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Daemon Summoning Rules

 Post subject: Daemon Summoning Rules
PostPosted: Sat Sep 06, 2008 10:23 am 
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Note that I have no issue with LaTD retaining all daemon types if neccesary, as they are more important in that list.

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 Post subject: Daemon Summoning Rules
PostPosted: Sat Sep 06, 2008 11:46 am 
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Quote: (Lord Inquisitor @ 06 Sep. 2008, 04:31 )

Oh no! Argh! The same horrible thing as 40K. The horror! The simplification! The blandness!

I am all for generic demons for the generic csm list. It makes factions less important which is how I feel they should be for the black legion and makes faction lists a lot more distinct! (I would go as far as dropping the GD and have the demon prince take its theoretical slot, give him his tk attacks backs, maybe beef him up etc, note I don't mean summon him!)

the Chaos Space Marines summon forth warp-filth. How much detail do we really need to get the same effect?


This is a great reason why you can have two sets of demon summining rules. The cultists and marines are very different armies. Background wise they have different ideas about demons. Cultists worship demons, marines hold them in arrogant contempt.

So sacrifices for cultists, commands from marines.

(they don't vanish at the end of the turn - everyone uses daemonic focus anyway, right?)

Gods no, 2 focus is the same as 5 demons. I want boots on the ground. Plus when I have been hammered by demons its been as localised attacks. First one flank hits, lets its demons go, then the othe flank grabs them and smashes in.

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 Post subject: Daemon Summoning Rules
PostPosted: Sat Sep 06, 2008 12:57 pm 
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Oh no! Argh! The same horrible thing as 40K. The horror! The simplification! The blandness!


My thoughts exactly. Not to mention the silliness of two greater daemons having unusable wings. Not sure how much you follow 40k forums, I for one got really tired of all the whining involving the generic daemons, even though I agreed with the whiners.

Now, I'm not sure it was well executed in 40K, but for Epic - the Chaos Space Marines summon forth warp-filth. How much detail do we really need to get the same effect?

How much detail do we need for anything? Assault marines, tactical marines, devastators... Just lump them all into tactical marines, they're all marine infantry anyway. Those different daemons bring important flavour to the list and are used in different ways. Personally I don't think variant land raiders without models have a place in epic, but if people want to use them then leave them in, I suppose. Those daemons have a long history and existing models, so why toss them out?

Daemons simply become part of the formation (they don't vanish at the end of the turn - everyone uses daemonic focus anyway, right?)

No. Like Chris above, I'd rather not bring daemonic focus, it's expensive and it prevents those daemons from being used where they're needed the most. I'd only toss one in if I wanted to try out a greater daemon. And on speedy formations (bikes, rhino-mounted infantry) it would obviously be a disadvantage.

The net result is that summoning is something of a gamble.

Exactly why I dislike it. The strategy and initiative rolls are a gamble already, I'd just leave daemons out if I had to pay for them, pay extra for a decent chance of getting them when I want to and still have a chance to fail and get negative modifiers. Just give me another formation I can rely on instead, please.

And that's not all, you can make your already outnumbered army even smaller by sacrificing units! Umm, no. That's not a good idea. Wouldn't like it for Lost & Damned either, the battlefield is no place for sacrifices and rituals. Since you seem intent on making Epic more like 40k, the current summoning rules actually reflect a game of 40k better,  making me question why you came up with the sacrifice notion. And a possessed person is very different from a summoned daemon.

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 Post subject: Daemon Summoning Rules
PostPosted: Sat Sep 06, 2008 1:24 pm 
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Generic demons would neatly solve the current attractiveness of certain demons over others.

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 Post subject: Daemon Summoning Rules
PostPosted: Sat Sep 06, 2008 3:14 pm 
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Quote: (zombocom @ 06 Sep. 2008, 01:52 )

Generic daemons works perfectly well, in many ways better than the previous system.

How so?

Even if they do work, they are not as interesting as specific daemons.

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 Post subject: Daemon Summoning Rules
PostPosted: Sat Sep 06, 2008 4:03 pm 
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Quote: (pixelgeek @ 06 Sep. 2008, 15:14 )

Quote: (zombocom @ 06 Sep. 2008, 01:52 )

Generic daemons works perfectly well, in many ways better than the previous system.

How so?

Even if they do work, they are not as interesting as specific daemons.


Most importantly, there are less stats to remember. You can use a variety of mixed models (currently you have to buy several Chaos infantry boxes to be able to field a reasonable number of any one daemon type), and as I previously said, Daemons act as meat shield in the BL list, their differences rarely come up.

If the different types of summonable daemons aren't considered important enough to differenciate in 40k, why should they be differentiated at a smaller scale?

The fluff has been changed - Chaos Space Marines don't summon particular daemon types, they just summon various monsters from the warp to do battle.




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 Post subject: Daemon Summoning Rules
PostPosted: Sat Sep 06, 2008 4:20 pm 
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Quote: (zombocom @ 06 Sep. 2008, 16:03 )

(currently you have to buy several Chaos infantry boxes to be able to field a reasonable number of any one daemon type)

To be fair, one has to buy several chaos infantry boxes to be able to field a reasonable number of anything.


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 Post subject: Daemon Summoning Rules
PostPosted: Sat Sep 06, 2008 4:23 pm 
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Heh, didn’t think it would go down that well! Sorry for not running this past you first, Steve, my bad. I had the idea and wrote it down quickly before I forgot – completely neglected to consider the LatD also have summoning. In any case, this is designed to be food for thought. Please don’t assume that any great deal of thought has gone into this! ???

Everyone should bear in mind that there are two distinct elements here – one is generic daemons and the other is a revamp of the summoning system (both can be considered independently). Neither is necessary but might be desirable.

Pixelgeek:

Thanks for converting the file again. The points for icons can be altered, but it also provides an invulnerable. It could provide some other bonus such as an extra attack to make it more attractive. Obviously stats and points would need to be tweaked. Icons could provide +2 or +D3 points, but this would make summoning GDs rather easy. The summoning cost for GDs could be upped, but that removes the possibility of doing it without icons or sacrifices.

I know people like faction-specific daemon rules, and I know it would be a hard thing to let go of. I think god-specific daemons are more at-home in the LatD, or a true daemonic legion for sure.

Steve:
What is the thinking behind the generic daemons? It seems a bit boring and strange to drop some of the units that there are actually models for.

It simplifies the mechanics and the army list considerably, it is easier to balance and it brings the focus more on the Chaos Marines.

As for people not wanting to gamble, consider that this can easily be tweaked. But as it is, it isn’t necessarily a big gamble. I can take three icon bearers and summon 4 daemon units automatically. With three icon bearers I can summon a greater daemon on a 3+ without any sacrifice! So a kitted-out formation should be able to summon a reasonable number of daemons.

The sacrifices are indeed meant primarily for the Greater Daemon. However, it might be worth sacrificing a CSM unit or two for the daemons with 2x CC attacks for an important assault. In these cases, I would imagine that the marines are actually possessed by the daemons.

However, consider a formation with no icons or sacrifices – I might consider taking the -1 to activation for the payback of getting a greater daemon (worth far more than 100 points). Since you can do it with any formation, you can “speculativelyâ€Â


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 Post subject: Daemon Summoning Rules
PostPosted: Sat Sep 06, 2008 4:39 pm 
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I like this approach a lot :)

God specific Daemons can be left to God specific CSM Legions and the Chaos Daemons armylist :)

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 Post subject: Daemon Summoning Rules
PostPosted: Sat Sep 06, 2008 4:40 pm 
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Quote: (zombocom @ 06 Sep. 2008, 08:03 )

You can use a variety of mixed models (currently you have to buy several Chaos infantry boxes to be able to field a reasonable number of any one daemon type), and as I previously said, Daemons act as meat shield in the BL list, their differences rarely come up.

If the different types of summonable daemons aren't considered important enough to differenciate in 40k, why should they be differentiated at a smaller scale?

Daemons don't always act as a meat shield. In fact I use them as such a heck of a lot less with the new Summoning rules.

The idea of providing generic stats as an alternative for players that don't have access to a full set of daemons is worth exploring though

The fluff has been changed - Chaos Space Marines don't summon particular daemon types, they just summon various monsters from the warp to do battle.


The fluff didn't change. They made a business decision to help differentiate the Chaos army from the Chaos Daemon army

Given that in Epic any Chaos Daemon army would have multiple points of difference it isn't necessary for us to follow GW's decision

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 Post subject: Daemon Summoning Rules
PostPosted: Sat Sep 06, 2008 4:44 pm 
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Quote: (Lord Inquisitor @ 06 Sep. 2008, 08:23 )

Would a daemonic army require all these different types. Of course! Does the Black Legion need them in the same way it needs, say, Raptors?

I use daemons more than I use Raptors.

Does it need them? Probably not. Is the list more interesting with them in it? I think that it is.

If you want a simpler system then I would suggest looking at the Sacrifice system. Much simpler and with fewer Upgrades required.

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 Post subject: Daemon Summoning Rules
PostPosted: Sat Sep 06, 2008 4:46 pm 
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Quote: (Lord Inquisitor @ 06 Sep. 2008, 08:23 )

I think god-specific daemons are more at-home in the LatD, or a true daemonic legion for sure.

Why?

Is this just a reaction to the 40K changes?

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 Post subject: Daemon Summoning Rules
PostPosted: Sat Sep 06, 2008 5:27 pm 
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Really the best formations for holding ground are CSM formations with havocs and stuff. Demons are only cost effective (it seems based on fighting them) for attack. Then you have certain demons far better than others.

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