Playtested LatD vs MikeT on vassal. Army list and activations here, Mike has some screenshots to come. My marines got utterly smashed and we called the game for a LatD win at the end of turn 2.
marines EUK ncompertus, 3000 POINTS Codex Marines (170711) ==================================================
TERMINATOR [400] 4 Terminator units, Chaplain
THUNDERHAWK [200] 1 Thunderhawk gunship
TACTICAL [475] 6 Tactical units plus Transport, Hunter, Supreme Commander
DEVASTATOR [325] 4 Devastator Units plus Transport, Hunter
SCOUT [175] 4 Scouts plus Transport, Razorback LAS
SCOUT [175] 4 Scouts plus Transport, Razorback LAS
PREDATORS [350] 2 2 x Predator Annihilators, Hunter
WARHOUND TITAN [275] 1 Warhound Titan
WARHOUND TITAN [275] 1 Warhound Titan
THUNDERBOLTS [150] 2 Thunderbolt Fighters
LAND SPEEDER [200] 5 Land Speeder
LATD STIGMATUS COVEN [550] Daemonic Pact, (Nurgle) Arch Heritic Demagogue, 5 Cultists, 6 Mutants, Chaos Spawn, Plague Tower
STIGMATUS COVEN [310] Daemonic Pact, (Tzeentch) Demagogue, 5 Cultists, 6 Mutants, 6 Land Transporter, Technical
STIGMATUS COVEN [310] Daemonic Pact, (Tzeentch) Demagogue, 5 Cultists, 6 Mutants, 6 Land Transporter, Technical
STIGMATUS COVEN [310] Daemonic Pact, (Slaanesh) Demagogue, 5 Cultists, 6 Mutants, 6 Land Transporter, Technical
NURGLE CONTAGION TOWERS [300] 4 Contagion Towers
HELLFIRE CANNONS [200] 4 Hellfire Cannons
HELLFIRE CANNONS [200] 4 Hellfire Cannons
TZEENTCH DOOMWINGS [150] 3 Doomwings
SLAANESH SCOUT TITANS [275] Questor
Plague Zombies! [175]
DAEMON POOL [250] 2 Greater Daemon 100
8 Lesser Daemon 150
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turn 1, marine init marine> scouts double, BM cannons LATD> contagions sustain on preds, 3BM marines> devs double onto cathedral LATD> doomwings enter CAP marines> double scouts, hellfire overwatch and pop the razorback and a rhino for 3BM LATD> questor singles and shoots the overwatched scouts and wipes them out marines> preds single and knock shields off the questor LATD> white coven summons keeper of secrets and a LD, doubles and shoots scouts killing all the vehicles marines> warhound doubles, fires plasma and VMB at questor missing with everything LATD> nurgle coven summons great unclean one and 2 LD, doubles, shooting preds for 1 kill marines> speeders single and shoot nurgle coven plauge tower for no hits LATD> hellfires double on re-roll, kill a predator to break the formation tactical> tacticals double and kill one land transporter! 7 activations in and marines get a kill! LATD> grey coven doubles over towards devs, killing a rhino marines> warhound singles to shoot grey coven … 1 hit, 1 kill, 2BM LATD> yellow coven doubles and kills 2 scouts, breaking them marines> tbolts ground attacks yellow coven for 2 kills marines> thawk ground attacks yellow coven, doomwings cap, hunter misses, doomwings miss, 2 kills with the flackwagon making its save for a second time
all disengage, +1BM for doomwings and tbolts, +2 for thawk scouts, hellcannons, yellow formation, white formation fail to rally
turn 2 zombies teleport in encircling preds and getting on marine blitz, 1BM marine init
marines> warhound singles away from covens to put 3BM on grey coven marines> devs sustain on grey coven for 5 kills leaving grey coven 1 off breaking LATD> yellow coven summons 2 LD and wipe out the land speeders on the bridge in an engagement LATD> nurgle coven engages tactical BTS, killing all but 1 stand marines> warhound sustains, killing 3, breaking yellow coven LATD> doomwings CAP LATD> zombies engage preds and wipe them out marines> tbolts ground attack hellfires for 1 kill marines> thawk and terminators get shot out of the sky on a crit LATD> white coven doubles to shoot lone BTS stand but miss LATD> questor fails to activate LATD> hellcannons double and pop a dev and hunter LATD> hellcanons marshal and BM warhound
Game called here as LatD win. Would have been 3–0 LatD minimum if we'd done turn 3, most likely 5–0.
_________________ AFK with real life, still checking PMs
Last edited by Apocolocyntosis on Tue Jul 14, 2015 9:08 pm, edited 2 times in total.
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