis @ Nov. 29 2009, 09:57 )

Also, im not sure if this is a problem but if defiler engines now have onslaught, i could make a formation 11 strong with 7 slaughter fiends and 4 bloodslaughts, this does 22 MW CC attacks (+11 normal), that seems like a lot.

That formation would cost 750 points. I'm not sure if thats worth the cost. A bit of concentrated fire would reduce the formation to half of its strength.


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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Nov 29, 2009 12:12 pm 
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Quote: (Apocolocyntosis @ Nov. 29 2009, 18:57 )

Two more list points:

Bloodgors are not allowed the transport upgrade, this makes sense they would probably be far too disorganised to use it properly. However, a berserker formation with bloodgors IS allowed the transport upgrade and you would need to buy enough transports for the gors, which on their own cant use transports.

Bloodgors cannot be placed in a transport, so effectively, you would purchase your Berserkers + 4 Rhinos and then the Bloodgors. You have then effectively got a slightly larger formation however the Rhinos are partly wasted due to the 15cm move of the Bloodgors.

It also gives up the chance to garrison. So overall, not a great strategy. Simple answer is, that the transports cannot be bought for the Bloodgors and Ogryn Berserkers.

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Also, im not sure if this is a problem but if defiler engines now have onslaught, i could make a formation 11 strong with 7 slaughter fiends and 4 bloodslaughts, this does 22 MW CC attacks (+11 normal), that seems like a lot.


It is not a problem at all. With the formation you have mentioned, that is 275 + 225 + 250 points which is a grand total of 750 points for a unit. It cannot garrison, does not have reinforced armour, nor can it teleport in. With the lack of ground based AA, if you were to take such a unit, it would severely effect the total activation count and functionality for the rest of the force. It would also be a large target for the enemies big guns or clipping assaults.

Overall, through play-testing, you will find that none of the above will prove any issue to the structure of the army list as it stands.

I hope this helps. Let me know if I have missed anything out

Cheers.....   :agree:




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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Nov 29, 2009 12:24 pm 
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Quote: (Shermo @ Nov. 29 2009, 18:58 )

So what do you think? Reducing the point costs of the daemonic engines? That would require to adjust a lot of stats Buffing the daemonic engines?

That's all. Any thoughts?  :grin:

Some more good points for me to consider.

The Brass Scorpion (lesser) has always been a problem against the other Daemonic Engines as it is the good at all that could potentially place some of the others into the 'why bother' bucket. Hence I had to make sure it's effectiveness did not take away from other units.

It is something I will consider, however you also have to look at the role it will play within the formation. The Daemon Engines formation forms a strong unit that fills the holes for many other areas in the WoE list. It can generate the FF attacks, as well as supply cheaper barrage shots, or even massed close ranged fire.

Although the scorpions may be weaker than the Slaughterfiends, their role within the formation as opposed to the Slaughterfiend in the Defiler unit, is one of support for the other Daemon Engines.

I will review the formation however. It is the biggest thorn in my side and has been the one addition to the list that really has the potential to challenge the whole balance to the force. Leave that one with me.

Cheers....   :agree:

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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Nov 29, 2009 12:31 pm 
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Quote: (frogbear @ Nov. 28 2009, 21:43 )

Quote: (The_Real_Chris @ Nov. 28 2009, 13:38 )

The biggest activation count seems to be from 5 Hell plane squadrons, 2 berserkers, 2 chosen, 4 beastmen and 200 points more for upgrades.

Is 13 max with points to boost units a good or a bad thing TRC?

(btw, I will get to the battle report hopefully later today)

Did you get to it? :)

Its not a bad thing necessarily, merely a 'thing' - gives an army that is a world eater army or not? That's 24 stands of world eaters, 40 stands of beastmen and 10-15 airplanes, with those 200 points for upgrades.

I know your army is a WE one not a Khorne one as there is a focus on close assault rather than war to the nth degree. So with that in mind is the above what you are after?

Random thoughts.

Its definitively a naval list. With no flak you will always see the navy with them and you save the points of a skull lord if you drop pod in.

Is it intentional to be able drop pod raptors?

I know I've tried an army without Skull Lords but in reality unless you drop pod in you will always want to be with one.

Making a list is somewhat frustrating, with the ability to break very easily the force comes across as bizarrely limited and fragile. Some units are costed out of practical use.

Terminators are an example. As a garrison they are a massive points sink better spent on say a titan. As a mechanised formation they are a minimum of 700 points. If they teleport 450 to 850 rather fragile points of units. No inspiring unless you want to go for the GD making the formation 150-200 points more expensive. So they are always going to cost the earth and if they break get slaughtered. Compare the mech formation to the regular marine one - similar firepower, better CC verses better FF and the marines have inspiring from their chaplain and ATSKNF for an all round boost vs stubborn.

Is it possible to change the stats to bring the points down in formations? In the case of the terminators I would change the stats to one reaper cannon, CC2+ +1MWCC, keep FF at 4+ and then have 2 formations costed separately. A teleport/drop pod formation 4-8 strong and a mechanised formation of 4 terminators and 4 land raiders.
Plus you get to remove the teleport upgrade and stick it back on the terminators stats and remove some confusion :)

You could consider the same with other formations if it works for them too.

Flak wise I would to be honest prefer some kind of demonic engine flak, or even the stalk tank. It feels strange that with beastmen, land raiders, rhinos and so on they don't have any flak. Then again the airplanes are quite good.

Oh and you could add vindicators if you wanted :) Oh and definitively correct the Predator stats :)

Oh with the option of slaughter fiends should there be a re-wording of the transport option? Say add up to enough rhinos and land raiders to transport the formation after other upgrades?

And shouldn't the fiends be able to carry beastmen and stuff as well?




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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Nov 29, 2009 12:36 pm 
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They have enough Flak, at least a lot more then Feral Orks.

:cool:


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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Nov 29, 2009 12:40 pm 
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Quote: (frogbear @ Nov. 29 2009, 11:24 )

Quote: (Shermo @ Nov. 29 2009, 18:58 )

So what do you think? Reducing the point costs of the daemonic engines? That would require to adjust a lot of stats Buffing the daemonic engines?

That's all. Any thoughts?  :grin:

Some more good points for me to consider.

The Brass Scorpion (lesser) has always been a problem against the other Daemonic Engines as it is the good at all that could potentially place some of the others into the 'why bother' bucket. Hence I had to make sure it's effectiveness did not take away from other units.

It is something I will consider, however you also have to look at the role it will play within the formation. The Daemon Engines formation forms a strong unit that fills the holes for many other areas in the WoE list. It can generate the FF attacks, as well as supply cheaper barrage shots, or even massed close ranged fire.

Although the scorpions may be weaker than the Slaughterfiends, their role within the formation as opposed to the Slaughterfiend in the Defiler unit, is one of support for the other Daemon Engines.

I will review the formation however. It is the biggest thorn in my side and has been the one addition to the list that really has the potential to challenge the whole balance to the force. Leave that one with me.

Cheers....   :agree:

Thats a good point. But the again, shouldn't the daemonic engines be considered as formations upgrades rather than a formation of its own? I still consider them a bit overpriced if you take into account that 3 leman russes cost 200 pts and are far better.


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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Nov 29, 2009 12:41 pm 
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Quote: (Blish @ Nov. 29 2009, 11:36 )

They have enough Flak, at least a lot more then Feral Orks.

:cool:

Always amused at how differently people play Epic, what no orkesaurous flak for you? :)

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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Nov 29, 2009 12:56 pm 
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I will get to all this throughout the week. It is almost 11PM here and I have an early start tomorrow.   :down:

Some great things to think about. Leave it with us. No doubt Morgan will be hiding from me now to prevent me getting his views on the ideas   :p

Cheers all   :agree:

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 Post subject: World Eaters List - Be Scared!
PostPosted: Mon Nov 30, 2009 8:52 am 
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Quote: (The_Real_Chris @ Nov. 29 2009, 20:31 )

Oh and definitively correct the Predator stats :)

Have not had the time yet to consider all the options presented by TRC and Shermo, yet I noticed this one which should be a quick 'tick in the box'

Black Legion 2008 playtest changes place the Predator FF to 4+.

This also places it in line with the Space Marine Predator Destructor in the 2008 Change Version Rules.

Was that the only concern regarding the WoE Predator?

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 Post subject: World Eaters List - Be Scared!
PostPosted: Mon Nov 30, 2009 11:05 am 
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The weapons fit ont he chaos preds is 'wrong'. The Heresy era layout is autocannon and 2 lascannon in sponsons, not the space wolf design of twin lascannon in turret.

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 Post subject: World Eaters List - Be Scared!
PostPosted: Mon Nov 30, 2009 11:43 am 
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Quote: (The_Real_Chris @ Nov. 30 2009, 19:05 )

The weapons fit ont he chaos preds is 'wrong'. The Heresy era layout is autocannon and 2 lascannon in sponsons, not the space wolf design of twin lascannon in turret.

Ah. Just like my old 40k Pedators!  Well that is an easy fix.

So:

Autocannon 45cm AP5+/AT6+
2 x Lascannon 45cm AT4+

They get extra range on 2 of the weapons, with same chance to hit Infantry at a longer range with 1 less shot, yet gain the extra shot on AV targets. In doing so, they go back to FF 5+. Hmmm, a slight role change yet not out of character for the list.

Added to the list of 'Things to Discuss'.

At this rate, my weekend is getting booked out   :oo:

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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Dec 01, 2009 1:54 pm 
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OK. There appears to be a wellspring of new interests in the chaos lists which is pleasing to see.

------------------------------------
TRC & Shermo: We have been working with all of your suggestions so I will get back to both of you on those, this week.


TRC: We need to hook up to potentially finish that game. It is sitting there on a cliff-hanger. Tomorrow night is good with me.
------------------------------------

In the meantime, while I wait to tee up the finalisation of the World Eaters vs Black Legion, I thought I would help another fellow Chaos enthusiast with a playtest of his list. So without further spiel, I am happy to say that Blish has kindly agreed to help me with the following battle this week:





This is really going to test the toughness/resilience of Hena's Death Guard against the brute force attack of the World Eaters.

Riveting stuff!  :devil:

Cheers....

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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Dec 01, 2009 8:53 pm 
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Another thing i've been thinking.

The greater brass scorpion is supposed to be extremely fast. For example in 40K it moves 12 inches and assaults 12 inches. It can move 24 inches per turn!

So I was thinking that it should have a movement value of 25cm instead on 20cm and the cost increased to 225 one and 200 each one added to the formation.


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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Dec 01, 2009 9:06 pm 
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Added to the list of things to review.

*Soon Shermo will be sending me a bill for his services*   :)

Cheers dude. Really appreciate the assistance   :agree:

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