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Vraksian Traitors 1.08

 Post subject: Re: Vraksian Traitors 1.08
PostPosted: Fri Jan 24, 2025 1:04 pm 
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Thanks Mattie.

I must say, I have very little experience of this. What would you say is a good 'ball park' figure? It will be a while away, but I can report results.

We are playing just casual campaign play, not tournament, so as long as is not really badly mismatched we probably won't notice :)


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 Post subject: Re: Vraksian Traitors 1.08
PostPosted: Mon Jan 27, 2025 5:14 pm 
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"Worker Rabble" idea.
Test option 1
0-1 Worker Rabble. 12 stands 180 points
Save 0 CC +6 FF+6

Test option 2
Worker Rabble upgrade. Any number of stands can be add to the Infantry Company at 15 points each.
Save 0 CC+6 FF+5 expandable

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 Post subject: Re: Vraksian Traitors 1.08
PostPosted: Wed Jan 29, 2025 5:00 pm 
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Option 2, though you may want to cap it at some largeish number

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 Post subject: Re: Vraksian Traitors 1.08
PostPosted: Wed Jan 29, 2025 5:12 pm 
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jimmyzimms wrote:
Option 2, though you may want to cap it at some largeish number


Anything much more than 10 and you give up an activation. So if one was to load up and sacrifice 2 or 3 activations. FaFo

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 Post subject: Re: Vraksian Traitors 1.08
PostPosted: Fri May 09, 2025 9:29 pm 
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The issue is it doesn't scale up in larger games. As you say, FAFO so it's not an issue at 3k

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 Post subject: Re: Vraksian Traitors 1.08
PostPosted: Fri May 09, 2025 11:29 pm 
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jimmyzimms wrote:
The issue is it doesn't scale up in larger games. As you say, FAFO so it's not an issue at 3k



It is a low activation list to start with. One plays the list for the malcadors. Only taking 1 or none could more easily be represented by an approved list.

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