Oh well, may as well keep this going. Someone may be reading it...

I have been reviewing this list over and over again for the past few days, and fixing things that have been nagging me. I think I have reached a point where I can leave it for a few days. Hopefully there will not be anything major when I look at it again.
One of the main concerns is that at present I can field about 16 activations (albiet none of them would be able to shoot). Although this is a concern, I am inclined to leave it for playtests in the future as a SR 3 and Init 2 army may not overwhelm the opponent.
I have at present 3 special rules for the army, 2 of which effect one formation. So that is fine there.
I have incorporated summoning for this list. Rather than summon Daemons through the warp however, Daemons are summoned through the Earth and 'Earth Elementals' are the effect. They will be slightly more expensive, however have a better CC effect. More on that at a later time.
Much of what I am put together requires some background to gel the different races together.
At present I have the Chaos Squats who have:
- Core formation of warriors
- Obsidion Guard - Your engineers, scientists and mad doctors
- Sentinels of Hashvaht - Equivilent Sentinel cross Terminator invention
- Bikes and Buggies
- Support Weapons
The other races and formations include:
- Damburi - Quadruped warriors (equivilent to your Bull Centaur in space)
- Levy Guards - Different races who provide a Levy for the Squat armed forces
- Slaves - Your cannon fodder equipped with explosive collars
- Gladiators - The elite CC force for the Chaos Squats who can enter battle via Zigganooks (queue Beethoven)
Apart from the above, and the various upgrades, we also have a few Chaos Squat War Engines (including the Zigganook)
- Rezahk: small squat 'excavation walkers' primed for battle
- Kollossus: A large walker employed to combat races across the galaxy
- Ur Cannon: It sits there and fires large shells of hate. No doubt this will be an opponents taget early in the game
There are two additions to the force that were in there from the start, yet now are finding themselves to be quite different to other aspects of the list. The original design was to have elements within the force that tie into the Great Chaos 'old school' Daemon Engines and show how they made them. While at first the list was made up of them, various design views and versions have seen only the following left:
- Lord of Battle: Mid ranged Titan for the list
- Death Dealer: A transport (2) vehicle for the Obsidion Guard.
As I have not had any negative feedback towards the inclusion of such Daemon Engines, I believe I will keep them in the list for the initial V1.0 release. I would expect this to be released in about a months time (give or take a week at a guess).
So there we have it. I will start to update this thread with special rules and datafaxes leading up to the first release. Feel free to let me know your thoughts and ideas.
Cheers....
