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Daemon Summoning Rules

 Post subject: Daemon Summoning Rules
PostPosted: Wed Sep 10, 2008 4:08 pm 
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Quote: (Tiny-Tim @ 09 Sep. 2008, 16:00 )

Now that things have calmed down a bit.

I would like to say that I agree with much of PG's comments in this thread. I would be disappointed to see the current rules modified beyond minor changes and then I don't see the need.

I don't see the need to make changes either from playing with or against BL.

If any change was to be made I would like to see weaker (but not generic) daemons and more of them.

I agree with this sentiment.

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 Post subject: Daemon Summoning Rules
PostPosted: Wed Sep 10, 2008 5:56 pm 
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Well we could create a generic Greater and generic Lesser for use by Chaos Undivided since they certainly need a boost.

I don't find the ability of daemons to pop in and out again to be a huge problem. And if anyone fears instant assault troops its got to be my Imperial Guard.

If someone gets a good position to Teleport their Terminators into on me they deserve to crush the flank I failed to protect.

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 Post subject: Daemon Summoning Rules
PostPosted: Wed Sep 10, 2008 8:59 pm 
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Either generic OR marked, not both!

Surely, Chaos Undivided have the big advantage that you can choose any sort of daemons you want at the time of summoning?


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 Post subject: Daemon Summoning Rules
PostPosted: Wed Sep 10, 2008 10:17 pm 
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Quote: (Lord Inquisitor | Posted on 10 Sep. 2008 @ 20:59)

Surely, Chaos Undivided have the big advantage that you can choose any sort of daemons you want at the time of summoning?


RAW have it so Undivided can only summon Daemonic Beasts.

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 Post subject: Daemon Summoning Rules
PostPosted: Thu Sep 11, 2008 4:11 am 
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Quote: (Lord Inquisitor @ 10 Sep. 2008, 12:59 )

Surely, Chaos Undivided have the big advantage that you can choose any sort of daemons you want at the time of summoning?

Not according to the fluff. Undivided forces haven;t declared an allegiance and therefore can't draw on the daemons from a specific faction. The Word Bearers are the only exception to this since they worship all of the Chaos Powers as a whole and can draw on forces from them all.

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 Post subject: Daemon Summoning Rules
PostPosted: Thu Sep 11, 2008 4:53 pm 
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In the old Codex Undivided Legions could only summon Harpies (Night Lords) or no Daemons at all (Iron Warriors) or relied on Cultist to summon God specific Daemons of up to two non rivialing Gods(Alpha Legion).
The Black Legion could only summon Daemons of up to two non rivialing Gods.
Only the Word Bearers could summon mixed God Daemons.
The four Cult Legions obviously could only summon Daemons of their patron God.

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 Post subject: Daemon Summoning Rules
PostPosted: Sat Oct 25, 2008 8:51 pm 
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would it be convienent then to create 'generic' demons for those legions or LaTD that aren't affilliated to a specific god?

I'm looking at doing a LaTD (or deamon world) list that follow a minor power so I'm biased.
Is this discussion purely for BL or would the final rule apply to LaTD as well?

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 Post subject: Daemon Summoning Rules
PostPosted: Sat Oct 25, 2008 8:52 pm 
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There's a very good 'Red Corsairs' army list somewhere that features generic daemons.

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 Post subject: Daemon Summoning Rules
PostPosted: Tue Oct 28, 2008 11:18 pm 
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Could you not have it as 'Mark of Khorne' ect on the formation?

The Mark of Khorne gives everything in that formation +1CC
but cannot 'sustain fire'

The Mark of Nurgle gives everything in that formation +1Arm
but cannot 'march'

The Mark of Slaanesh gives everything in that formation First Strike & +1Attack
but cannot 'attempt to retain the initiative' afterwards

The Mark of Tzeentech gives everything in that formation +1FF
but cannot 'over watch'

yes it's 4whole new special rules but it eliminates Factions and means you don't need 9 different demons in the data sheet whilst ensuring the differant factions have a very different playstyle.

might be very tricky to balance though...

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 Post subject: Daemon Summoning Rules
PostPosted: Wed Oct 29, 2008 12:25 am 
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I had a simpler idea allready mentioned somewhere else:
Mark of Khorne/Slaanesh: +1ExtraAttack for all units in the formation.

Mark of Tzeentch/Nurgle: Invulnerable Save for all units in the formation.

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 Post subject: Daemon Summoning Rules
PostPosted: Wed Oct 29, 2008 1:02 am 
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yeah - but that only gives you 3 different demons - generic, choppy and tough.

why not generic, choppy, tough, shooty and speedy?


(which ain't quite what i suggested but will do - call it arcane blasts and mounted deamonettes respectively)

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 Post subject: Daemon Summoning Rules
PostPosted: Wed Oct 29, 2008 1:07 am 
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Because basically the Marks either makes one tough (Invulnerable Save or more Toughness)or good in CC (more Attacks or higher Initiative).

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 Post subject: Daemon Summoning Rules
PostPosted: Wed Oct 29, 2008 1:17 am 
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True, but they do so in slightly different ways.

For instance, Deamonettes currently get a CC of 3+ and first strike
Bloodletters only get a CC of 4+ but also +1A

It captures quite neatly the feel of extremely fast, stabby fighting (eg rapier) versus slower but more devastating attacks (eg axe)

The bloodletters can kill more units in a single turn, but the deamonettes are more likely to kill their target giving the two different tactical uses.

The plauge bearers and the flamers are completely different though - a heavily armoured CC unit versus a glass machine gun FF unit?

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 Post subject: Daemon Summoning Rules
PostPosted: Wed Oct 29, 2008 2:08 am 
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While it´s sure interesting to discuss, such across-the-board-boni are, as has been said, impossible to balance across (at least) two lists and dozens of units.

I wouldn´t get too excited about this...
:p

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