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Dreadclaw questions

 Post subject: Dreadclaw questions
PostPosted: Tue Jul 21, 2009 3:48 am 
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I'd recommend something like :-
Dropping of Deathwind attack and allowing drop zone re-deployment of 30cm (maybe more) before scattering.
The extra re-deployment range to represent the movement on a 40K table

Now that isn't a terribly bad idea  :agree:

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 Post subject: Dreadclaw questions
PostPosted: Tue Jul 21, 2009 11:50 am 
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Quote: (dptdexys @ 21 Jul. 2009, 02:07 )

If the dreadclaw needs to be changed I'd go for as little change as possible.

I'd recommend something like :-
Dropping of Deathwind attack and allowing drop zone re-deployment of 30cm (maybe more) before scattering.
The extra re-deployment range to represent the movement on a 40K table.

That'd need a hefty points increase for the pods.

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 Post subject: Dreadclaw questions
PostPosted: Tue Jul 21, 2009 12:24 pm 
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Its only a 15cm increase - at the expense of the deathwind prepping the target, so I can't see a huge increase would be needed

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 Post subject: Dreadclaw questions
PostPosted: Tue Jul 21, 2009 12:27 pm 
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Plot two pods on the same spot and you could lay them 60cm apart, that's quite good for claiming crossfires or whatever... I can't see that proposal working at the current points level.

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 Post subject: Dreadclaw questions
PostPosted: Tue Jul 21, 2009 12:30 pm 
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Quote: (Evil and Chaos @ 21 Jul. 2009, 12:27 )

Plot two pods on the same spot and you could lay them 60cm apart, that's quite good for claiming crossfires or whatever... I can't see that proposal working at the current points level.

But as they still scatter they *may* end up too far apart to do that. I'm assuming under this proposal that the pods go back to being temporary markers in any case.


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 Post subject: Dreadclaw questions
PostPosted: Tue Jul 21, 2009 12:32 pm 
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Yes that's my assumption too.

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 Post subject: Dreadclaw questions
PostPosted: Tue Jul 21, 2009 12:36 pm 
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Quote: (Evil and Chaos @ 21 Jul. 2009, 12:27 )

Plot two pods on the same spot and you could lay them 60cm apart, that's quite good for claiming crossfires or whatever... I can't see that proposal working at the current points level.

Well giving them any of the earlier mentioned changes will need a significant points increase if swapping the Deathwind attack for increased mobility would need one.


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 Post subject: Dreadclaw questions
PostPosted: Tue Jul 21, 2009 12:38 pm 
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Aye I proposed 40pts per pod earlier, which would end up as 80pts just to drop a forlorn hope formation (which is about all I ever see dropped anyway).

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 Post subject: Dreadclaw questions
PostPosted: Tue Jul 21, 2009 12:39 pm 
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Quote: (Evil and Chaos @ 21 Jul. 2009, 12:38 )

Aye I proposed 40pts per pod earlier, which would end up as 80pts just to drop a forlorn hope formation (which is about all I ever see dropped anyway).

Wouldn't that be 160 as they would need 4 pods.


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 Post subject: Dreadclaw questions
PostPosted: Tue Jul 21, 2009 12:41 pm 
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Quote: (dptdexys @ 21 Jul. 2009, 12:39 )

Quote: (Evil and Chaos @ 21 Jul. 2009, 12:38 )

Aye I proposed 40pts per pod earlier, which would end up as 80pts just to drop a forlorn hope formation (which is about all I ever see dropped anyway).

Wouldn't that be 160 as they would need 4 pods.

Each pod carries 10 men, 5 terminators, or 1 dreadnought.




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 Post subject: Dreadclaw questions
PostPosted: Tue Jul 21, 2009 12:44 pm 
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Quote: (Evil and Chaos @ 21 Jul. 2009, 12:41 )

Each pod carries 10 men, 5 terminators, or 1 dreadnought.

Ahh!! I was going on the BL list having to buy 1 per stand.


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 Post subject: Dreadclaw questions
PostPosted: Tue Jul 21, 2009 12:47 pm 
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Quote: (Evil and Chaos @ 21 Jul. 2009, 12:38 )

just to drop a forlorn hope formation (which is about all I ever see dropped anyway).

Isn't that the case, mainly, to get the "Forlorn Bomb" effect of the Deathwinds?

Without the Deathwind attack, are people going to be dropping a lot of stuff into unprepped enemy areas?

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 Post subject: Dreadclaw questions
PostPosted: Tue Jul 21, 2009 12:52 pm 
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Quote: (Chroma @ 21 Jul. 2009, 12:47 )

Without the Deathwind attack, are people going to be dropping a lot of stuff into unprepped enemy areas?

*shrug*

The Forlorn Hope formations will still be cheap enough to drop, and the Black Legion cruiser is so great that it'll still turn up all the time regardless IMO, so I think the Forlorn Marines will probably retain their status as the most common Podders whichever proposal is tested/adopted (if any).

The extra mobility (of whatever form) will see them used more aggressively if anything IMO, as they could re-deploy to hunt weak targets like artillery, or summon daemons for an Engagement.




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 Post subject: Dreadclaw questions
PostPosted: Tue Jul 21, 2009 1:03 pm 
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Quote: (Evil and Chaos @ 21 Jul. 2009, 12:52 )

The Forlorn Hope formations will still be cheap enough to drop, and the Black Legion cruiser is so great that it'll still turn up all the time regardless IMO, so I think the Forlorn Marines will probably retain their status as the most common Podders whichever proposal is tested/adopted (if any).

The extra mobility (of whatever form) will see them used more aggressively if anything IMO, as they could re-deploy to hunt weak targets like artillery, or summon daemons for an Engagement.

I was under the impression it was init 2+.

I would drop all sorts of stuff with a 30cm re-aiming ability. Hell, would even consider dropping a 20 strong formation for a giggle :)

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 Post subject: Dreadclaw questions
PostPosted: Tue Jul 21, 2009 1:05 pm 
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The extra mobility (of whatever form) will see them used more aggressively if anything IMO, as they could re-deploy to hunt weak targets like artillery, or summon daemons for an Engagement

That's part of the reason I don't like the leaping frog effect of the proposal. At least when they're very basic drop pods they aren't likely to cause as much concern in this regard as once they're down they stay down. Plus even more agressive use will again see their points expected to rise. Yet another reason why we should simply just modify what we already have.

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