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Steel Legion Review[B][/B] http://www.tacticalwargames.net/taccmd/viewtopic.php?f=74&t=6796 |
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Author: | The_Real_Chris [ Fri Jun 16, 2006 7:26 pm ] |
Post subject: | Steel Legion Review[B][/B] |
I would like to make a gazzillion changes to them - namely.... Units Deathstrike Lose No line of Fire - instead get Indirect (stop me doing my cheesy overwatch). Baneblade See disscussion Marauder Simplest change is to drop the points to 250, more exciting would be to make them 3BP and 2DC 5+ save. Pet hate (but don't need changing unless everyne wants to pamper me) Sentinels Army List Special Rule - Commissars Make them 1d6 per 2000 points. Currently you have an advantage the smaller the game. Its not needed. Conversly roll badly at 5000 points and your activations feel a bit directionless. Rough Riders Increase points cost to 175 points. Snipers Make add 1-2 for 25 points each. Marauders With current stats drop to 250 points. Warhounds Make one for 275 points or 2 for 500 points. I actually can't think of anything else ![]() |
Author: | Ilushia [ Sat Jun 17, 2006 2:21 pm ] |
Post subject: | Steel Legion Review[B][/B] |
Remember: You can CHOOSE to have them fire on Overwatch. You don't HAVE to have them fire on overwatch. So you put Deathstrikes on Overwatch, then just let them sit there until way late that turn. Activate them last, effectively forcing the enemy's choice of which units to move when/where. It essentially forces the enemy's hand as opposed to given them tactical flexibility. |
Author: | The_Real_Chris [ Sat Jun 17, 2006 4:27 pm ] |
Post subject: | Steel Legion Review[B][/B] |
But it is a good laugh when the marines air assault in and as they charge out of their thunderhawk have it explode behind them ![]() |
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