Hi All
I have just updated the first page with the latest update of the World Eaters - Version 3.6
I believe this is that one step closer to being finalised as a list so I would appreciate any feedback and observations.
A detail of the changes and reasonings are below.
Enjoy!
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Past change of noteRemoval of across-the-board Fearless opened up possibilities for list development and cheaper formations to improve the playability of the list for both player and opponent.
Major Changes:Skull LordLoses Fearless and gains Commander - There were several discussions on why the Skull Lords should not be Fearless, so I decided to bring the role back as commanding leaders who could inspire whole formations to charge into battle.
Auxillary - two may be taken per Berserker Retinue.
This pushes the prevalence of Berserkers. If you stay with mostly Marine forces, then you can have that. If you wish to go outside of the immediate Marine purview, this ensures that the army has at least 1 Berserker retinue without the hard limits that find themselves lacking in higher point games.
2+ Initiative for all Daemon EnginesThis allows the list to purchase Daemon Engines a little cheaper with the possibility of less reliability. Overall it fits into the current idea for Khornate formations. It also helps to address the possibility of low activations the Cult lists suffer from. In effect, this force can be seen more as a red wave of units rather than small pockets of expensive units if the player decides to.
Flow on effects:Berserker retinueNo Change. I feel they are slightly overpriced at 275 points yet undercosted if I took them to 300 points with free optional Rhinos. Going the other way and reducing them to 250 points was not viable either so they shall remain at 275 points for playtests. They are still formidable in Rhinos or the drop (even if they are at a high premium) for their cost.
Bike RetinueNo Change. Nothing to discuss really. They are the same as Chaos bikers. Anyone on a bike is standard unless you are a specialist (queue the White scars)
Terminator Retinue
The loss of a Fearless character allowed me to save 25 points and bring them more in line with what their actual value should be. The restriction of having to buy them in such large numbers (and therefore cost), and the fact that they do not contribute to buying Auxillary more than makes up for any other discrepencies people may find. At the end of the day, this is probably one of the most feared INF formations in the game.
Possessed. With the loss of a Fearless leader, and the repricing to bring them in line with 'like' units, the drop in points also brought in a free Daemonic Pact to push them to 200 points. With their restriction in upgrades, formation size and inability to contribute to Auxillary purchases, the pricing appears to be spot on for these guys. The addition of the Chaos Pact also makes Flesh Hounds a viable choice for the army now as before they did not make the grade. Overall I am very happy with this formation for now.
ChosenThe pricing on these came out to ~175 points or even less. The addition of the optional Rhinos was three-fold. Firstly it gives Rhinos a chance to be used in a game. Secondly it provides an optional deployment strategy for the cost while not having a sub 200 point formation in the list. Finally it allowed the Slaughterfiends to be reduced in cost as effectively they are replacing a 25 point unit upgrade. Once again, all achieved with the goal of not having to include the sub 200 formation with most of the restrictions of the Possessed thrown in.
Bloodpack / Defiler Engines / Khorne Assault + Support Engines Reduced by 25 points to account for the repricing of the defilers with a 2+ initiative. Therby bringing their effectiveness into a comparable range and allowing an ease in costings for formations.
Juggernauts of KhorneReplaced LV with INF and dropped the EA+1 MW for just a plain MW as a base attack. Added Mounted and Walker. These are now more of a viable choice as opposed to the concern over them being LV.
Assault WalkersDreadnoughts repriced to 2 for 75 points. The reduced fire range and 'Slow' weapon (albeit a better AT attack) was enough of a restriction to not warrant these at 50 points each. The repricing brings these back as a viable upgrade for Drop formations. Where before it was rare to see a Dreadnought in favour of other upgrades, now it is a thoughtful option. This is probably going to be the most controversial change. I would rather see some lists made up to see how much of an auto choice they will actually be rather than theorising on it. From experience, 75 points (or the extra 25) is huge when you are trying to tune the list.
TransportSlaugherfiends reduced in cost as explained under Chosen. The reduced cost if taken in a Berserker Retinue (for Khorne Berserkers) is made up for the cost discrepency in that formation as discussed above. At those costs (400+ points), the discount is negligible.
I think I have covered all bases.
