Quote: (Hena @ Feb. 16 2010, 20:36 )
Would the overall initiative be 1+? As with 1+ and +1 to engage means that in most cases you can engage. This is same as with Tyranids and in there only in very few cases you'll fail.
That is correct.
The problem situation that has always been brought up - that people have an issue with - is the Charge on a retain.
1. Teleport
2. Activate Cruiser
3. Drop Pod
4. Retain
5. Use Commander to Charge
For some reason, people thought all the above was possible I guess. Under the current rule, a failed initiative meant gain a BM (no hold action), and Charge or Shoot.
With the proposal, the above action would have a chance of a failed Charge yet hold action is possible.
Most retains or use of Commander now are viable cases for failure as World Eaters without BM are a myth.
People always seem to have issues with rules they have never played. Even after I produce 20+ games with a rule, there are nay-sayers who will say 'too powerful'. It is a mystery to me how such rules as Fearless ever got approved. What a lucky Cad that player was.
Then again, it looks pretty even on what people want and I am sure the developers have not even voted.
Just my frustration starting to show - that's all.