frogbear wrote:
The majority of formations are 6 in size. As a matter of a fact, I am the sole voice on these forums (it appears) arguing for the sacred numbers to be kept. You will note that with upgrades, all formations should be able to get to 6 in some form or other (possessed are an exception at the moment - +2 Assault walkers?).
Fair point, just that the deviations are noticable.
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The list breakdown works and has been tested extensicvely with the World Eaters. I am open to considering opening it all up, however I know for a fact that this works.
Yes, but the previous incarnation was quite heavily tested and I know
that worked. You are reinventing the wheel here. Maybe it's better ...
When it comes to restricting the type of armies and models people can collect you have to ask yourself - is it
necessary? Maybe an army of nothing but Leman Russ is broken, or maybe its useless, likewise with all-Terminator or all-Scout armies. The end result tends to be that really these extreme armies don't work too well and a balanced force does better.
I don't recall anything except possibly the daemon knights that anyone had any issue being free to choose from. Adding in restrictions doesn't seem to make EC armies any more "fluffy" -- there's no reason (as with the Death Guard, which I
did split the list in conception) to force players to take infantry formations or indeed any other particular formation.
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I am always concerned over players finding a way to min-max to the detriment of the game. 15 Possessed units is not something I am interested in seeing. I do have an open mind to all this however.
Is it
broken? Is anyone actually going to build an army like that? Is there a need to restrict this possibility if they
did want to do this for whatever reason?
I doubt anyone would build an army like that, if they did want to I doubt it would do very well, so why bother restricting it?
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You stated yourself that you like the extreme and that on another point it could be boring (although you are unconvinced). Making the force uinteresting for both the player and opponent is what is important to me. I have a consistent playgroup who I gather feedback from with many playtests of forces. I will state as a fact that an all Fearless army is boring to play, takes away fairness and fun from the opponent, and is generally an unexciting game. If that is what you like, then that is your perogative. My goal is having people play the list beyond the first 1-2 games.
Then make the whole army Intractable or Indomitable or whatever the rule was called ... but that doesn't mean mixed formations are required. Either noise marines are Fearless or they're not. But I, personally, want full Noise Marine formations. Other army builds may be catered for, maybe if people really want mixed formations then a proviso should be there...
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Lord I. I would ask you to at least give the list a chance. I was in the same boat with the World Eaters. If the Chaos Champ has a vision to test the lists for a year under a particular format, then I am going to support the umpire's decision - hence the World Eaters have also changed yet are still to be released. Once it has been given a chance, then the talk of changes (if required) can begin. The initial post was to gain feedback on the list in general (such as the concern over a group of 6 hellknights or the list restrictions).
Well, here's your feedback - and I appreciate your good nature in accepting it. I think mixed formations of basic troops are a bad idea, it's confusing, it doesn't solve the problems, it waters down the theme of the list and it complicates the army list. I don't want non-noise marine formations and I don't want non-noise marine havocs or anything like that or I'd just stick with BL. Mixed formations might work for the World Eaters (just because whole formations armed with axes just doesn't sit right with me) but for the Death Guard it's absurd.
I would listen to Neal who has more experience with all-Fearless armies than anyone else.