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Death Guard v2.1

 Post subject: Death Guard v2.1
PostPosted: Wed Dec 02, 2009 10:54 am 
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Quote: (Hena @ Dec. 02 2009, 17:52 )

Dark Eldar is a list that I consider balanced.

But this doesn't mean that they couldn't be done. If it's the game you want to play then do so. I'll be happy to receive any input to list I can get :smile:.

Hmm. With a whole ~7 playtests recorded that I can find, I still can't see your point.

Either way, I prefer to play a list myself before making judgement on it's balance   :)

Let's just agree to disagree. :handshake:

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 Post subject: Death Guard v2.1
PostPosted: Wed Dec 02, 2009 12:00 pm 
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Edit: never mind i decided to actually read the unit entry and answerd my own question :;):




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 Post subject: Death Guard v2.1
PostPosted: Fri Dec 04, 2009 2:46 am 
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I am at work so I will be brief with the observations from this list:

1. Buying Terminators does not give you access to Support formations. Why is this the case?

2. Terminators have 4+ RA (this is fine) and then have Invulnerable Save. Is it entirely necessay for Fearless units with 4+ RA to also have the Invulnerable? That is 3 saves.

3. Blight Drones. These are counted as AV. I was surprised that they weere not counted as LV. For 200 points, they give out 8 shots (half of which ignore cover), and are skimmers to boot. Too cheap on initial thoughts when considering they are AV.

4. Rhinos have a 4+ save. This is also crazy good. (sorry, do not know whether you have increased the points).

5. Desecraters. These guys put dreadnoughts and defilers to shame. 2x 45cm AA5+ with CC EA(MW) and shooting attacks, walker and fearless, all for a mesley 50 points is just 'unbalanced'. How were they not considered in the 75 point cost bracket?

That's it for now. I know they are supposed to be tough, however the above were the immediate observations that I had on the list. The game I had unfortunely did not really highlight the fearless aspect of the army (units were being wiped out totally due to some bad rolls), so I have no idea on this one as yet...

Hope this helps with the progression of the list.  :handshake:

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 Post subject: Death Guard v2.1
PostPosted: Fri Dec 04, 2009 3:00 am 
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Red Corsairs have 6 Blight Drones for 300pts.
In Wh40k their armour (12/11/10) lies between a Eldar Falcon (12/12/10) and an Imperial Cmimera (12/10/10). So Armoured Vehicle with a 5+ save is totally justified.

In Vraks 3 Blight Drones are described to be the bane of infantry. So perhabs the Phlegm part of the Maw Cannon should go and only the Vomit be kept? That would be 15cm AP3+ Ignore Cover in addition to the Reaper Autocannon.




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 Post subject: Death Guard v2.1
PostPosted: Fri Dec 04, 2009 3:12 am 
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Quote: (BlackLegion @ Dec. 04 2009, 11:00 )

Red Corsairs have 6 Blight Drones for 300pts.
In Wh40k their armour (12/11/10) lies between a Eldar Falcon (12/12/10) and an Imperial Cmimera (12/10/10). So Armoured Vehicle with a 5+ save is totally justified.

Oh, I forgot, they also had Invulnerable Save.

Is that justifiable via the fluff as well?

Remember, these are just initial observations. I have not sat down and reviewed the unit properly. Reality is, I probably will not have time  :down:

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 Post subject: Death Guard v2.1
PostPosted: Fri Dec 04, 2009 3:21 am 
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Just noticed that Hena gave them a 4+ save.

Have opened a thread for BLight Drones:
http://www.tacticalwargames.net/forums....321;r=1

ALL Daemons and Daemon Engines have Fearless and an Invulnerable Save. I was told that this has nothing to do with the Daemon Engine ability in Wh40k but that this is a fluff mechanic to show how daemonic this units are.

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 Post subject: Death Guard v2.1
PostPosted: Fri Dec 04, 2009 7:56 am 
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Quote: (Hena @ Dec. 04 2009, 15:40 )

Quote: 

5. Desecraters. These guys put dreadnoughts and defilers to shame. 2x 45cm AA5+ with CC EA(MW) and shooting attacks, walker and fearless, all for a mesley 50 points is just 'unbalanced'. How were they not considered in the 75 point cost bracket?

This is direct copy from original version given by Lord I. I haven't touched them. I'm currently unsure of whether to remove them completely and go with Stalker or not so I haven't paid much attention to it.

It's your list, so totally up to you, but here are some thoughts:

Desecrater is uniquley Nurgle
Stalker (appears) to be Black Legion

On that proviso, I would consider keeping the Desecrater and playtesting them at 75 points. If you feel this is too much, maybe 65 points each or maybe only being able to be purchased in a group of 2 for 125 points.

The Stalker is always going to be there as an option, however the Desecrater gives the list a little flavour, much like the Slaughterfiend does in the Khorne list. I am a fluff kind of guy, so you know where my vote goes   :)

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 Post subject: Death Guard v2.1
PostPosted: Fri Dec 04, 2009 8:27 am 
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Here are some ideas:

Firstly the 0-2 Terminators.
You are using this as a restriction to hide an imbalance? If so, did you consider 1 Terminator unit per Death Guard Retinue? You retain the troop element, and it will still mean that only a max of two would ever be taken due to costs. Then you could get rid of the redundant 0-2 restriction.

In regards to the support options. Have you considered something like this:

-----------------------------------
Death Guard Support Retinues
Two per Death Guard Retinue
or
One per Death Guard Heavy Retinue
-----------------------------------

It would help in taking the pain away from buying Terminators in that Death Guard Retinues (base troop) earns you two slots. Then you Blight Drones @ 6 for 250 points (as per Blight Drone thread) are not such a burden to the list.

I think these are all the thoughts I have for you for today

Cheers...   :agree:

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 Post subject: Death Guard v2.1
PostPosted: Fri Dec 04, 2009 9:44 am 
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Ok played a game vs Frogbear last night. I believe it was only my 4th game using Chaos in the 15 odd years I've been playing epics.

My thoughts on the list

Blight Drones at 200pts was maybe one of my last choices but at 200pts each they boost the Activations along with the reason on taking Helltalons and a Armoured company at 200pts for 4 Predators.

I would like to see the blight drones with say a 30cm as they are Skimmers, and I felt need that little bit extra movement.

Desecrators are 50pts each and tbh they are the same cost as the Defilers and Stalkers is just crazy. they mad AA.

Some how I believe the list needs a few more cheaper units to help boost Activations in the army.

I would think the option of taking Terminators should allow also you to be able to take another unit, just like the other Retinues do.

Overall I HATE playing Chaos, but I found this list fun to use even with some stupid moves that I did during our battle.

Maybe however desecrators should be priced a little higher.

Well add some more comments later as I think of them.

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 Post subject: Death Guard v2.1
PostPosted: Fri Dec 04, 2009 9:53 am 
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Make Blight drones 30cm and you have an automatic choice as a fast unit in a generally slow list. Lists need to have weaknesses as well as strengths DG has great saves balanced by lack of speed.

Change Terminators and you open up the list being used as terminators+support.

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 Post subject: Death Guard v2.1
PostPosted: Fri Dec 04, 2009 2:15 pm 
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Agree with Steve. My general impression of a Nurgle themed list is one that has the following characteristics:

1. Somewhat slower, infantry based force

2. Per 40K (so consider if you wish), lower levels of mechanization (i.e. transportation used to come from Fast Attack slots, don't know if that is still true)

3. More resilient (higher toughness)

4. Difficult to dislodge once in place

Now these characteristics can be spun a number of different ways, but I do think that a high activation count is not necessarily in theme. JMO. They should sort of shuffle forward and once in place, be extremely difficult to get off objectives.

Also, this is just a random thought, but have you considered giving them an ability to defile objectives so that the opponent could not claim it? Just a thought.

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 Post subject: Death Guard v2.1
PostPosted: Fri Dec 18, 2009 11:52 pm 
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Hena

I had a thought regarding the Terminators.

Currently in the list they are normal terminators with Fearless.

Now I know that the inclusion of Invulnerable Save was a mistake, however it made me think of an alternative:

- Replace Fearless with Stubborn and give the terminators Invulnerable Save on top of RA for the same points cost

Just an idea

Cheers...

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 Post subject: Death Guard v2.1
PostPosted: Sat Dec 19, 2009 12:16 am 
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Another post....

Just looking at the list proper.

- Defilers are priced at 50 points. Is this an error? They are 75 points everywhere else

That would bring the Desecrater up in points to where it should be


- Is the Stalker in the list necessary while the Desecrators are there for the AA defence?

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