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Defilers

 Post subject: Defilers
PostPosted: Mon Dec 17, 2007 9:17 pm 
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In ImperialArmour Apocalypse there is a DaemonEngine formation. After Christmas i can get my hands on it and look up a suitable formation for Epic :)
It seems there is some kind of Command Defiler in it.

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 Post subject: Defilers
PostPosted: Mon Dec 17, 2007 9:19 pm 
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(BlackLegion @ Dec. 17 2007,19:24)
QUOTE
Like the Dreadnought? :)

Type Speed Armour CC FF
AV 20cm 4+ 4+ 4+
Weapon Range Firepower Notes
Battelecannon 75cm AP4+/AT4+ -
Reaper Autocannon 30cm AP4+/AT6+ -
Twin Heavy Flamer 15cm AP3+ Ignore Cover
and (15cm) Small Arms Ignore Cover
Power Claws (base contact) Assault weapon Macro-weapon, Extra Attacks (+1)
OR
Battelecannon 75cm AP4+/AT4+ -
Power Claws (base contact) Assault weapon Macro-weapon, Extra Attacks (+2)

Notes: Infiltrate, Invulnerable Save, Walker. The Heavy Flamer can shoot and be used to confer the Ignore Cover ability to the unit's firefight value. ?Choose only one of the above weapon configurations, not both.

I wonder how much weed people use when these kinds of stats pop up for something that costs 75pts. That 75cm cannon alone should cost that much (I know I'd trade it for vindicator demolisher anytime). Compared to a dreadnought it moves faster, infiltrates, has invu save, can choose between good set of weapons and even better set of weapons.

Dreadnought: AV 15cm 4+ 4+ 4+,
AP5+/AT6+/45cm, AT4+/45cm?OR?AP5+/AT5+/30cm, +MWCC

That thing can have both dreadnought weapon options at once, shoot 30cm longer than the deadnought "ranged" option can shoot, can shoot better at short range than both dreadnought options combined, has ignore cover shot in FF and in 15cm. Seriously where is that weed, I need some too. With the proposed 20cm move that thing can cause a blast marker at 115cm, that's 10 to 15cm further than titans without a volcano cannon. No wonder that rulebook armies have to be tuned up when people come up with ridiculous units like that.

The absolute best I'd give that thing would be something like:

AV 15cm 4+ 4+ 4+
Battlecannon: AP4+/AT4+/75cm
Autocannon: AP4+/AT6+/30cm
Power Claws: +MWCC
Infiltrate, Inv Save, Walker
Cost: 75pts

It can't move like a bunny rabbit in heat and the flamer gives it the FF4+ but that thing is still 2 times better than a dreadnought...

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 Post subject: Defilers
PostPosted: Mon Dec 17, 2007 9:20 pm 
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(Soren @ Dec. 17 2007,20:15)
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they are worth 125 per Defiler at ease, please look at the profile.....

Sure, I agree, but I'm saying, I would not take them for 500 points... 1/6 of my army in four easily suppressed models?  No thanks.

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 Post subject: Defilers
PostPosted: Mon Dec 17, 2007 9:21 pm 
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(Chroma @ Dec. 17 2007,20:20)
QUOTE

(Soren @ Dec. 17 2007,20:15)
QUOTE
they are worth 125 per Defiler at ease, please look at the profile.....

Sure, I agree, but I'm saying, I would not take them for 500 points... 1/6 of my army in four easily suppressed models?  No thanks.

hey, would you take them if we add fearless?  :D

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 Post subject: Defilers
PostPosted: Mon Dec 17, 2007 9:26 pm 
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@Crabowl: Hmm perhabs you  have the weed already because you overlooked that my profle proposals have no points stats. Where do you see 75pts?

I would say +250-300pts for three Defilers as an upgrade for Retinues.

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 Post subject: Defilers
PostPosted: Mon Dec 17, 2007 9:27 pm 
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(Soren @ Dec. 17 2007,20:21)
QUOTE

(Chroma @ Dec. 17 2007,20:20)
QUOTE

(Soren @ Dec. 17 2007,20:15)
QUOTE
they are worth 125 per Defiler at ease, please look at the profile.....

Sure, I agree, but I'm saying, I would not take them for 500 points... 1/6 of my army in four easily suppressed models? ?No thanks.

hey, would you take them if we add fearless? ?:D

*LAUGH*

I'd say Crabowl's stats, with fearless would be a better way to go and would keep the cost down.

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 Post subject: Defilers
PostPosted: Mon Dec 17, 2007 9:29 pm 
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(BlackLegion @ Dec. 17 2007,20:26)
QUOTE
@Crabowl: Hmm perhabs you ?have the weed already because you overlooked that my profle proposals have no points stats. Where do you see 75pts?

I would say +250-300pts for three Defilers as an upgrade for Retinues.

It's hard to know that you were going to change the cost when you didn't say it. Maybe it has orbital bombardment too but you forgot to mention it?

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 Post subject: Defilers
PostPosted: Mon Dec 17, 2007 9:34 pm 
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Ok for future notes: If i don't add a points cost for some proposed stats to a unit then i didn't come up with them yet :)

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 Post subject: Defilers
PostPosted: Mon Dec 17, 2007 9:38 pm 
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I would certainly like to see a reduction in cost for the defiler as once you have made some you then realise just how fragile they are for the cost and I would really like to play with mine.

I like the idea of 15cm move plus infiltrate and the battle cannon should probably be toned down to a 30-45cm range but leave it as indirect if a person wants to spend the points that way.

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 Post subject: Defilers
PostPosted: Tue Dec 18, 2007 7:45 am 
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I think the fragility is a problem. The model is weighed down by so much ordanance - MBT levels really - yet lacks the armour to match. Net result does terrible things if left alone or dies fairly quickly if targeted. How to point such a beast that can do all this damage yet remains so fragile?

In 40k it doesn't matter as I understand tanks are rather poor but in Epic they are damn good.

Certainly the model has a battle cannon, claws, twin heavy flamer and reaper autocannon. Thats
75cm AP4+/AT4+
30cm AP4+/AT6+
15cm AP3+ Ignore Cover, Small arms Ignore Cover
Base Contact +1EA, MW

Pretty much a main battle tank load out.

Saying that its stats in 40k are apparently a bit worse than a dred (WS, BS, I etc) so perhaps it should be relative to the dreds stats? Speed is dred plus fleet, but infantry in Epic don't always get this 'fleet' rule ported over, so that should be cost dependant.

How about to keep the cost down
Type - AV
Speed - 15cm, Infiltrate OR 20cm (one or other, ones infantry support the other stretches to vehicles)
Armour - Same as Dreadnaught (whatever that will finally be). I believe the two are the same? So no invulnerable etc.
FF - 4+ (with IC makes it slightly better than a russ with comparable weapon fit and ability)
CC - 5+ (slightly worse than Dreadnaught as fitting its abilities)
Battlecannon 75cm AP4+/AT4+
Reaper Autocannon 30cm AP4+/AT6+
Twin Heavy Flamer 15cm AP3+ Ignore Cover, Small arms Ignore Cover
Big crab claws Base Contact +1EA, MW

OR (if you want an alt fit and this one goes all CC, doubt I would want it though)

Battlecannon 75cm AP4+/AT4+
3xBig crab claws Base Contact +1EA, MW

Special stuff - Walker, Fearless

Points wise maybe 75. Got the firepower of a russ, far better CC ability, better FF but less armour, walker and fearless. Note if dread armour increases that would becomes less true.
At 75 it would be a bargain. Maybe instead 2 for 175 or 3 for 250?

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 Post subject: Defilers
PostPosted: Tue Dec 18, 2007 8:25 am 
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You're right. The Defiler has exactly the same armour value as a Dreadnought(12/12/10) and same Strength and Attacks (an error of me. i thought it gains +1 attack because of two cc-weapons but they are already included in the profile) but WeaponSkill, BallistikSkill and Initiative are one point less.

The Defiler is a DaemonEngine which makes it a lot tougher than the Dreadnought because it ignores roughly 33-50% of the results on the Vehicle Damage Table.

So perhabs a 3+ save or Invulnerable Save in addition to your stats??

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 Post subject: Defilers
PostPosted: Tue Dec 18, 2007 10:18 am 
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(The_Real_Chris @ Dec. 18 2007,06:45)
QUOTE
I think the fragility is a problem. The model is weighed down by so much ordanance - MBT levels really - yet lacks the armour to match. Net result does terrible things if left alone or dies fairly quickly if targeted. How to point such a beast that can do all this damage yet remains so fragile?

That thing certainly is beast enough so that is must be targeted before going in.


(The_Real_Chris @ Dec. 18 2007,06:45)
QUOTE
Saying that its stats in 40k are apparently a bit worse than a dred (WS, BS, I etc) so perhaps it should be relative to the dreds stats? Speed is dred plus fleet, but infantry in Epic don't always get this 'fleet' rule ported over, so that should be cost dependant.

Why do people use 40k as their bible? Wouldn't it be smarter to try and balance stuff compared to the existing units instead of trying to take everything from 40k literally.


(The_Real_Chris @ Dec. 18 2007,06:45)
QUOTE
How about to keep the cost down
Type - AV
Speed - 15cm, Infiltrate OR 20cm (one or other, ones infantry support the other stretches to vehicles)
Armour - Same as Dreadnaught (whatever that will finally be). I believe the two are the same? So no invulnerable etc.
FF - 4+ (with IC makes it slightly better than a russ with comparable weapon fit and ability)
CC - 5+ (slightly worse than Dreadnaught as fitting its abilities)
Battlecannon 75cm AP4+/AT4+
Reaper Autocannon 30cm AP4+/AT6+
Twin Heavy Flamer 15cm AP3+ Ignore Cover, Small arms Ignore Cover
Big crab claws Base Contact +1EA, MW

OR (if you want an alt fit and this one goes all CC, doubt I would want it though)

Battlecannon 75cm AP4+/AT4+
3xBig crab claws Base Contact +1EA, MW

Special stuff - Walker, Fearless

So now it has fearless too, 4 for 500?


(The_Real_Chris @ Dec. 18 2007,06:45)
QUOTE
Points wise maybe 75. Got the firepower of a russ, far better CC ability, better FF but less armour, walker and fearless. Note if dread armour increases that would becomes less true.
At 75 it would be a bargain. Maybe instead 2 for 175 or 3 for 250?

It would be better to compare it against one unit that resembles it the most (dreadnought) than giving it everything and then comparing parts of it to one unit and other parts against other unit. Oh look it's doing its job splendidly, now it's better than a russ and better than a dreadnought, little more and its better than both of them combined.

You noticed the fragility is a problem. There's already been posts that they're too expensive for a 1DC unit. Others would like to see them cheaper so they would end up on the table yet everyone keeps on adding extra MW attacks and/or guns that will make it more expensive. Also the stats are starting to look like something that can kill 2 dreadnoughts before ever reaching 15cm and two more after that. Give it 3MW attacks and nobody in their right mind will assault the unit that has those in it. The 75cm cannon alone is better than a single dreadnought if you know how to use it.

If the "bible" says it likes to run around the enemy and kill stuff and if we're not trying to make it every fan's wet dream and it is actually scaled to some existing unit, like dreadnought, then this is something it should look like.

AV 15cm 4+ 4+ 4+
Defiler (Short Range) Battlecannon: AP4+/AT4+/30cm, Indirect
Autocannon: AP4+/AT6+/30cm
Power Claws: +MWCC
Infiltrate, Walker
Cost: 50pts

Compared to a dreadnought it has extra ranged indirect weapon and infiltrate instead of ATSKNF (and possibility to be transported). Yeah I know it looks like crap compared to the other one but I'd rather keep the existing units the way they are and scale new stuff using them.

Thank you Tiny-Tim and Soren for bringing any sanity to this thread..

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 Post subject: Defilers
PostPosted: Tue Dec 18, 2007 12:26 pm 
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Losing Indirect would indeed be a boon, as outside of a dedicated artillery formation as with the LatD the ability hamstrings formations with Defilers attached.

I see no way of altering the Battlecannon. The way I understand the matter, this is the same weapon as on the LRu, with Indirect being added previously since it was able to fire a pre-battle barrage shot in 40K.

As a Daemon Engine, it will retain both its Invulnerable Save and Fearless, like it or not.

With regards to movement, I think that 15cm + Infiltrate works best, leaving the option to garrison it with infantry. Adding Defilers to armour formations always felt odd to me, with the possible exception of  Decimators.





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 Post subject: Defilers
PostPosted: Tue Dec 18, 2007 1:55 pm 
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(Irondeath @ Dec. 18 2007,11:26)
QUOTE

I see no way of altering the Battlecannon. The way I understand the matter, this is the same weapon as on the LRu, with Indirect being added previously since it was able to fire a pre-battle barrage shot in 40K.

As a Daemon Engine, it will retain both its Invulnerable Save and Fearless, like it or not.

This is where the biblical thinking leads you. Not every detail that is described in 40k have to be adopted in epic. Even if it says that it has similar battle cannon as leman russ, it doesn't mean it has to be the exact same - they've mounted it so that it is easier to use indirectly than directly - that can easilly explain why it's much shorter range unless it stops and shoots indirectly. It can work like that even due to the way defiler moves compared to a tracked vehicle. Even if it is said to have better armour than dreadnoughts, that doesn't mean the armour has to be so much better that it deserves a better save in epic. Fearless I could understand but when you give it everything it should be reflected in the cost.

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 Post subject: Defilers
PostPosted: Tue Dec 18, 2007 2:23 pm 
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I haven?t played 40K in years nor read very many 40K rulesstuff after 2nd Ed. Biblical thinking won?t stick :p

While designing and playtesting the lists, we stuck to certain conventions, one of them being Daemon Engine = Invulnerable, Fearless (unless the unit has a RA save, then no Invulnerable).

With regards to the Battlecannon: Besides my personal opinion that 30cm Indirect is plain useless (-> IG Griffon) and leads to _zero_ Defilers being fielded all by itself, the BL Champion pixelgeek is quite averse to putting different stats to the same weapon, check the CSM air threads for reference. The case for tweaked stats was much stronger there.

Removing IDF, which was never too popular, may float, altering the Battlecannon stats to another range won?t.

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