Special Rules
Daemon
Units with the Daemon special rule also follow the Disposable and Invulnerable Save special rules. Formations with only Daemon units are always kept off the table and must enter in game by using the Teleport special rule, with the following exceptions : - All units must be placed within a 15 cm radius of at least one of the following ; Chaos Altar, Icon Bearer, Magus and/or Warp Rift. - The formation automatically pass the test for Teleporting, and thus never gain Blast Markers from it. If it?s not possible to put the whole formation on the table (for example, because there?s not enough room in the 15 cm radius or there is no Chaos Altar, Icon Bearer, Magus and/or Warp Rift on the table), then it can?t enter in game this turn and must try again the next one. Formations with only Daemon units always gain a +1 modifier to their action test roll when attempting an Engage action. Last but not the least, Daemon units are banished back to the warp if their formation is broken. In that situation, they count as losses for rules purposes.
Units
Since most ot the units are the same than in the Lost and the Damned list, I?m just posting those I modified ? some are just another version. I use the last ones in my games for test purposes.
Chaos Aspiring Champion Type : Infantry Spd : 15 cm Ar : 4+ CC : 4+ FF : 4+ Weapon - Bolters (15 cm, small arms) - Heavy stubber (30 cm, AP6+) - Power weapon (assault, Extra Attack +1, Macro Weapon) Notes : Commander, Leader
Magus Type : Infantry Spd : 15 cm Ar : 6+ CC : 5+ FF : 5+ Weapon - Psychic powers (30 cm, MW5+ AND 15 cm, small arms, Extra Attack +1, Macro Weapon) Notes : Commander, Inspiring, Invulnerable Save
Icon Bearer Type : Character Spd : - Ar : - CC : - FF : - Notes : Invulnerable Save
Cultists Type : Infantry Spd : 15 cm Ar : - CC : 6+ FF : 5+ Weapon - Heavy stubber (30 cm, AP6+)
Chaos Spawn Type : Infantry Spd : 20 cm Ar : 3+ CC : 3+ FF : - Weapon - Mutations (assault, Extra Attacks +D3) Notes : Fearless
Chaos Altar Type : War Engine Spd : 15 cm Ar : 4+ CC : 4+ FF : 4+ Weapon - Arcane Technology (45 cm, D3x AP4+/AT4+/AA4+) CD : 3 Critical : The Chaos Altar is dragged into the warp and destroyed. All units within 5 cm suffer a MW6+ attack from the backlash of the raw power of the warp. Notes : Fearless, Inspiring, Invulnerable Save, Reinforced Armor, Walker
Daemon Prince Type : Infantry Spd : 30 cm Ar : 4+ CC : 3+ FF : 4+ Weapon - Daemonic weapon (assault, Extra Attack +2, Macro Weapon) - Psychic powers (30 cm, MA5+ AND 15 cm, small arms, Extra Attack +1, Macro Weapon) Notes : Commander, Fearless, Invulnerable Save, Jump Pack, Leader, Reinforced Armour
Land Transporter Type : Light Vehicle Spd : 30 cm Ar : 5+ CC : 6+ FF : 6+ Weapon - Heavy stubber (30 cm, AP6+) Notes : Transport (may transport one Big Mutants unit or two of the following : Chaos Aspiring Champion, Cultists, Magus, Mutants, Traitor Fire Support) ? this is exactly the same for the Chimera transport ability.
Lesser Daemon Type : Infantry Spd : 15 cm Ar : 5+ CC : 3+ FF : - Weapon - Daemonic claws (assault) Notes : Daemon, Infiltrators
Greater Daemon Type : War Engine Spd : 30 cm Ar : 3+ CC : 3+ FF : - Weapon - Daemonic weapon (assault, Extra Attack +2, Macro-Weapon) CD : 3 Critical : The Greater Daemon and all Lesser Daemons within 5 cm are banished back to the warp and count as being destroyed for rules purposes (no save for that, sorry). Notes : Daemon, Inspiring, Jump Pack, Walker
Defiler Type : Heavy Vehicle Spd : 20 cm Ar : 4+ CC : 4+ FF : 4+ Weapon - Battle cannon (75 cm, AP4+/AT4+) - Twin reaper autocannons (30 cm, AP3+/AT5+) - Heavy flamer (15 cm, small arms, Extra Attack +1, Ignore Covers) - Battle claws (assault, Extra Attack +1, Macro Weapon) Notes : Fearless, Invulnerable Save, Walker
Silver Tower Type : Heavy Vehicle Spd : 20 cm Ar : 4+ CC : - FF : 4+ Weapon - Arcane cannons (45 cm, 3x AP4+/AT4+) - Beam of power (60 cm, MW5+) Notes : Fearless, Invulnerable Save, Support Craft
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