Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 123 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9  Next

Iron Warriors 1.0 - updated list 8th September

 Post subject: Re: Iron Warriors 0.2
PostPosted: Wed Apr 04, 2012 1:17 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Hopefully not long before new W40K Chaos Legions codex. I might actually start playing Iron Warriors again after the abomination of the current CSM Codex (they should have called it Codex Red Corsairs). Can't wait to see how they represent Iron Warriors properly.

In the previous Codex CSM Iron Warriors had an extra Heavy Support choice (at cost of fast Attack choice), unique access to Vindicators, and extra access to Obliterators, together with Siege Specialist special rule. Now under current CSM Codex any rag tag Chaos warband is allowed to take 3 Vindicators or 3 squads of Obliterators. Hopefully this will be redressed in Chaos Legions.

On W40k forums have heard rumours of greater links between Iron Warriors and Dark Mechanicus to fit in with background fluff in the fiction. These are only unconfirmed but if they do materialise this would be very cool and would help distinguish iron Warriors still further from other legions. Could also make the EA Iron Warriors more distinctive from Black Legion army list.

Cheers

James

_________________
My TOEG- Blood Angels and Deathbolts
My Painting Blog- Evil Sunz, Goffs
My Epic trades list


Top
 Profile Send private message  
 
 Post subject: Re: Iron Warriors 0.2
PostPosted: Thu Apr 05, 2012 7:59 am 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
Onyx has kindly provided a PDF of the IW list

http://onyxworkshop.files.wordpress.com ... rriors.pdf

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: Re: Iron Warriors 0.2
PostPosted: Thu Apr 05, 2012 8:26 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Convention question: ordinati are generally named after their planet or city of origin, rather than given descriptive names like titans... Might it be cool to name the IW Ordinatus after their homeworld or similar, rather than its current name?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Iron Warriors 0.2
PostPosted: Thu Apr 05, 2012 10:30 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
Steve54 wrote:
Onyx has kindly provided a PDF of the IW list

http://onyxworkshop.files.wordpress.com ... rriors.pdf

Just a note to any that use the list, check it out for mistakes... ;D
I wasn't 100% on the Warsmith upgrade cost/placement, the Terminator costs and the Obliterator costs (seeing as they're being tested at 75pt IIRC in the BL list) to name a few.

I got to use the list again yesterday - batrep should go up tonight.

Cheers,
Steve.

_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
 Post subject: Re: Iron Warriors 0.2
PostPosted: Thu Apr 05, 2012 11:09 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Also it's interesting to compare the Ordinatus to an IG arty company, if only to show how crappy IG arty companies are for their cost.

More destructive, generally more durable, essentially immune to counter-battery fire, with free AA, SR4, initiative 1+... and still regarded as being 600pts.

IG Arty companies definitely need to come down in price!

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Iron Warriors 0.2
PostPosted: Thu Apr 26, 2012 7:43 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 26, 2005 12:54 am
Posts: 1927
Location: Australia
Hey Steve's

Just a quick one, looking at the list I do not see pricing for upgrades for Chaos Basilisk or Chaos Predator. Can you fix this up in your next installment.

Cheers
Aaron


Top
 Profile Send private message  
 
 Post subject: Re: Iron Warriors 1.0 - updated list 8th September
PostPosted: Sat Sep 08, 2012 10:51 am 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
List update in 1st post - thanks to Onyx

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: Re: Iron Warriors 0.2
PostPosted: Thu Sep 13, 2012 10:56 am 
Brood Brother
Brood Brother

Joined: Sun Jun 05, 2011 11:46 am
Posts: 158
Evil and Chaos wrote:
Also it's interesting to compare the Ordinatus to an IG arty company, if only to show how crappy IG arty companies are for their cost.

More destructive, generally more durable, essentially immune to counter-battery fire, with free AA, SR4, initiative 1+... and still regarded as being 600pts.

IG Arty companies definitely need to come down in price!


I agree here, for what its worth (preaching to the choir and all that).

The Ordinatus is a very powerful unit (except against a WE heavy list perhaps). It's placement in a Marine army makes it more so.
The Iron Warriors benefit from the strengths of a Chaos Marine army (good SR, 1+ init, good troop stat's, teleporting Terminators) and also gain great arty choices (the Ordinatus and the Daemon Artillery - the Basilisks don't compare atm).
An opponent going against a Marine army, would typically bunch up. Well you can't do that against the IW as they can rain down 3 templates, 3 blast markers disrupt weapon that will hit Inf on 3's and AV on 4's (sustained). If you spread out then they are ripe for being picked off piecemeal.

I am not a great player so I can't really say that my game experience against Onyx is proof of the Ordinatus being overpowered. However it does give a Marine list something that traditionally they don't - long range barrage weapons - whilst not really taking anything away from them to counter it.

To balance this I see that there have been restrictions on the amount of Terminators, and TH's aren't present (there were, right?) to ship troops around real quick, as well as the Ordinatus being placed in the Titan section to limit force selection.

How do people feel about the Odinatus at the moment?

Tee


Top
 Profile Send private message  
 
 Post subject: Re: Iron Warriors 1.0 - updated list 8th September
PostPosted: Thu Sep 13, 2012 11:36 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Aug 16, 2011 11:21 am
Posts: 232
Location: West Aus
ordinatus is brutal - but we also have the issue that Onyx makes it almost impossible to get to his with the protection he provides it...the only think i would possibly change is dropping the shields...looking at the Demiurg list most of the WE dont have void shields and this to me makes them not so scary...no void shields and u can hammer the evil thing with counter battery fire or other long range weapons...or get close enough to FF it to death along with its attending screen

_________________
May your tankard never be dry and the Dice Gods look favourably upon your endeavours!


Top
 Profile Send private message  
 
 Post subject: Re: Iron Warriors 1.0 - updated list 8th September
PostPosted: Mon Sep 24, 2012 1:03 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
I'll post my thoughts on the Ordinatus soon (running a bit short on time right now).

I played another game using V1.0 yesterday - a 3:1 (BTS, Blitz & TnH to BTS) win to the Iron Warriors over the NetEA Necrons (worth noting that the Necron player had very bad dice for most of the game).
I have written up a batrep but all my images are 700pixels wide which can't be linked to TacComms (and it's a bit too much hassle to resize all the 700pixel wide photos). I'll do my next Batrep and upload the photos here properly (rather than linking to the pics).

The Ordinatus did die in that game but that was due to a failed dangerous terrain test and a critical (it lost an intermingled engagement and it's a non-fearless war engine with Necron Monoliths/Infantry Phalaxes breathing down it's neck so I had to get it clear - it took no actual damage from combat).

Standout formations were the Daemonic Artillery and defilers. They absorbed quite a lot of firepower and were lucky with Inv Saves.

I'll post more thoughts soon.

I'll upload a couple of photos as well.
Attachment:
Necron vs Iron Warriors 3.jpg
Necron vs Iron Warriors 3.jpg [ 97.55 KiB | Viewed 5945 times ]

Attachment:
Necron vs Iron Warriors 2.jpg
Necron vs Iron Warriors 2.jpg [ 152.05 KiB | Viewed 5945 times ]

Attachment:
Necron vs Iron Warriors 5.jpg
Necron vs Iron Warriors 5.jpg [ 118.6 KiB | Viewed 5945 times ]

Attachment:
Necron vs Iron Warriors 9.jpg
Necron vs Iron Warriors 9.jpg [ 85.49 KiB | Viewed 5945 times ]

Attachment:
Necron vs Iron Warriors 11.jpg
Necron vs Iron Warriors 11.jpg [ 100.85 KiB | Viewed 5945 times ]

Attachment:
Necron vs Iron Warriors 7.jpg
Necron vs Iron Warriors 7.jpg [ 112.56 KiB | Viewed 5945 times ]

_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Last edited by Onyx on Thu Oct 04, 2012 4:15 am, edited 1 time in total.

Top
 Profile Send private message  
 
 Post subject: Re: Iron Warriors 1.0 - updated list 8th September
PostPosted: Fri Sep 28, 2012 8:26 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
Alright, finally a few minutes to write up my thoughts on the Ordinatus.

To start off, basically I'm happy with the current stats.
I've compared it with the Imperial Ordinatus Majoris armed with 2 Barrage Support Missiles and the Mars Sonic Disruptor.
These set-ups have a similar firepower and both are cheaper than the Ordinatus Chaotica.
The Majoris with 2 Barrage Missiles comes in at 550pts whilst the Mars comes in at 500pts.

The Barrage Majoris can only fire twice (or one really big barrage) in a game. The Mars only has direct line of fire (no indirect) so both have slight deficiencies when compared to the Iron Warriores version. The extra 50/100pts makes up for this and also takes into account the slightly better strategy rating.

It is a non-fearless, slow war engine that, if allowed to play the game it's way, is a real pain to deal with. For 600pts I expect nothing less.

The real kicker is the synergy when teamed up with effective teleporting formations (Terminators) as mentioned earlier.
The restriction on Terminator availability helps here (as also mentioned earlier). Terminators compete with Chosen (Scout Marines) which are extremely useful in almost all situations. Teleporting formations can be dealt with by using scout screens and overwatch formations, not easy but do-able.

This then leaves how to nullify the Ordinatus...
I'll take our game Al (admiral_tee) as an example. In that game you had a Deathstrike formation, a Superheavy Shadowsword Company, 2 Warhounds and 2 Mantiore platoons.
With all that firepower, I hide my Ordinatus out of line of sight and in one corner of the board.
Unfortunately, the Manticores were deployed within the Ordinatus range ( I think you deployed them before I set up the Odinatus) and they were dealt with quickly (as they were positioned so close together that one barrage from the Ordinatus broke one formation and suppressed the heck out of the other). This is important to note as the Manticores out-range the Ordinatus and they could have broken it in 2 activations (both formations can place 2 BM's on a target formation if they use all 6BP and with 1 retained action = broken Ordinatus).
The Deathstrikes could easily have taken it out so they were targetted at the beginning of the game (one being destroyed, the other rallying and hitting the Ordinatus later in the game doing 5 points of damage - 4 shields gone and 1DC with no critical).
The Shadowswords were a serious threat but they would have had to move towards the heart of my army to get to the Ordinatus (there's the protection thing that Frosthammer mentioned). I was stupidly lucky to kill 2 Shadowswords with the teleported Terminators (scoring 2 criticals on 2 of the 3 super-heavies).
Your Warhounds could have stripped it's shields quickly and 5+ reinforced armour is ok but not bullet proof (especially against Plasma Blast Guns or crossfire attacks).

Please understand that I'm not being critical of you Al!
I'm not the best player in the world and as you mentioned, you're still learning the finer points of Epic (although I believe you you are learning fast). My point here is that most armies have the tools to deal with a slow, void shielded, non-fearless war engine. Whether by artillery, teleporters, aerial assault, TK weapons etc, the thing can be nullified. When facing these dilemas, I've had to put quite a bit of the army on defensive duties. I've deployed Terminators and Defilers to babysit the Ordinatus. Effective scout screens are a must against teleporters. Overwatching nearby formations have made it too risky for the opposition to attack. All these defences are using up useful parts of my army that could be taking the fight to the enemy.
To put it another way, in games where I've used the Ravager (instead of the Ordinatus), I've been free to use all parts of my force for attacking which is more my style.

We'll just have to keep playing games and testing it.

To be honest, I'm more concerned about the Daemonic Artillery. Their stats are fine but it's the speed that causes issues. Moving 15cm allows them to garrison on overwatch. I'd think that Daemonic Artillery are too valuable to position ahead of the main force. I've garrisoned them in just about every game and they've been excellent. I think a speed change to 20cm would be more accurate but then I reckon I might never bother with them. 7 Predators are another Decimator and some upgrades to other formations would be morer appealing if the Daemonic Artillery couldn't garrison...

_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
 Post subject: Re: Iron Warriors 1.0 - updated list 8th September
PostPosted: Sun Sep 30, 2012 3:32 pm 
Brood Brother
Brood Brother

Joined: Sun Jun 05, 2011 11:46 am
Posts: 158
All good points Onyx.

Just a counter point on below:
Onyx wrote:
Unfortunately, the Manticores were deployed within the Ordinatus range ( I think you deployed them before I set up the Odinatus) and they were dealt with quickly (as they were positioned so close together that one barrage from the Ordinatus broke one formation and suppressed the heck out of the other). This is important to note as the Manticores out-range the Ordinatus and they could have broken it in 2 activations (both formations can place 2 BM's on a target formation if they use all 6BP and with 1 retained action = broken Ordinatus).
The Deathstrikes could easily have taken it out so they were targetted at the beginning of the game (one being destroyed, the other rallying and hitting the Ordinatus later in the game doing 5 points of damage - 4 shields gone and 1DC with no critical).


The trick here is that whilst i may out activate you, so i could place my Manticore formations last (out of range of the Ordnatus) I would have had to place them near the Sentinels on Overwatch to secure them against the 2 formations (or 1?) of teleporting terminators.
If i simply place Manticores last, they'll be easy meat for the Terminators - so I then have to consider where to place my Garrison units and my Sentinels prior to placing the Manticores. Thats around 1-4 units I have to place prior to Manticores and all after you place your Ordinatus. Because if i place the screen prior to you placing the Ordinatus then it's nullified and I have to place the Manticores elsewhere.

Also, against IG you'll most often go first anyway. Place the Ordinatus in the middle means it can hit any Manticore unit, wiping the out. Then teleporting the Terminators in to take out the other threat (more Manticores or D'Strikes). Of course I could defend a unit against the Terminators but if I'd have to defend 2+ units this way otherwise you'd just switch targets if i defended one (ie fire on the defended unit with the Ordinatus and send the Terminators against the non defended one).

So this means spending at least 4 activation's during set up (1 for each Manticore/Deathstrike unit and 1 for a overwatch garrison/Sentinel deployment). That's very tough to do when you'd probably save the Ordiatus and its accompanying bodyguard for your last 2 activations. Sure, an IG player may have more than a IW player - but this is still a big difference.

I would honestly like to see a IG SL list that is tailored for tournament play (so not IW specific) have a reliable enough counter to the Ordinatus and Terminator combo.

I know I've rambled a bit so i hope the descriptive paragraphs above are clear.

Tee


Top
 Profile Send private message  
 
 Post subject: Re: Iron Warriors 1.0 - updated list 8th September
PostPosted: Mon Oct 01, 2012 2:09 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Apr 14, 2011 11:28 pm
Posts: 154
Location: Southport. UK
Once the ordinatus has been worked out, could we possibly be seeing this list eventually becoming EpicUK tournament available like the world eater list?

Also i will try to get some games in with the list for some feed back.

Alex


Top
 Profile Send private message  
 
 Post subject: Re: Iron Warriors 1.0 - updated list 8th September
PostPosted: Sun Aug 18, 2013 4:18 pm 
Brood Brother
Brood Brother

Joined: Wed Apr 11, 2012 8:31 am
Posts: 328
Location: Harrogate
Hi is their a updated list on Iron Warriors yet.

_________________
http://brokenuniverse1978.blogspot.co.uk


Top
 Profile Send private message  
 
 Post subject: Re: Iron Warriors 1.0 - updated list 8th September
PostPosted: Mon Aug 19, 2013 12:46 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
Consul Avenging Angel wrote:
Hi is their a updated list on Iron Warriors yet.

HERE is the latest version of the list.
I'm actually putting together V2 with corrected stats for the Harbinger and updates to the Stalker AA tank and Ordinatus (along with a few housekeeping clarifications).

Should be out this week.

Cheers,
Steve.

_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 123 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9  Next


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net