Hi All
Sorry, been pretty lazy in replying to this one. Re-capping on what I took up against a squat force was the following:
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CoreWE Retinue #1
3 x Land Raiders
WE Retinue #2
3 x Rhino
WE Chosen
Champion
Icon Bearer
Daemonic Pact
Bloodlord (supreme Commander)
Bloodthirster
Bloodletters x7 (8 after I rolled a 6 for the initiative - thank you Khorne!)
SupportWE Bike Squad
Daemonic Pact
Icon Bearer
Lord of Battles x1
Khorne Demon Assault Engines x7
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Side note: I am unsure why I only have 3 LR and 3 Rhinos listed above. I must have had 4 on each...
I started everyone in vehicles where I could and hid behind buildings. No indirect could hit me. I won initiative and tripled all WE Retinuess up and jumped them out. Did the same with the bikes and the Assault Engines. The LOB stayed back to harry anyone who came over my side of the table and shoot things in the distance.
Like most Khorne things, getting into a charge range meant that I was going to take a blast marker or more and a few deaths. The triple moves however placed half the squat army out of range or with negatives to shoot. However getting into combat meant that I was at -2 to combats (no blast markers & opposing has more blast markers). So unless Khorne WE wipe out the opposition or really kill alot of men, they most likely are going to lose the combat. I was also usually outnumbered as the squats are in larger numbers so I was -3 on the dice roll. WE did well in CC as you would expect yet that -3 is really hard to swallow. I was doiing it on kills alone. The house rule below did not help my cause either.
Code Sample:
House Rule: Squats ignore the first blast marker for any purpose
It is unfair to give a critique on the WE 1.01 after 1 game against another trial list I feel. The assault engines are monstrous as are the WE in HTH. This is to be expected. I think they work well. I will need to play a few more games to see that the Assault Engines are fine and not too overpowered.
As stated previously, I believe that the feerless rule for this force (as I played them) was over-rated. I want to play a few more games with the list with different options to really make further opinions.
In summary: after 1 game the list appears fine as it is for play purposes. The forces are very expensive (not unusual to have each unit over 500 points each) which means less activations.
I am new at the game, and have really only played about 6 games so I would really like others to give it a go and share their thoughts.
Cheers....