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EW Guild MBT

 Post subject: EW Guild MBT
PostPosted: Wed Mar 25, 2009 8:39 pm 
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Haven't got one with the Chimera, but I think it would be pretty close height-wise. I'm guessing it will be slightly longer than a Chimera but otherwise fairly close in terms of size. I'm sure Otterman can provide some comparison shots once he recieves the test print.

As for the turret: That is something we've been debating for a while, and it is definitely a good question.
The turret size has been increased slightly since the concept sketches.

Wider turrets are more in line with some modern tanks where the huge turret helps protecting the tracks.
On some tanks the entire crew (maybe except the driver) sits in the turret. Question is how this would work on a tank that is already fairly tall with a loading ramp at the back that suggests the crew enters from the rear (no pun intended :p :D )? The closest comparison is probably the Israeli Merkava tank.

On the other hand wide turrets aren't exactly a must:

The soviets went a different route with tanks like the T72 which has a very low profive and a relatively narrow turret. The Guild tank will be fairly low and wide so a wide turret will be very wide compared to the length of the tank if it starts protruding over the edges very much. GW tanks look very tall and narrow when you look at them in profile but it isnt so bad on the tabletop. Something similar may be going on here, but it is defficult to be sure as long as there's no physical model. It is definitely one of the things that the test print will reveal.:)

There is a bit of a retro-feel in the design as well. Most notably of course in the tank hunter variant (which got a bit of a T-38 think going on). For the older turreted tanks a relatively narrow turret was common. My personal feeling is that a wide turret tank looks a bit "too modern". Not that modern tanks don't look cool. Obviously we're trying to catch a balance between what makes a sensible tank, what works as a miniature, and what looks interesting and (relatively) original (well as original as it gets with the zillions of sci fi tanks out there :p :D )

You have a good point with the turret size for sure. I'm not convinced that the MBT turret needs to be much bigger, but it is definitely possible that the artillery turret need to be widened a bit.  :smile:




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 Post subject: EW Guild MBT
PostPosted: Wed Mar 25, 2009 9:11 pm 
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Alright. Just checking if an extra post solves the weird problem with the "ghost post" :p

edit: I guess that did it. Strange. Sorry about spamming BTW.




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 Post subject: EW Guild MBT
PostPosted: Wed Mar 25, 2009 9:12 pm 
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The Katz out'a da Bag !!   :oops:   I wants'm All !!!   :vD   Very cool !!  8v)

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 Post subject: EW Guild MBT
PostPosted: Thu Mar 26, 2009 12:55 am 
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You Know Tom... I think you forgt to add your own original sketch that started this entire project...  :devil:

Notice how close this turret actually is to the finished version  :grin:


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 Post subject: EW Guild MBT
PostPosted: Thu Mar 26, 2009 1:13 am 
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I think the range looks pretty awesome.  Some minor suggestions:

Phalanx - I'd suggest a new purpose built turret would be a good idea.  Neither of the small turrets from the Enforcer are that great.  A little bigger and with better gun definition would be neat.

Cyclops - For me it would be better if the Mortar was elevated, and in a perfect world (for me at least) there would be two of them :).  If not twinned, then perhaps a bigger tube.

Trident - looks a bit globby to me.  A flat angled glacis plate with a long straight gun would work better for me I think, and better match the "hi tech" look of the rest of the range.

I figure you might as well add a CEV to the range with a dozer blade and higher turret with large calibre "demolition gun"  too.




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 Post subject: EW Guild MBT
PostPosted: Thu Mar 26, 2009 4:15 am 
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Both the original sketches and the 3d renders look awesome.  I'll definitely pick up a company or two.

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 Post subject: EW Guild MBT
PostPosted: Thu Mar 26, 2009 9:40 am 
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Quote: (Warmaster Nice @ 25 Mar. 2009, 23:55 )

You Know Tom... I think you forgt to add your own original sketch that started this entire project...  :devil:

Notice how close this turret actually is to the finished version  :grin:

:p

Oh man - I'm shamed by my inadequate drawing talents :D. Please note that the end front variant was because I really wanted a ThunderTank in 6mm. This also implies that I might have been drunk when sketching.

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 Post subject: EW Guild MBT
PostPosted: Thu Mar 26, 2009 10:35 am 
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Quote: (zap123 @ 26 Mar. 2009, 01:13 )

I think the range looks pretty awesome.  Some minor suggestions:

Phalanx - I'd suggest a new purpose built turret would be a good idea.  Neither of the small turrets from the Enforcer are that great.  A little bigger and with better gun definition would be neat.

Cyclops - For me it would be better if the Mortar was elevated, and in a perfect world (for me at least) there would be two of them :).  If not twinned, then perhaps a bigger tube.

Trident - looks a bit globby to me.  A flat angled glacis plate with a long straight gun would work better for me I think, and better match the "hi tech" look of the rest of the range.

I figure you might as well add a CEV to the range with a dozer blade and higher turret with large calibre "demolition gun"  too.

Good points Zap :)

The Phalanx is fairly low priority since the Guild already got two APCs to choose from. Another option might be to simply re-use the turret from the Hector IFV. I'm not completely sure I've scaled the turret from the Gladius/enforcer correctly so it may be bigger on the printed model. The philosophy behind the Phalanx is that it is just the "basic" model, so perhaps it shouldn't carry a turret at all?

Cyclops: Good points: The trick here is that everything has to go on top of the roof, so we need to make sure it is doesn't look too top heavy. I agree that an elevated barrel could be a good idea. The gun should look like it decends below the roof where some kind of loading mechanism might be located. We need to work out how many elevation-gubbins we can add so it is not just a tube sticking out to the roof of the model. Alternatively this may just be the high calibre demolition gun you're requesting?

Trident: We could probably change the look of the muzzlebreak to give the barrel a more modern profile. As for the front plate: That's a bit of an experiment too: It may not be possible to make a good looking curved front plate in the 3d modelling proces. It is just a personal fetich of mine that I haven't seen on many 6mm models. :D The inspiration for this model is the Stug 3g and the american T-28 heavy tank. If it doesn't work out, then a simpler angled plate would be the solution. The big challenge is how thin we can make the "turret part" that goes on the top and front of the hull without running into casting problems.

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 Post subject: EW Guild MBT
PostPosted: Thu Mar 26, 2009 3:56 pm 
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Zap: I've tinkered a bit with the Triden Tank hunter following your suggestions

First is the original.

Option 1 has the sloped armor you suggest added. This would give the tank more of a Stug-like appearance.

Option 2 is even simpler: This variant uses the current front of the tank and simply has the gun protruding between the front vision slits (Which could easily be carved off if you think that looks better. I'm beginning to lean towards that option myself, as it would be much easier to produce.

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 Post subject: EW Guild MBT
PostPosted: Thu Mar 26, 2009 3:58 pm 
From a modelling perspective, either of the options is easier than the original. I was concerned about properly implementing the fabricy-looking gun cover.


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 Post subject: EW Guild MBT
PostPosted: Thu Mar 26, 2009 4:07 pm 
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I would prefer it to look more T-28 than StuG III, but I can understand why the T-28 style gun mantle would be harder to fabricate than the simpler StuG III style. Also, I also prefer a larger muzzle brake.

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 Post subject: EW Guild MBT
PostPosted: Thu Mar 26, 2009 4:25 pm 
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As O-man keep pointing out to me every time I keep nagging about tiny details, we're talking 1/10s of a millimeter so the actual difference between the two muzzlebrakes would hardly be noticable. Something in between should keep most people happy, and if people still feel it is too big, it is easy to snap off :;): The advantage of option B is also that a minimum of preparation is needed. The original design required you to shave off the vision slits on the hull in order to fit the turret. Option B is more "10 thumbs-friendly" :p


To Vaaish: I've made a quick adjustment with a wider turret for the artillery. There's something wrong with the geometry on my sketch, so the 3d model will probably give a better idea of the shape and size. The reason why I've been a bit iffy about making the turret too wide is that it shouldn't start looking too much like a GW  Armageddon pattern Basilisk. However my sketch doesn't really illustrate how the turret gets narrower towards the top so some widening is probably in order.




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 Post subject: EW Guild MBT
PostPosted: Thu Mar 26, 2009 7:10 pm 
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Another comparison of Vaaish's suggestion. The turret height was increased slightly on the 3d model compared to the original sketch. I've tried to compensate for that in the picture below.

The narrow turret looks sleeker and sort of deadly, while the wider turret has a brutal look to it. My personal feeling is that the wider turret gets a bit squareish and begin to remind me a somehwat of the DRM Bastion tank (which for obvious reasons we'd like to avoid). My gut feeling is for a narrower turret, but I've been wrong in the past so opinions are still very much appreciated :;):




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 Post subject: EW Guild MBT
PostPosted: Thu Mar 26, 2009 7:33 pm 
Here's the split view of the current design.

Edit - sorry for the weird format. I had to get inventive to fit everything into a single graphic less than 150kb.





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 Post subject: EW Guild MBT
PostPosted: Thu Mar 26, 2009 7:36 pm 
Quote: (Warmaster Nice @ 25 Mar. 2009, 13:39 )

that suggests the crew enters from the rear (no pun intended :p :D )?

Heh heh heh. Heh. Ahem.


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