*Arise, thread*
I've been working on the list to get it ready for Nemesis and had an idea. I want to float this as a concept (hence the thread resurrection) and get some feedback on it.
I think that over many millennia under the guidance/manipulation of Tzeentch, it would be unavoidable that at least one new cult would have formed. I searched online and couldn't find any fan ideas, so I'm strictly going on my own. I know it's not canon, but it's stuck in my head and I really think it's cool. The text isn't exactly smooth, yet, but it's still draft.
Quote:
At the time of the Heresy, there were 5 known cults. However, in the millennia since, the warlocks of the Thousand Sons have been observed manifesting many powers that are outside the historical abilities of the known cults, leading the few Imperial agents who can access the reports to speculate on the existence and abilities of new Cults. The five pre-Heresy cults are:
<<list of cults and traits from canon>>
The Inquisitorial agents allowed to study such things have classified observed powers into theoretical cults, with names of their own choosing. Unfortunately, given the wide range of abilities reported there is only a single new cult that enjoys a consensus opinion among scholars, the Ariadna:
Ariadna – Ariadne manifest particular skill in observing and manipulating the Warp. They navigate the currents, including teleporting Legion contingents by threading their way through ephemeral Warp passages. They are able to channel raw warp energy into the materium to help sustain daemons.
For those not up on their greek myths, Ariadne spun the thread that allowed Theseus to find his way through the Labyrinth of Minos. I figured that works for navigation, opening gateways and weaving warp energies.
Let me know if you think that holds up with the overall flavor/feel to this point.
Also, if anyone has other cult ideas, by all means let me know. I thought about some sort of "Daedalaen" cult that would focus on constructs - Rubric armor repair, possibly daemon engines, psychic weapons - but pretty much everything about the sorcerers is dynamic use so enchantment didn't seem to fit.