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Guild Drop Pods

 Post subject: Guild Drop Pods
PostPosted: Fri Apr 04, 2008 1:56 pm 
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A bit delayed due to me being a bit hung up on various projects. Nevertheless here they are:

There's 15 to a pack (Quite a heavy bag too :p ) 15 pods and 15 turrets.

The models displayed are with the turrets deployed but you could also chose to assemble them without he turrets, as this is usually how the pods will look when they drop through the athmosphere.

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 Post subject: Guild Drop Pods
PostPosted: Fri Apr 04, 2008 2:24 pm 
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Sweet.  :cool:

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 Post subject: Guild Drop Pods
PostPosted: Fri Apr 04, 2008 2:30 pm 
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I would love to see some rules for the SMs using actual droop pods that could provide cover, be destroyed, etc., in conjunction with the Deathwind Pods.  I was going to make a bunch of pods out of paper models but with these looking so nice I might have to make a purchase and save the time for painting. :)

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 Post subject: Guild Drop Pods
PostPosted: Fri Apr 04, 2008 2:48 pm 
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 Post subject: Guild Drop Pods
PostPosted: Fri Apr 04, 2008 2:54 pm 
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Nice - and useful too-  try this:
1 - place one pod just ahead of another, just touching.
2 - connect the two together in this position - a simple way would be to drill a hole in one side of each and pin the two with a suitable rod.
3 - fill up the gap between the two.
4 - finish the sides neatly, paint, and voila - one big hovercraft :)

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 Post subject: Guild Drop Pods
PostPosted: Fri Apr 04, 2008 3:02 pm 
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It is also worth playing around with the various Guild and Khazari turret combo's, you can get some interesting results...

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 Post subject: Guild Drop Pods
PostPosted: Fri Apr 04, 2008 3:31 pm 
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(Moscovian @ Apr. 04 2008,14:30)
QUOTE
I would love to see some rules for the SMs using actual droop pods that could provide cover, be destroyed, etc., in conjunction with the Deathwind Pods.

That would be pretty easy in concept.  The problem is writing comprehensive rules for all the weird situations that could cause, but in a friendly game it should work fine.

Make them part of the formation, but once they break coherency, they become their own formation and cannot rejoin.  They cannot capture or contest objectives (or maybe they could contest but not capture).

Stats would be AV with crappy firepower (Machine Spirits suck) and mandatory dismount on landing.  Use the normal Planetfall instead of the drop pod placement.  Maybe armor 5+, 1 Heavy Bolter per 2 units (they all have them, but at BS 2 and restricted target selection they aren't worth much), thick rear armor, and 0cm move, of course.

The extra firepower, units and activation would be offset by the reduced flexibility in deployment and loss of the Deathwind (the pods would scatter instead of getting direct placement).

===

The minis are nice.

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 Post subject: Guild Drop Pods
PostPosted: Fri Apr 04, 2008 3:42 pm 
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Make them part of the formation, but once they break coherency, they become their own formation and cannot rejoin.  They cannot capture or contest objectives (or maybe they could contest but not capture).


What's wrong with classifying them as a different formation?

Borrow the War Engine transport rules and you're done, no?


Stats would be as you say.

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 Post subject: Guild Drop Pods
PostPosted: Fri Apr 04, 2008 3:49 pm 
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(Evil and Chaos @ Apr. 04 2008,15:42)
QUOTE
What's wrong with classifying them as a different formation?

Borrow the War Engine transport rules and you're done, no?

Yeah, that's probably simpler.

They might not even need the WE transport rules.  It's a mandatory dismount on landing, which isn't part of their activation, so there's no point in the game where they apply.

We should probably start a new thread if people want to pursue this discussion...

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 Post subject: Guild Drop Pods
PostPosted: Fri Apr 04, 2008 3:53 pm 
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They might not even need the WE transport rules.  It's a mandatory dismount on landing, which isn't part of their activation, so there's no point in the game where they apply.


Yup that'd work fine IMO.

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 Post subject: Guild Drop Pods
PostPosted: Sun Apr 06, 2008 2:20 pm 
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photoshops INCOMING!

i got my job bacK! :D





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 Post subject: Guild Drop Pods
PostPosted: Sun Apr 06, 2008 2:45 pm 
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one for the hell..i find it funny



serious ones to come

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 Post subject: Guild Drop Pods
PostPosted: Mon Apr 07, 2008 6:14 am 
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Great models and painting and action pic, Boyz !  I like'm !  I'll get a pack ! We used modified SM1 Drop Pods rules - and they work fine ...  :D

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 Post subject: Guild Drop Pods
PostPosted: Mon Apr 07, 2008 6:34 am 
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Very nice!!

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 Post subject: Guild Drop Pods
PostPosted: Tue Apr 08, 2008 7:03 pm 
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Nice one hotwire ;)

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