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I feel [Ecstasy] represents the Emperor's Children quite well, especially after the wide scale removal of Fearless. It helps them stand out against the other cults and is still true to their 'fluff' so I am inclined to keep it till playtests prove otherwise.
Part of the reason for cutting Fearless was to reduce the average per-unit cost in the army because the overall unit count was so low that it caused problems. If you add in another special ability to replace Fearless and boost the remaining Fearless units even more you increase the per-unit cost and reintroduce the problem.
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I fail to see an issue with their [Possessed] combined stats.
The first problem is that you have units with radically different battlefield roles in one stat line with multiple "if/then" statements for the person trying to look up the stats quickly in the middle of a game. It slows down the game and causes possible confusion. The second problem is that there is no distinction for these radically different units when they are referenced in the rules which means you introduce combinations which aren't intended, e.g. jump packs in transport, or which require more special notations that they don't apply, e.g. "if you choose jump packs, the units cannot be transported in X, Y or Z." The third problem is that you have two radically different core units in the same formation with the same price. That means you cannot tweak point costs individually and instead have to try to adjust the stats. We've seen how well that works with Aspect Warriors.
Individually, none of those is especially problematic but in combination it's just a bunch of unnecessary stuff to keep up with.
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Chaos is an army that requires a person to model and/or scratch build their forces (starts with the Black Legion). Many formations in lists are 'just like these guys only better'. I could give the Decadents a ranged weapon, however it may change a dynamic and I like the CC factor of the units supporting the Noise Marine units. A Decadent (a being that lives for sensations) with a ranged weapon just seems wrong. Picture Lucius and you will see where I am coming from. If it 'aint a Sonic Blaster or a Blastmaster, it isn't worth taking for these guys IMO.
You're missing the point. I don't have any issue with your concept of the army list. My problem is with the execution. It can be done much more elegantly, making it easier on players in-game and with respect to modeling the army.
You say you like Decadents + Noise Marines. Why? What is it you like? The formation is just a general purpose CSM formation - low-moderate firepower and a mix of CC/FF that averages out to being pretty good. It's only modestly different in play than 6 Noise Marines. So far the only justification you've provided is that the idea of it is cool - not that it's needed in game, not that it creates in-game flavor, just that it creates a mental image that's neat.
I don't have any objection to that. On-paper feel is important. However, when you're creating on-paper feel without corresponding in-game result it's value is reduced. In this case it also increases the number of things you have to keep track of. That is a negative, so the question is whether the hassle is worth the on-paper feel.
I'd say look at the roles you want in the army list and build from there.
You want a Noise Marine flavor? You have NM units but they are effectively elites. So, make an elite NM formation. Fairly shooty but shorter ranged, good FF, Fearless. It has a clear battlefield role. It is elite and expensive so it is self-limiting and you can leave it in the core. Units are readily modeled from NM models. CSM Havocs could easily be mixed in instead if someone is cheap or used as a base for NM conversions if someone is ambitious.
You need a cheaper general purpose line formation? You like the idea of NMs supported by Decadents? Make a "legionnaire" unit (name it whatever you like) that takes into account a mix of NMs and Decadents. Say... infantry, 4+, 4+, 4+, Blastmaster, Indomitable. That's basically a general purpose CSM unit with a Noise Marine flavor to it. Readily modeled with CSM and NMs.
Fast CC? Bikes are/were iconically EC. It won't hurt to do Raptors/flying Possessed as well but they are duplicative with respect to battlefield roles and if it comes down to trimming the list, I'd cut the jump pack troops first. Readily modeled from SM units.
Scouts? Possessed/Scout stats - no heavy weapons.
The only thing missing is a fire support infantry formation which, as you noted, isn't all that EC-like to begin with.
Typical infantry roles are covered. The formations retain just as much EC flavor. All formations are homogenous. All units are easily modeled and identified at a distance (lots of heavy weapons = NM, 1-2 = legionnaires, none = scouts).
I don't care about the specifics. I think that accomplishes everything that your list seems to be attempting but if there's something I missed, fine. Put it in. The idea is just cleaner and sleeker.
frogbear wrote:
Micro-management? From what? I am not trying to be difficult, I just in all honesty, have no idea what you are going on about.
Combined stat lines require deciphering. Formations with multiple similar-looking minis means figuring out which units are which. Multiple types of firepower means jockeying units around to manipulate suppression rules, range and so on. Multiple tiers of formation selection rules mean checking and double checking army composition for you and your opponent.
There's always some of that sort of thing with any army and game but there is just seemingly so much of it in this list.
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what are your thoughts on a 15 formation Possessed army be? That is really all that I have an issue with in opening up the whole list.
I didn't suggest a full open selection like BL or SM. I said it could be reduced to core/support instead of multi-tiered. You seem to like the idea of the infantry/CSM-heavy legion lists, so if you put something like 2 infantry units and bikes in as the core units that would still make it very likely that most lists would include a substantial portion of infantry without making more exotic compositions completely impossible.
That said, I seriously doubt that 15 formations of Possessed, without any sort of ranged fire would be overpowered. They are too single-purpose to make a good popcorn list. If the Possessed army turned out to be a problem then I would think that meant they are inherently overpowered based on the stats/price, not the army list structure.
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Apart from that, is there anything in the list that appeals to you?
Yes. I like your stated goals and I agree with what you are trying to accomplish. I think the general flavor is pretty good.
I would not play the list in its current state due to the fiddly factor. More to the point, even if I were willing as the EC player to keep up with everything I would be uncomfortable asking someone else to play against it. I don't think it's fair to force that level of attention to detail on an opponent.