Tactical Command http://www.tacticalwargames.net/taccmd/ |
|
Elysian Drop Troop Army List http://www.tacticalwargames.net/taccmd/viewtopic.php?f=74&t=6801 |
Page 1 of 6 |
Author: | Honda [ Sat Mar 11, 2006 12:38 pm ] |
Post subject: | Elysian Drop Troop Army List |
You can download the latest version of the Elysian Drop Troop Army list here. Version 2.1.2 |
Author: | Honda [ Sun Mar 12, 2006 12:46 pm ] |
Post subject: | Elysian Drop Troop Army List |
Ok, a general update. The new list has been sent to CyberShadow and he is converting to a pdf and will be hosting for us. As soon as that is ready to go, I'll post the link for downloading. I think we are on track for 3/13. As stated in another thread, I'm going to post the new list for review and discussion for a couple of days, let people catch my typos, misinformation, and whatever. I'm sure there will be questions asking for clarification as well as "are you out of your mind" issues. We'll work through those and then I'll publish a v2.1, which would become the version to test for the next round. So, I look forward to the next round of review kicking off very soon. Thanx for your patience. |
Author: | Honda [ Mon Mar 13, 2006 2:28 pm ] |
Post subject: | Elysian Drop Troop Army List |
Ok, the latest list is up. Many, many thanx to CyberShadow for the support. |
Author: | Cosmic Serpent [ Tue Mar 14, 2006 2:10 am ] |
Post subject: | Elysian Drop Troop Army List |
OK, got to take a first glance at the list. ?Here are my initial comments: I think Storm Trooper Company should be 0-1 (due to them being somewhat rare, even in the Elysian Army) ?Also helps get the ratio correct, should have one Storm Trooper Company per 3-4 Drop Troop Companies. I think Support Sentinel Squadrons should also be 0-1 - again, they aren't very common in the IA3 TO&E, and we should reflect that in the list. ?You shouldn't be able to show up with 4 units of support Sentinels - as they are only 1 Support Sentinel Squadron per 5 Normal Sentinel Squadrons. ?Also there are only a total of two squadrons availalable to an entire regiment, so we should really have the limitation in our list. Initially I thought HV's would be something like four stands and two Valks - but I guess it's cool to have them more variable - although 0-2 is not a lot, but I guess that is OK. Why are Lightning Strike Fighters bought in groups of 4 not the standard 2? Maruaders should always be bought in groups of two - not sure why we have seperated them out in the experimental formations section. Thoughts on the unit details to follow. |
Author: | Cosmic Serpent [ Tue Mar 14, 2006 2:34 am ] |
Post subject: | Elysian Drop Troop Army List |
On to the details units themselves.... Elysian Drop Troop Infantry - Demo Charges are not close combat weapons - the FF value should be increased, not the CC value - IMHO. Demo Charges are the last thing you'd want going off in hand to hand combat, just doesn't make sense to have them reflected in CC value, but FF makes more sense. There isn't anything a drop trooper has that an IG troop doesn't to make them better in actual hand to hand fighting. Shouldn't there be a note on most infantry units to include Teleport? I would put in like Note: Teleport (may be used if not being transported in Valkyrie transport). I personally don't think you need two versions of hardened vets. I would combine them into one - giving them everything (yes that sounds like we are powering them up, but I think it simplifies it, maybe give them infiltrator, sniper and have the plasma guns but do without scout? I'm sure we could come up with something that would work to combine them. Do we want to keep scouts on the Stormtroopers - as they are acting more as a full company, less like a small special forces unit in of themselves? I would think we would want to get rid of the scouts ability? Mortars should generate 1 BP per stand, and be four stands. They should not get indirect fire, and stay at 30 cm. They should also be 100 points with those changes. Just my opinion. I am of the opinion (but on the fence) that squadrons should be bought as HB versions or MM versions - keeps the record keeping to a minimum. Also, shouldn't they be able to Teleport as well - if not riding in a Valkyrie? Support Sentinels should also not be 1 BP per two, but again 1 per. The onl dilema here is that most rocket pods in the game (all others that I can think of) is a one shot weapon? Also, why the significant increase in FF value over a normal Sentinel? I also think they should have the indirect fire ability - to give them the range they should have. Keep in mind, these are the Elysian versions of fire support (i.e. Basilisk, Manticore, etc). They obviously aren't nearly as strong, even if you give them 1 BP per, and indirect fire - maybe we increase their cost though? Just a side not - Thunderbolts should be fixed to represent their actual stats as depicted in IA1. We also need to add to the list the Lascannon version of the Valkyrie, and all versions of the Vulture as included in IA3 - very important to be able to tailor your force one way or the other - and in keeping with the theme of being a specialist army, they would naturally do this to deal with whatever the mission calls for. I'll continue reading, and probably come up with more thoughts - but nice to see a list, we're making progress. |
Author: | Tactica [ Tue Mar 14, 2006 3:32 am ] |
Post subject: | Elysian Drop Troop Army List |
@Honda, No particular order, just as I scrolled through the list and things came to mind. 1. Comments ?a. ?Love the professional look of the list already, definitely handy in use. More should work to frame up their lists early on in development. Definitely helps the players get a feel for things. ?b. ?Thanks for the honorable mention, not necessary, but appreciated. ![]() ?c. ?Love the early on witty place holders 2. Reg HQ should be 0-1 per army presumably. 3. ?Drop Troop Company should be '1 Elysian Commander', NOT 2 Supreme Commaders! 4. nit pick... ?a. ?"Elysian Drop Troop Companies" cell is too short, make it vertically more taller to allow the header to be formatted correctly. ?b. ?I'd make the support called contingents or something other than company. A company of sentinels would be more than 4 for example. Just bad IG grammer to call these company's. You could call them detachments, contingents or soemthing similiar. 5. Consistency Observation a. ?Steel Legion Infantry Co = 250 ? ? 13 inf stands (13 units) @ 250 = 19.23 points / unit b. ?Steel Legion Reg HQ = 500 ? ? 13 inf stands (13 units) @ 250 = 19.23 points / unit ? ? ? 7 chimeras (7 units) @ 175 = 25 points / unit ? ? ? 1 Sup Cmdr (0 units) @ 75 = 75 point SC c. ?Drop Troop Co = 225 ? ? 9 inf stands (9 units) = 25 points / unit d. ?Elysian Reg HQ = 325 ? ? 9 inf stands (9 units) @ 225 = 25 points / unit ? ? 1 Sup Cmdr (0 units) @ 100 = 100 point SC e. ?Steel Legion IG have: ? ? CC 6+ ? ? FF 5+ ? ? Autocannon ?R45cm, AP5/AT6 (1 for every 2) ? ? 2 stands may ride in a chimera for 25 points f. ?Drop Troop IG have: ? ?CC 4+ ? ?FF 6+ ? ?No weapon ? ?2 stands may ride in Valkyrie for 40 points I. ?So in comparison to Steel legion IG - for losing their weapon, losing 1 FF point, and paying 5.5+ points per stand, drop troop infantry gain +2 CC and the right to ride a valkyrie that they still pay for. Is this right? II. ?Also, why do Elysians pay 25 more points for their Supreme Commander than Steel Legion IG? 6. ?Note under DROP TROOP COMPANY UPGRADES The note says that the Fire Support Platoon may only be taken by the Reg HQ Can anyone take the Mortar Platoon? Isn't it just as rare as the Fire Support Platoon? [b]7. ?Hardened Vets There's two hardened vet data sheets - which is correct? 8. ?Demo Charges Shouldn't Demo Charges be reflected in FF and not the CC value? The reason is the device is thrown, not held or swung Besides - what IG on the face of any world wants to be in base to base with the enemy! 9. ?Commissars Where's the reference to the commissar rule? 10. ?Your missing a support sentinel The missle sentinel that can fire indirect AT fire... see the appropriate thread. ![]() 11. ?Aircraft I'd eliminate the Cypri Mundi Thunderbolt and Maurader from this list. This list is meant to 'highlight the forgeworld' gear. Its specifically designed to accent the craft of Forgeworld. To put the cypri mundi aircraft in as the base and put the actual forgeworld craft in as experimental is a bit out of character. Especially since FW IA3 doesn't even recognize the Cypri Mundi aircraft as associated with the Elysians! 12. ?Experimental Hellstrikes Underwing rockets on the thunderbolt are hellstrikes but for aircraft. If you are going to make the experimental rockets "underwing" then remove the "one-shot". In Epic A, all aircraft leave the table to rearm and refuel. That's part of the reason why BM are always removed when aircraft come back on the field or not. The Vulture's hellstrikes are one shot. Regardless - if you are not going to use the same stats, need to change the name of the Hell strike weapon on the fighters. Same weapon name but different stats is a JJ no-no! 13. ?Teleport What happened to the Teleport Option for ... almost everything? ========================== That's all I seen right now Honda. Lots of 'critiques' but its all meant as feedback to help the list along. Don't underestimate my comments - the list looks great and happy to see something we can work with! Cheers for all the effort, I know what goes into getting these documented! Well done thus far Sir! |
Author: | Tactica [ Tue Mar 14, 2006 3:46 am ] | ||
Post subject: | Elysian Drop Troop Army List | ||
On to the details units themselves.... Elysian Drop Troop Infantry - Demo Charges are not close combat weapons - the FF value should be increased, not the CC value - IMHO. Demo Charges are the last thing you'd want going off in hand to hand combat, just doesn't make sense to have them reflected in CC value, but FF makes more sense. There isn't anything a drop trooper has that an IG troop doesn't to make them better in actual hand to hand fighting. |
Author: | Cosmic Serpent [ Tue Mar 14, 2006 5:20 am ] |
Post subject: | Elysian Drop Troop Army List |
Good point about indirect fire, forgot about that rule - I would just vote to leave them at 30 cm, and call it good for the mortar range. ? Personally, my opinion on support type weapons is that they are there to add BP type support, but I do see the point because there are two versions of the support sentinel. ?Hmmm - this one causes a real problem - there are two version (rocket pods and missile launchers) - but missile launchers to me seem more like the normal sentinels in the fact they are just AT/AP weapons. ?I would like to see the support sentinels act more like WWII Nebelwerfers - rocket launchers that hang back, shoot arcing fire over the troops and add BP markers - but that whole 1 shot issue for the weapon......shrugs shoulders for now. My main reason for the Vulture/Valkyire variant list is that we are fairly limited in options from the start (not nearly as many companies, support, or upgrades as most lists. ?So to add variety and to give some customization to the list - I think adding variants works nicely. ?Although, if we did do it - I would propose you have to buy units of one type or another. ?As far as the actual modeling of them - I can live without having to make someone actually model the mini with the actual weapons loadout. If I did have to pick a version of each, I honestly don't know which one I would pick? ?The overall feel of the army lends me towards something with a little more AT punch - and basing this on modern air mobile units, figuring the Vultures are more less equivalent to Apaches - I'd say it makes more sense to make them tank hunters (equipped with lascannons, and missiles). |
Author: | jfrazell [ Tue Mar 14, 2006 1:55 pm ] |
Post subject: | Elysian Drop Troop Army List |
Just a note: at the top of the list it states that As a result, all Elysian units may be transported in Valkyries or may use the Teleport special ability. |
Author: | Honda [ Tue Mar 14, 2006 2:23 pm ] |
Post subject: | Elysian Drop Troop Army List |
I will comment on the combined, uh, comments later. Just letting you know that I've read and will explain why I did what I did. Not that it will be the way things go, but I want you to understand my thinking process and then we'll go from there. Good comments all. |
Author: | Honda [ Tue Mar 14, 2006 4:04 pm ] |
Post subject: | Elysian Drop Troop Army List |
Cosmic Serpent comments: I think Storm Trooper Company should be 0-1 (due to them being somewhat rare, even in the Elysian Army) ?Also helps get the ratio correct, should have one Storm Trooper Company per 3-4 Drop Troop Companies. I think Support Sentinel Squadrons should also be 0-1 - again, they aren't very common in the IA3 TO&E, and we should reflect that in the list. ?You shouldn't be able to show up with 4 units of support Sentinels - as they are only 1 Support Sentinel Squadron per 5 Normal Sentinel Squadrons. ?Also there are only a total of two squadrons availalable to an entire regiment, so we should really have the limitation in our list. |
Author: | Cosmic Serpent [ Wed Mar 15, 2006 2:06 am ] |
Post subject: | Elysian Drop Troop Army List |
One other question I was thinking of - did they put the scouts ability on the Valkyries because they are transporting Storm Troopers (which have the scout ability)? Since our drop troop companies don't have scout - would their Valkyries have it, or not? Maybe yes - maybe no - not sure, but just another observation.... |
Author: | Tactica [ Wed Mar 15, 2006 6:49 am ] |
Post subject: | Elysian Drop Troop Army List |
Cosmic S, I'd say that's a good observation. Its definitely a point to allow the storm troopers to be distinquished a bit more (ie they get scout but others do not) |
Author: | Honda [ Wed Mar 15, 2006 2:48 pm ] |
Post subject: | Elysian Drop Troop Army List |
Since our drop troop companies don't have scout - would their Valkyries have it, or not? Maybe yes - maybe no - not sure, but just another observation.... |
Author: | Cosmic Serpent [ Thu Mar 16, 2006 1:36 am ] |
Post subject: | Elysian Drop Troop Army List |
One other thing that I was thinking today - we have Storm Troopers as a company in of itself, not a support unit as normal. Now that being said, we have a bunch of upgrades that you could in theory take with Storm Troopers - but don't really make sense from a fluff perspective - ie you can take HV as an upgrade to a Storm Trooper company? Doesn't make sense - they aren't part of what a Storm Trooper company is supposed to be - but are considered the elite of the normal guard? Maybe that is why they initially put them in the support section, as support units can't get company upgrades? Maybe we should consider placing them back there - after all there has been a precendence for them being there and not a company in of themselves? |
Page 1 of 6 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |