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(NetEA) Black Legion and LatD

 Post subject: (NetEA) Black Legion and LatD
PostPosted: Fri Feb 05, 2010 6:27 pm 
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Why do you try to combine the formations in one assault with multifaction lists?


What I try to do is called combined arms.When using multi faction formations I will try to get each one to work at it's best.

An example of what I'd try to do just so we are on the same wavelength.

1) Tzeentch Coven formation would summon Flamers and move in FF range of an enemy formation.If possible it would shoot at a different enemy formation or I would even try to assault an enemy formation and use the consolidation move to then get in FF support range of another assault.
2) Slaanesh Coven or Titan would retain and attempt to assault with the Tzeentch formation in support.

I'm not trying to do a combined assault but trying to combine the best parts of each faction to work together focusing the main engage action on 1 enemy formation.

This is where multi faction forces (in my opinion,as stated in the other post) are not as good or successful as mono ones.
You find you have to retain to do big assaults or the enemy can counter your now obvious plans so it's usually more failed activations.


Quote: 

For my list (Khorne + Tzeentch) the multifaction allows couple of different things. Firstly the Tzeentch Silver Towers give me some longer range firepower. Secondly Khorne Engines allows me some durable formations (1 LoB and 1 Khorne DE formation).


If your using the Tzeentch towers for long range and I assume the Khorne at close range for assaults then why are you having any problems at all with the Factions rule in any form.
There's no way they'd have to be within 30cm of each other unless you are trying to combine there efforts and abilities on 1 target.I'm not talking Tzeentch and Khorne attack the same target but that one (Tzeentch) is using it's usually better FF abilities to support an assault by the other (Khorne).
When I play with separate factions they still target different formations I just try to get the best out of the FF Tzeentch by having them in position to help out an assault by Slaanesh, this I call combining the formations to use the best of their  abilities on one target.

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With my covens I merely keep in mind what is my optimal target, FF or CC depending on my faction. While I tend to keep some together it's merely for mutual support that if one formation is wiped the other can try to continue the attack. However I do try to allow each to threat their own target or multiple if possible (Khorne DE are good as they have reasonable powerful firing and CC abilities).


Again if your doing this then why do the different factions have to be within 30cm you could do that with the same factions and not suffer from the factions rule.

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Essentially you could play the same way as mono faction with multi faction.


Yes you can but when you do that there is no need at all to have the formations within faction rule range.
That's unless your wanting to use a good FF formation to support a good assault formation and combining their abilities on 1 target (again not saying they attack the same target but Tzeentch gets in FF range of the second assault).


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 Post subject: (NetEA) Black Legion and LatD
PostPosted: Fri Feb 05, 2010 7:01 pm 
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Quote: (Hena @ Feb. 05 2010, 17:46 )

Also since Khorne demons are CC based then if there is significant amount of skimmers that starts to put more weight for Tzeentch formations due to Demons. In those cases I would use my Khorne coven as sacrifical formation and that again requires that I have other formations nearby to take advantage of the situation when my sacrificial lamb is butchered.

I'm not disagreeing with you Hena, I'm trying to say that I find, when I play, the multi faction armies do worse because of trying to make the formations work together.
Even with the old factions rule not just with the new trial faction rule I've found this.


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 Post subject: (NetEA) Black Legion and LatD
PostPosted: Sun Feb 07, 2010 12:08 am 
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Quote: (dptdexys @ Feb. 05 2010, 11:38 )

After the games with Steve54 yesterday I agree with his earlier post.

The stalkers were fine but the list did seem more powerful.
I'd much prefer using the list at a tourney with the stalker than the Oblit. as AA cover but would much prefer to face the Oblit. heavy army than the stalker list .

You could no longer attempt to take out the fast stuff and run rings are the foot retinues, everything was fast moving.
For me one of the big drawbacks and weakness' of BL is gone (footslogging/slow moving AA).

The stalkers AA was better than the newer version of the Oblit. why 4 x 6+ attacks.
As for players thinking it would be easier to suppress the flak, no it wasn't.
With the formations having rhinos they could now hide behind cover and avoid being targeted altogether (and still have a bigger effective range) instead of the foot retinues being in cover but in LofS.
You've now also got to put more BM's on the formation to cut the AA coverage.


As a recap, I'd prefer to play with the Stalker but against the Obliterator.
To me that shows that it should be a no for the list but if thats what is preferred then so be it.
I just hope the Epic-UK list changes doesn't incorporate it as I believe we will see the BL lists be even more dominant by the good players  at UK tourneys.

Very intruiging comments, were you playing with BL or against them; and what was the other army?

On the issue of speed, the other option was to put AA on the Defiler - would that be a better alternative?

On range, I am curious how the Stalker 30cm range is superior to the Obliterator 45cm? Is that because the Stalker has superior movement, allowing it to catch enemy A/c that have already moved in the "AA rush"? Given that suffers a -1 to shooting resulting in 4x 7+ shots it will usually just lay a BM. (or did you have something else in mind?)

On the 'more BMs' I see your point, given the intial retinue size is 8 rising to 12 with Rhinos. However I would suggest the addition of these soft skinned vehicles provides more chance of adding the BMs in the first place, as well as the Stalker being much more vulnerable to artillery and aircraft attacks than the Obliterator. Doesn't that provide better balance?

I am not sure why 4x 6+AA attacks was chosen, though I would suggest that it does provide a good incentive to try to take out the AA, which is what the game is all about isn't it?

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 Post subject: (NetEA) Black Legion and LatD
PostPosted: Sun Feb 07, 2010 1:49 am 
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Quote: 

Very intruiging comments, were you playing with BL or against them; and what was the other army?


Playing against with a Codex Marine army.

Quote: 

On the issue of speed, the other option was to put AA on the Defiler - would that be a better alternative?


In my view yes,it would help keep a much needed weakness in the BL list. The adding of the Stalker felt that a big weakness had been removed.

Quote: 

On range, I am curious how the Stalker 30cm range is superior to the Obliterator 45cm? Is that because the Stalker has superior movement, allowing it to catch enemy A/c that have already moved in the "AA rush"? Given that suffers a -1 to shooting resulting in 4x 7+ shots it will usually just lay a BM. (or did you have something else in mind?)

On the 'more BMs' I see your point, given the intial retinue size is 8 rising to 12 with Rhinos. However I would suggest the addition of these soft skinned vehicles provides more chance of adding the BMs in the first place, as well as the Stalker being much more vulnerable to artillery and aircraft attacks than the Obliterator. Doesn't that provide better balance?


It wasn't that the stalker itself was better,as I'd stated the unit in itself was fine.
As stand alone units the Oblit is still far greater than the Stalker.
Even the Mech. retinues themselves were no more effective than Mech. retinues I'd faced at tourneys without stalkers.
For me though it's how the AA units work with the retinues and how the retinues themselves can now work better along with the rest of the army that make's a massive difference.

I felt it's effective AA was better:-

the extra attack.

the bigger formation so more kills/BM's against the formation was needed to affect it's abilities.

the formation itself could hide from being attacked better,especially in the 1st turn where it can be behind cover and avoid being targeted by most of the enemies forces until it moves.

the Oblits retinues(that I've faced and seen) usually start garrisoned in cover or end up rushing for cover.For the whole retinue to be effective they have to be within 10cm of the edge of the cover which makes them easier to target, especially any garrisoned forward as I get to choose the placement of the forward objectives that they can garrison from so I can usually hit them on a single move from my Deployment Zone.

the threat of "flak rush" was far greater.

the ability of the retinues (and it's AA umbrella) to now keep up with the,before,faster WE's/Raptors/Bikes/Scouts etc. allows the whole army to move around with a little more freedom.


This (I believe) is the key to why it was better,it allowed the whole army to work with much better synergy and effectiveness for me it was too good, maybe that is how some think it should work.
The previous big weakness of the list the slow moving Oblits inability to keep up with a fast paced army in an ever changing battlefield was now gone.





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 Post subject: (NetEA) Black Legion and LatD
PostPosted: Sun Feb 07, 2010 2:49 am 
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BL can already opt to be mobile by dropping ground AA cover in favour of A/c. So presumably the reason why BL tend to be slower at present is actually because the Obliterator is universally employed because of its great strengths. This raises the question whether the 'mobile BL' is better than the 'slower BL' per se, and also the impact of the Obliterators in that comparison.

However I do take your point about the mobile AA cover being a distinct benefit, obviously the Retinue can advance more rapidly into position, though I am less sure about the resilience of the formation. Given there are only four Rhinos, wouldn't they still be more vulnerable to armies with reasonable AT capabilities? Equally, any Rhinos lost are more than likely to reduce the formation mobility aren't they?

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 Post subject: (NetEA) Black Legion and LatD
PostPosted: Sun Feb 07, 2010 7:17 am 
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Quote: (Ginger @ Feb. 07 2010, 01:49 )

BL can already opt to be mobile by dropping ground AA cover in favour of A/c. So presumably the reason why BL tend to be slower at present is actually because the Obliterator is universally employed because of its great strengths. This raises the question whether the 'mobile BL' is better than the 'slower BL' per se, and also the impact of the Obliterators in that comparison.

How many players, with any army, opt to not use ground AA and rely on aircraft? Nobody that I've ever seen

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 Post subject: (NetEA) Black Legion and LatD
PostPosted: Sun Feb 07, 2010 7:21 am 
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Quote: (Ginger @ Feb. 07 2010, 01:49 )

However I do take your point about the mobile AA cover being a distinct benefit, obviously the Retinue can advance more rapidly into position, though I am less sure about the resilience of the formation. Given there are only four Rhinos, wouldn't they still be more vulnerable to armies with reasonable AT capabilities? Equally, any Rhinos lost are more than likely to reduce the formation mobility aren't they?

I had the retinues hidden behind terrain with fighters on CAP - so any attack would have to be by tbolts through the stalker+air cover AA or risking a loaded thawk.

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 Post subject: (NetEA) Black Legion and LatD
PostPosted: Sun Feb 07, 2010 7:45 am 
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Quote: (Steve54 @ Feb. 07 2010, 15:17 )

How many players, with any army, opt to not use ground AA and rely on aircraft? Nobody that I've ever seen

Me. The World Eaters do not have any on purpose. As it is, 23 games later and still no ground based AA.

Now if I had the choice, then you are correct, I would choose to take ground based AA. I just thought I would make the point however..

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 Post subject: (NetEA) Black Legion and LatD
PostPosted: Sun Feb 07, 2010 10:07 am 
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Hey there, if you need LATD or Nurgle Marine images for the new book contact me.

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 Post subject: (NetEA) Black Legion and LatD
PostPosted: Sun Feb 07, 2010 2:08 pm 
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Quote: (Ginger @ Feb. 07 2010, 01:49 )

BL can already opt to be mobile by dropping ground AA cover in favour of A/c. So presumably the reason why BL tend to be slower at present is actually because the Obliterator is universally employed because of its great strengths. This raises the question whether the 'mobile BL' is better than the 'slower BL' per se, and also the impact of the Obliterators in that comparison.

They can but with the stalker the there isn't a weakness to the list.

From following the development of the BL list and especially the addition of the stalker I get the impression players thought it would lower the power of the list.

From the games against Steve54 it does the opposite, although the AA unit is weaker it ups the power of the list as a whole. For me it's having the opposite intended effect.


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 Post subject: (NetEA) Black Legion and LatD
PostPosted: Sun Feb 07, 2010 2:15 pm 
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Quote: 

From following the development of the BL list and especially the addition of the stalker I get the impression players thought it would lower the power of the list.

I don't think anyone wanted the overall power of the list to shift with the AA change. They just wanted:

A- To kill the annoyance issues with the Mary-Sue Obliterators.
and
B- To give the Black Legion an "organic" AA choice which could be envisiaged fighting alongside the rest of the Black Legion armies before Obliterators were created (which is supposed to have happened thousands of years after the Heresy, IIRC).

Shifting the list's balance was a secondary concern compared to the overriding demands of A & B, and in my opinion can easily be fixed by pricing the Stalker correctly.

If it is significantly altering the power of the list, then we should make it more expensive, or worse in stats, so as to re-balance the mech. style, not just give up at the first hurdle.




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 Post subject: (NetEA) Black Legion and LatD
PostPosted: Sun Feb 07, 2010 10:12 pm 
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Quote: (Steve54 @ Feb. 07 2010, 06:21 )

Quote: (Ginger @ Feb. 07 2010, 01:49 )

However I do take your point about the mobile AA cover being a distinct benefit, obviously the Retinue can advance more rapidly into position, though I am less sure about the resilience of the formation. Given there are only four Rhinos, wouldn't they still be more vulnerable to armies with reasonable AT capabilities? Equally, any Rhinos lost are more than likely to reduce the formation mobility aren't they?

I had the retinues hidden behind terrain with fighters on CAP - so any attack would have to be by tbolts through the stalker+air cover AA or risking a loaded thawk.

And isn't this part of the intention:- the BL have now made use of air cover to bolster the ground AA rather than relying on it alone. Doing this changes the shape of the BL list (to match a particular style of play of course), and is opening up the list to strategies other than those which slavishly include the Oblits.

However, rather than increasing the list's power, perhaps this mobility may just be demonstrating something that I have said for a long time; that the list is slightly overpowered. I do understand what Dptdexys is presenting, that it is the synergy between the Retinues and the other various elements of the list that provides the strength in the BL army, and the 'inbuilt weakness' is to make some parts slower than others. My concern is that this 'inbuilt weakness' was provided through the Obliterator, IMHO one of the most powerfull units in the game even without AA.

On E&C's point, I am not sure that it is a question of increasing the cost of the Stalker. For example, I am not sure it is a "Hunter" level cost of 75 points. Equally, I don't think dropping the stats to 3x AA6+ will make that much difference, especially given the suggestion that it is the added mobility the Stalker gives the army that is causing this rather than the actual AA ability. However I do agree we should keep trying various alternatives here.

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 Post subject: (NetEA) Black Legion and LatD
PostPosted: Sun Feb 07, 2010 10:24 pm 
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Gavin makes some good points there IMO.

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