Tactical Command
http://www.tacticalwargames.net/taccmd/

Siegemaster FAQ and Errata
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=74&t=6773
Page 1 of 1

Author:  The_Real_Chris [ Sun Apr 09, 2006 9:15 am ]
Post subject:  Siegemaster FAQ and Errata

>>0cm MOVE UNITS

Q. Can transported units with a move of zero set up 5cm away when disembarking?
A. Yes they can.

Q. If a unit of three guns has the centre gun destroyed and the unit fails to rally (if they get the chance) is it removed after the next activation

movement phase (broken unit, two stands, one stand removed blast marker kills other stand).
A. Yes, life can be short in a Siege regiment!


>>FORTIFICATIONS AND EMPLACEMENTS

Q. What is a fortified position?
A. In the rules this term refers only to the 'fortified positions' you buy from the fortified positions entry on the army list.

Q. Do you have to deploy all of a fortified position (i.e. must I deploy all bunkers, barbed wire etc that I buy)?
A. No, not all of a position has to be deployed.

Q. Do they work against fire from all directions?
A. Yes, all directions.

Q. Do you have to deploy the gun emplacements that can come with artillery and flak formations immediately after objectives as all other

fortified positions?
A. No, fortifications that come as part of a formation (e.g. for Howitzers) are deployed with the rest of the formation.

Q. For razor wire, only length is given. How broad can a base holding razor wire be?
A. Regardless of width assume it is under 5cm (i.e. can be crossed in one 'cautious' move as described in 1.8.1).

Q. Are a set of emplacement upgrades part of the formation they are upgrading? (So implications for coherency and similar.)
A. No (they are terrain features not combat units), but they must be deployed within coherency distance of a unit from the formation when they

are set up.

Q. Do units with emplacement upgrades have to deploy in them?
A. No they do not, but they must be deployed within coherency distance of the formation they have been purchased for.

Q. Do fortifications (especially bunkers, but also trenches/siege lines) block LOF?
A. No - such things are designed to be unobtrusive and if properly constructed mostly below ground!

Q. If a vehicle attacks a unit in a trench in CC does the fact it has attacked me in CC mean it has to take a test?
A. If the vehicle contacts part of the stand that is within cover it has to take a dangerous terrain test, if it contacts a part of the stand that is not

within cover (say the unit is half within a wood) it would not and finally if the stand were within a bunker, building or other feature impassable to

the vehicle it would not be able to enter CC at all.

Q. Do you roll dangerous terrain tests for going over your own barbed wire?
A. Yes

Q. How do Siegemaster fortifications contribute to an opponents VP total, if at all?
A. No VPs are awarded in any way for them

>>SAPPERS

Q. How are sappers added as upgrade for purposes of victory points and establishing the BTS goal?
A. Each sapper unit adds 30 points to a formations value. The sappers are counted in all ways as part of the formation they are added to.



Errata
Page 73
Change ?Siege Regiment Support Formations? heading to ?Siege Regiment Company Upgrades?. (The first heading - the one with the 's'.)

Suggested errata (slight rules change/simplification)
Page 73 (under the entry for sappers) change
?The units may be split up and added to one or more Infantry Companies in the army, or fielded as a single formation in their own right.?
To
?The units may be split up and added to one or more Companies in the army, or fielded as a single formation in their own right.?

(Reasoning - well, its simpler and if you really want to attach to the SC or an artillary company, go for it!)

Author:  stugmeister [ Mon Apr 10, 2006 8:33 am ]
Post subject:  Siegemaster FAQ and Errata

Seems all fine and dandy to me.:)

Author:  Hojyn [ Mon Apr 10, 2006 9:12 am ]
Post subject:  Siegemaster FAQ and Errata

Well, I'm not a Siegemasters expert, but it looks fine to me too.  :)

Author:  The_Real_Chris [ Mon Apr 10, 2006 9:41 am ]
Post subject:  Siegemaster FAQ and Errata

Edit from sg forum improvements suggestions up.

Author:  jfrazell [ Mon Apr 10, 2006 2:07 pm ]
Post subject:  Siegemaster FAQ and Errata

Thanks again Chris.  Hope the arm thing is curing up.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/