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Edenite Skeletons

 Post subject: Edenite Skeletons
PostPosted: Wed Dec 09, 2009 3:40 pm 
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might it have been easier to start with an edenite droid and attack it with a razor?

lots of little slices, showing the flesh is peeling off...

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 Post subject: Edenite Skeletons
PostPosted: Wed Dec 09, 2009 4:00 pm 
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Quote: (Warmaster Nice @ Dec. 09 2009, 04:49 )

Here's a pic of the pre-production model. The green stuff was added in order to strengthen the model for production moulding. I'm not sure exactly what the quality is for the production models, but there's bound to be further detail loss.

Those are lumpy indeed, but the pose is spot on and I can already see where claws & putty would go. :agree:

Far, far easier to get a bunch of the "Lumpys" than skin up a mess of fiddly 6mm wire figs with putty. :)

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 Post subject: Edenite Skeletons
PostPosted: Wed Dec 09, 2009 4:01 pm 
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hmmm.. i see why they wern't included, ill have to pass on those.

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 Post subject: Edenite Skeletons
PostPosted: Wed Dec 09, 2009 4:16 pm 
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Quote: (Ghudra @ Dec. 09 2009, 16:00 )

Quote: (Warmaster Nice @ Dec. 09 2009, 04:49 )

Here's a pic of the pre-production model. The green stuff was added in order to strengthen the model for production moulding. I'm not sure exactly what the quality is for the production models, but there's bound to be further detail loss.

Those are lumpy indeed, but the pose is spot on and I can already see where claws & putty would go. :agree:

Far, far easier to get a bunch of the "Lumpys" than skin up a mess of fiddly 6mm wire figs with putty. :)

Indeed. The problem is that metal won't really hold the kind of detail we're after here. For infantry metal has a tendency of softening the details, and obviously metal won't flow into very thin areas either. Some interesting results could be achieved by "peeling" slices of metal off the model and supplementing with small surfaces of greenstuff that you stretch untill it breaks for the flayed look. A better result might have been achievable in resin, but basically it is really difficult to make something look intentionally messed up in 6mm without it looking accidentally messed up  :upside:
I think Bob Naismith achieved this pretty well with the Zombies. The secret is the art of suggestion: Don't try to reproduce exact detail as it would lok on a 28mm model. Instead he made maybe one or two slightly exaccerated sharply defined wounds on the Zombies, and some simple ragged bits of clothing. The rest was achieved through the pose of the models. Simple but effective.
I found this pic of the original green for comparison.




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 Post subject: Edenite Skeletons
PostPosted: Wed Dec 09, 2009 4:37 pm 
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You guys may want to hit up someone with pro-quality resin production capability for reproducing such a detailed infantry figure in future.  :)

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 Post subject: Edenite Skeletons
PostPosted: Wed Dec 09, 2009 4:57 pm 
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Quote: (Warmaster Nice @ Dec. 09 2009, 12:49 )

Here's a pic of the pre-production model. The green stuff was added in order to strengthen the model for production moulding. I'm not sure exactly what the quality is for the production models, but there's bound to be further detail loss.

That's O.K. ... I still ordered them ...  :ooooo:  I'll work with'm ... :D   We can start a new thread "How I detailed my Skin Jobs!" ... :laugh:   Heck ... I put Ghillie Suits on Ratlings ... this should be no problem ...  :cool:




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 Post subject: Edenite Skeletons
PostPosted: Wed Dec 09, 2009 5:11 pm 
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They need claws, I'm thinking Harlequin swords will work well enough. Although I may make Mosc. cry with all the Harlequins I'll have to butcher.

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 Post subject: Edenite Skeletons
PostPosted: Wed Dec 09, 2009 5:46 pm 
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If you slice a piece of 0.2 mm plasticard it should curl a bit, making for some interesting claws...without butchering any harlequins :D

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 Post subject: Edenite Skeletons
PostPosted: Wed Dec 09, 2009 5:56 pm 
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Could tiny scraps of strong PVA (or possibly superglue) coated paper work applied to them as peeling off skin?


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 Post subject: Edenite Skeletons
PostPosted: Wed Dec 09, 2009 7:26 pm 
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Quote: (GlynG @ Dec. 09 2009, 08:56 )

Could tiny scraps of strong PVA (or possibly superglue) coated paper work applied to them as peeling off skin?

Just using GS seems much easier to me, but paper coated w/ PVA would likely work.  Tacking the strips on is the hard part there.

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 Post subject: Edenite Skeletons
PostPosted: Wed Dec 09, 2009 7:32 pm 
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Maybe a tiny dab of superglue on the area of the model then apply a bit of precut and folded to the right sort of shape paper to the area could work.


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 Post subject: Edenite Skeletons
PostPosted: Wed Dec 09, 2009 7:39 pm 
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I have some 'crackle' paint that splits unpredictably as it dries, might be interesting to try it...

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 Post subject: Edenite Skeletons
PostPosted: Thu Dec 10, 2009 1:08 am 
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Well ... sounds like we already started the "How I did my Skin Jobs!" Thread ...  :laugh:  :ooooo:  :sulk:  :grin:  :cool:

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