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Dreadclaw questions

 Post subject: Dreadclaw questions
PostPosted: Sun Jul 19, 2009 2:40 pm 
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Indeed, their status/style of transport in Warhammer 40,000 is unique, and remarkable as such.

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 Post subject: Dreadclaw questions
PostPosted: Sun Jul 19, 2009 3:57 pm 
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Quote: (BlackLegion @ 19 Jul. 2009, 14:20 )

Solution:

Chaos Dreadclaw
Type Speed Armour CloseCombat Firefight
Aircraft  Fighter 5+ n/a n/a
None - - -

Notes: Planetfall, Transport (may carry two Chaos Space Marine, Havoc or Cult Marine units or one Chaos Terminator, Obliterator or Chaos Dreadnought unit). A Formation of Dreadclaws is treated as a single WarEngine for transport purposes.

So from all these discussions, and accepting that they have a skimmer rule, is what Black Legion proposed a Dreadclaw people are ready to use (with the addition of skimmer and not an aircraft? - no idea where I am going here)

If I am currently playing a Chaos List, I would personally love to start trialling some out.

If the above is not an acceptable example, does anyone have stats that they would like to see tested?

Thanks in advance




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 Post subject: Dreadclaw questions
PostPosted: Sun Jul 19, 2009 4:04 pm 
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I think Chroma's proposal would be something like:

Chaos Dreadclaw
Type Speed Armour CloseCombat Firefight
AV  30cm   5+   n/a   n/a
None - - -

Notes: Jump Packs, Planetfall, Transport (may carry two Chaos Space Marine, Havoc or Cult Marine units or one Chaos Terminator, Obliterator or Chaos Dreadnought unit).


Or similar to that anyway, he didn't propose a speed.

Points cost not proposed currently ; 40pts per pod as a Formation Upgrade choice?




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 Post subject: Dreadclaw questions
PostPosted: Sun Jul 19, 2009 4:06 pm 
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Thanks E&C

And what is the ruling for the 1 turn being shot at?

They are placed on the table edge and then ANY AA can shoot at them for a turn?

That part is not clear to me..

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 Post subject: Dreadclaw questions
PostPosted: Sun Jul 19, 2009 4:10 pm 
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Quote: (frogbear @ 19 Jul. 2009, 16:06 )

Thanks E&C

And what is the ruling for the 1 turn being shot at?

They are placed on the table edge and then ANY AA can shoot at them for a turn?

That part is not clear to me..

In Warhammer 40,000, they are placed on the table at any position. Then the enemy has a full turn of shooting to try and shoot it/them down. AA guns hit it on a normal Ballistic Skill roll, ground troops can hit it if they roll a 6 to hit. After the enemy's turn the pod then moves in and lands/disgorges troops. In following turns it can take off again (carrying troops onboard) and fly to a new spot and land again to disgorge troops again. It can keep moving troops around the board until it is immobilised or destroyed.


In Epic, I see this as it having the Planetfall rule on turn 1, but in subsequent turns it operating as a Skimmer/Jump Packer, shuttling troops around the board, until it is destroyed by enemy fire or by a dangerous terrain test.

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 Post subject: Dreadclaw questions
PostPosted: Sun Jul 19, 2009 4:17 pm 
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In Warhammer 40,000, they are placed on the table at any position. Then the enemy has a full turn of shooting to try and shoot it/them down. AA guns hit it on a normal Ballistic Skill roll, ground troops can hit it if they roll a 6 to hit. After the enemy's turn the pod then moves in and lands/disgorges troops. In following turns it can take off again (carrying troops onboard) and fly to a new spot and land again to disgorge troops again. It can keep moving troops around the board until it is immobilised or destroyed.


With the restriction that it has to move at least 36" each moving phase.
Thats the same restriction as Aircrafts have because they are so fast and can't hover on the spot as Skimmers like Falcons, Land Speeders or Aircrafts with the Hover Mode special ability like Thunderhawks, Valkyries, etc

Because of this i propose Aricraft and not Skimmer or JumpPack




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 Post subject: Dreadclaw questions
PostPosted: Sun Jul 19, 2009 8:41 pm 
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I can far more imagine a Dreadclaw being able to hover than a Thunderhawk - a Dreadclaw has thrusters on all sides and conceivably could use them on a selective amount of thrust to counter gravity and hover stationary in the air if it wished. A Thunderhawk is an aircraft in the true sense and has only rear engines so surely must need to keep up a decent speed to stay airborne, can't see if being able to hover stationary in the air and there's nothing in it's Imperial Armour II entry to suggest it could.

Either jump packs or aircraft could on an epic level of abstraction well represent a Dreadclaws surface movements. Probably the deciding factor for which to test out should be; which mechanic works best in terms of epic gameplay?


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 Post subject: Dreadclaw questions
PostPosted: Sun Jul 19, 2009 10:37 pm 
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If you are using it it should be armour 6+ to make it different to a rhino. Otherwise why get Rhinos?

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 Post subject: Dreadclaw questions
PostPosted: Sun Jul 19, 2009 10:43 pm 
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Oh and a 'swarm' of dreadclaws required for dropping a unit is quite tricky to do rules wise. As I guess it would pick up other formations and so on. Also with 4-8 constituent parts it would be nigh impossible to fully shoot down. Also it would take bm's for being under fire and so forth. Net result - drop in turn 1 (with special rule to say no flying in turn one to stop it simply becoming a hard to fully stop air assault vehicle and all the balance changes that would require to the army) then no doubt fly off at end of turn. Return turn two if not too heavily shot up (easy to bm it so much it can't and no way AI's in 40k with init 1+) for picking something up. Then maybe again come back turn 3.
All in all a fraught unit and with all those provisos not worth it.

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 Post subject: Dreadclaw questions
PostPosted: Sun Jul 19, 2009 11:05 pm 
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Quote: (The_Real_Chris @ 19 Jul. 2009, 22:37 )

If you are using it it should be armour 6+ to make it different to a rhino. Otherwise why get Rhinos?

Because Rhino's are 10 points and can assist in a FF

Also, you do not need to spend points on a space ship.

2 quite valid reasons to take Rhinos over a Dreadclaw.

6+ armour is just useless for such a transport.




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 Post subject: Dreadclaw questions
PostPosted: Sun Jul 19, 2009 11:57 pm 
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All in all a fraught unit and with all those provisos not worth it

I'm glad someone else sees my side of this debate to some extent. Just to reinforce my earlier post - the amount of effort this change would require is quite large for the end result. A little bit of abstraction can work wonders...





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 Post subject: Dreadclaw questions
PostPosted: Mon Jul 20, 2009 12:00 am 
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Quote: (The_Real_Chris @ 19 Jul. 2009, 22:43 )

Oh and a 'swarm' of dreadclaws required for dropping a unit is quite tricky to do rules wise.

Indeed having it as an aircraft would be difficult to say the least, but having it as a Jump Packer / Skimmer unit as an upgrade works within the current rule system fine however.

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 Post subject: Dreadclaw questions
PostPosted: Mon Jul 20, 2009 12:01 am 
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Quote: (The_Real_Chris @ 19 Jul. 2009, 22:37 )

If you are using it it should be armour 6+ to make it different to a rhino. Otherwise why get Rhinos?

Because Rhinos would be cheaper in points, able to firefight.

Note that Dreadclaws have slightly better armour saves than Rhinos in Warhammer 40,000.

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 Post subject: Dreadclaw questions
PostPosted: Mon Jul 20, 2009 12:03 am 
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Quote: (Dobbsy @ 19 Jul. 2009, 23:57 )

All in all a fraught unit and with all those provisos not worth it

I'm glad someone else sees my side of this debate to some extent. Just to reinforce my earlier post - the amount of effort this change would require is quite large for the end result. A little bit of abstraction can work wonders...

I agree with you that testing the Jump Pack Dreadclaw proposal will be a challenge, but I'm not the kind of person to back down in the face of a challenge, if I think the change will bring something new, unique, and exciting to the Epic game.

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 Post subject: Dreadclaw questions
PostPosted: Mon Jul 20, 2009 1:23 am 
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Quote: (Evil and Chaos @ 20 Jul. 2009, 00:03 )

if I think the change will bring something new, unique, and exciting to the Epic game.

Well, depending on the MV of the Dreadclaw, A skimmer vehicle for Chaos will definately bring new tactical considerations to their battle plans.

Definately something I am happy to try out.

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