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Greater Daemon Summoning

 Post subject: Greater Daemon Summoning
PostPosted: Sun Oct 18, 2009 9:48 am 
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Alright. Time to start taking this off the back-burner.

Project 1 - Chaos Champion

Currently an Augment Summoning Champion (50 points), has
1. Augment Summoning,
2. Invulnerable Save, and
3. a +1 Attack with First Strike.

If you were to remove the Invulnerable Save and the +1 Attack First Strike, do you think it would justify a 25 point drop?

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 Post subject: Greater Daemon Summoning
PostPosted: Sun Oct 18, 2009 9:55 am 
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 Post subject: Greater Daemon Summoning
PostPosted: Sun Oct 18, 2009 10:21 am 
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For the purposes of summoning a greater daemon perhaps, with that cost I'd be very tempted to add the champion just so that I can summon extra lesser daemons though. Especially as, at 25pts, it can cheaply make a formation the BTS

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 Post subject: Greater Daemon Summoning
PostPosted: Sun Oct 18, 2009 10:48 am 
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Quote: (Steve54 @ Oct. 18 2009, 19:21 )

For the purposes of summoning a greater daemon perhaps, with that cost I'd be very tempted to add the champion just so that I can summon extra lesser daemons though. Especially as, at 25pts, it can cheaply make a formation the BTS

These are some good points Steve54

What if the purchase was sweetened with the knowledge that the G.Daemon was 50 points to purchase yet would replace the unit with the Augment Summoning Champion when summoned (effectively killing that replaced unit)?

So where I am going with all this is:

Daemonic Pact: 25
Chaos Champion: 25
G. Daemon : 50 - kills off the Chaos Champion
Icon Bearer: 50

Total 150 points instead of 200 points......

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 Post subject: Greater Daemon Summoning
PostPosted: Mon Oct 19, 2009 6:53 am 
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Its not the total cost of the GD, but rather the formation plus summoning cost. I'd want two formations that could do it for safety as its random and one might get killed.
For L&D that might be say 400 points for them both, for marines its more like 600.

Make it too cheap and I'll simply assess it as something to summon turn one then join the formation as it wanders across the board.

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 Post subject: Greater Daemon Summoning
PostPosted: Mon Oct 19, 2009 8:24 am 
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Quote: (The_Real_Chris @ Oct. 19 2009, 15:53 )

Its not the total cost of the GD, but rather the formation plus summoning cost. I'd want two formations that could do it for safety as its random and one might get killed.
For L&D that might be say 400 points for them both, for marines its more like 600.

Make it too cheap and I'll simply assess it as something to summon turn one then join the formation as it wanders across the board.

These are good points TRC.

It really messes up my ideas, but I am glad you are there to provide such examples.

Back to the blackboard then.

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 Post subject: Greater Daemon Summoning
PostPosted: Mon Oct 19, 2009 1:52 pm 
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Quote: (The_Real_Chris @ Oct. 19 2009, 06:53 )

Make it too cheap and I'll simply assess it as something to summon turn one then join the formation as it wanders across the board.

You can actually do this now and be fairly confident that you won't need a second formation.

Tzeentch and Khorne GDs are fast enough to keep up with the formation so you can summon them early.  Keep some of the transport behind the the GD (WEs block LoS) and you're likely to be able to maintain enough transport capacity to maintain speed.

Also, the GD can be up to 15cm from the rest of the formation.  The GD has the stroke to run an assault by itself.  You can keep a loaded transport immediately behind the GD to make sure that at least a small portion of the troop can rush forward as well and unloaded transports can "fill in" for formation coherency if some of the troops are too slow to keep up.  That gives the Bloodthirster a 30cm CC range and it gives a Lord of Change a 45cm assault range.

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