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Dobbsy's World Eaters 3.0 draft

 Post subject: Dobbsy's World Eaters 3.0 draft
PostPosted: Wed Feb 17, 2010 4:17 am 
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Personally, I'd like to see a third person take over and merge the best concepts of the various World Eaters lists to get a "core" list; using the ideas and experiences without the animosity and hard feelings.


Respectfully, I think this sets a dangerous precedent and might discourage development from developers. Why would anyone want to develop a new list if the prospect of having their work taken away from them hangs on the horizon.

I think the community is self-purifying and that list development responds well to market forces.

Think about the process as it stands now.

Someone gets an idea, they cobble together some notes, maybe they get the list to the first step, play a couple of games whatever. The next step is what really determines how far the list will go. The list gets shared, people look at it, interest is generated (hopefully).

The key though is the interaction between the developer and the community. There is a lot of wisdom inherent in the community and that should always be tapped in order to improve the product, because as we have all seen if we've been around long enough, none of us are that good.

That being said, the "vision" still has to come from the individual, JMO. Taking the vision away from the author, to be developed by some unknown committee or representatives strikes me as intellectual socialism.

Please do not go down this road. It is one thing to pick up an abandoned list. It is quite another to attempt to take something away from it's owner.


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The NetEA project is supposed to be about working together, in open fashion, to build lists as teams of players.  Yes there are "champions", and even rivalries, and egos do get in the way, but the spirit of the project is supposed to be a sense of community and co-operation, not a "*my* list is the bestest!" competition.


There are examples of both and I think both methods work. Both methods fail as well. I don't think the community has the wisdom to know in each case, which way the dice will roll. When there are like minded spirits, the team approach can really shine. However, you cannot force or legislate teamwork.

It either takes place naturally or it fails miserably.

I think the most equitable solution at this point is to let the two developers go their own ways. Let them work on which type of list they want to work on and let the players decide.

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 Post subject: Dobbsy's World Eaters 3.0 draft
PostPosted: Wed Feb 17, 2010 4:21 am 
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Last edited by Dobbsy on Wed Apr 21, 2010 2:21 am, edited 1 time in total.

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 Post subject: Dobbsy's World Eaters 3.0 draft
PostPosted: Wed Feb 17, 2010 4:24 am 
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People have had months to read the list and no one paid any attention to it. Now it's just "why is this this way?" and "wow that's a bit OTT".


Welcome to the wonderful world of development!   :grin:

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 Post subject: Dobbsy's World Eaters 3.0 draft
PostPosted: Wed Feb 17, 2010 4:46 am 
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Dobbsy: There are a lot of lists out there clamouring for attention, and World Eaters being split means you will get less feedback. Just because feedback comes late doesn't mean it's not worth considering.

Annihilators are currently hugely better than devestators or havocs for example. Why? Do their weapons really justify the equivilent of 3 short ranged battlecannons?




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 Post subject: Dobbsy's World Eaters 3.0 draft
PostPosted: Wed Feb 17, 2010 4:59 am 
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 Post subject: Dobbsy's World Eaters 3.0 draft
PostPosted: Wed Feb 17, 2010 5:07 am 
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It's not their availability that's the issue to me, it's the fact that some generic "heavy weapons" are somehow far more powerful than any named heavy weapons in the 40k universe.

I get that you want them to represent a mixed set of weapons, but picking the best part from each weapon isn't the way to do that.

If you want to stay with a mixed weapons load I'd recommend something like 2x30cm AP5+/AT5+, but personally I think it'd be better to give each stand a couple of normal heavy weapons. Maybe a plasma cannon and a lascannon, or a missile launcher and a multimelta. Whatever, just not the best of all possible worlds.

If you want really powerful shooting without overpowering consider making them very short ranged. 3xMultimeltas could be interesting...

I just don't buy that Khorne infantry would have some incredibly powerful weapons that noone else has access to.




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 Post subject: Dobbsy's World Eaters 3.0 draft
PostPosted: Wed Feb 17, 2010 5:14 am 
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 Post subject: Dobbsy's World Eaters 3.0 draft
PostPosted: Sun Feb 21, 2010 8:12 am 
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Have you thought of adding Whirlwinds?


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 Post subject: Dobbsy's World Eaters 3.0 draft
PostPosted: Sun Feb 21, 2010 8:26 pm 
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Would some kind of Chaos Squat manned Demon Mortar be more in keeping with the feeling of World Eaters if you need some kind of infantry heavy weapon option.

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