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LatD changes

 Post subject: LatD changes
PostPosted: Fri May 23, 2008 8:07 am 
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Together with ferals and siegemasters LatD is one of the least used lists so gaming may highlight other areas. Hopefully more playtesting will take place before the main review - I know a lot of people are working on LatD armies.

So minimal tourney changes to address issues that have so far emerged-

- IG changes - Rriders lose extra attack
? ? ? ? ? ? ? ? ? ? - Marauder bombers go to 3BP 250pts

Daemon Prince - loses TK from statline gains Inspiring

Land Tranporters - lose Daemon Prince from list of units that can be transported - can't fit in a Rhino so why can it fit in a transporter.

Khorne assault engines, Lord of Battles, Plague tower - gain Invulnerable save

Greater Daemon - reduce summoning points



Longterm-

Look at summoning system

Possibly remove hated factions

Remodel defiler as more of a CC/FF engine rather than artillery

Address balance of the factions





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 Post subject: LatD changes
PostPosted: Fri May 23, 2008 8:18 am 
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I wouldn't change the summoning value unless it's also changed in the BL army list (They should stay the same between the lists, but as Hena says, the L&TD find it easier to get up there).


I seem to recall some concerns that the Slaanesh Titans are too cheap.





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 Post subject: LatD changes
PostPosted: Fri May 23, 2008 8:42 am 
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I won't have any problems with those changes.

The Slaanesh Questor might be under priced, but I don't think that the Subjagator is.

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 Post subject: LatD changes
PostPosted: Fri May 23, 2008 1:56 pm 
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Land Tranporters - lose Daemon Prince from list of units that can be transported - can't fit in a Rhino so why can it fit in a transporter.


The Transport is LV, open-topped.  Also, not all Daemon Princes are supposed to be big, hulking monsters.  Either or both are good excuses to allow the Transport to carry them.

==

For the tournament mods, which of these are balance issues and which are stylistic?

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 Post subject: LatD changes
PostPosted: Sat May 24, 2008 7:36 am 
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For the minimal balance changes for this stage-

Daemon Prince
Khorne engines

and to be consistent with other lists-

IG changes
Gdaemon summoning

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 Post subject: LatD changes
PostPosted: Sat May 24, 2008 4:17 pm 
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nealhunt+May 23 2008,13:56(nealhunt @ May 23 2008,13:56
Land Tranporters - lose Daemon Prince from list of units that can be transported - can't fit in a Rhino so why can it fit in a transporter.The Transport is LV, open-topped. ?Also, not all Daemon Princes are supposed to be big, hulking monsters. ?Either or both are good excuses to allow the Transport to carry them.

Were is it mentioned that the Land Transporters are open topped ?





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 Post subject: LatD changes
PostPosted: Sat May 24, 2008 4:25 pm 
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Evil and Chaos+May 23 2008,08:182008
I seem to recall some concerns that the Slaanesh Titans are too cheap.
thought that was in the Emperors children list were they gained with the better strategy rating and went from 3+ initiative to 1+.





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 Post subject: LatD changes
PostPosted: Tue May 27, 2008 2:09 pm 
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Were is it mentioned that the Land Transporters are open topped ?


Most LVs are.  That's the "default" definition - a vehicle with 10 armor, open topped.

Off the top of my head, I don't know if it's explicit in the Transporter description or not.

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 Post subject: LatD changes
PostPosted: Tue May 27, 2008 2:23 pm 
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I think it mentions exposed crew.


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 Post subject: LatD changes
PostPosted: Tue Jun 10, 2008 2:36 pm 
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Would making guard be able to get super heavies over power them? I played a game at the weekend and used 2 support formations per retinue and found this acceptable (still got crushed though).

Firelord either DC2 or 4+ reinforced?

What pointage would you reduce the GD summoning by?

D.

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 Post subject: LatD changes
PostPosted: Wed Jun 11, 2008 7:36 am 
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Nice to see someone playing LatD - lets see some batreps!

Myself and Lord have recommended the GD drops to 7 summoning points.
SHTs - I can see why it makes sense to include them but does the list need more options?
Changing to 2 formations per coven - I'd much prefer to keep the present 1-1 ratio and preserve the infantry horde feel.
Firelord - I've only just got one so can't really comment - 4+ (and invulnerable) is pretty good for a plane though.

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 Post subject: LatD changes
PostPosted: Wed Jun 11, 2008 11:20 am 
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My force was:
Coven - DPrince, 3 hell hounds, 2 hydra, Pact, Chimeras
Coven - hydra, 4 big mutants, pact (garrison)
3 Baneblades
6 leman russ
3 doomwings
3 firelords
1 Greater/ 10 lesser daemons

Did not think that there was no way to summon GD to table and opponent had no air so hydras were only useful in firing at formations and adding firefight to engagements. When I got the flamers on the table they were handy. The covens can take a significant amount of fire before they break but once they break they're gone!

Firelords went down too easy, doomwings need to be very close to enemy to engage but they rolled a critical on leviathan!

Would like to see GDaemon go to 7 to get a good chance of seeing one on the table.

Will get another game in soon but first priority is a game with the Thousand Sons list.

D.





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 Post subject: LatD changes
PostPosted: Fri Jul 11, 2008 11:26 am 
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I've been making up a 9,000pt LatD Slaanesh force almost have it completed just got a few more things to buy and its ready to play.

might get a game in a couple of weeks [2,000pts or less  :vD ]

where would I find all of the FAQ, updates, & rule modifications regarding the LatD?

Cheers
AJ


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