Quote: (Shermo @ Nov. 29 2009, 05:17 )
Also, what is the point of giving teleport as an upgrade for the terminators?
The problem with Cult lists in the past is the activation count. They are simply not competative due to their points costs.
With this army, we have had to find ways to reduce costs while keeping the army balanced and making it competative. Ideas that we worked on and eventually used were reducing the cost of Berserkers who did not use Drop Pods, and add that difference back into the Drop Pod cost. With Terminators, they would normally teleport; using Terminators on the ground however was an obvious disadvantage, so we decided that you gained a discount for using them as 'ground-pounders'. Hence the addition of the Teleport Upgrade.
Thinking about it, I could just add it as part of the datafax, yet then it may be forgotten, so probably best to keep it in the Army List section.
With all the discounts placed to using the 'ground pounding force' it enables the little extras to be purchased within a force (maybe even one or two extra units), to boost up the army, therby making it competative, while still retaining a balance.
I hope this answers that querey sufficiently?
Much of the discussion on paying for options not used in a ground pounder force can be found in the space marine thread going at the moment. You could almost say that this list pioneers those ideas.
Thanks for your questions Shermo. Such interest always assists the list to grow towards completion.
Cheers...... ÂÂ
