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Valkyries and Vultures oh my.... http://www.tacticalwargames.net/taccmd/viewtopic.php?f=74&t=6766 |
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Author: | Cosmic Serpent [ Sat Mar 25, 2006 5:59 pm ] |
Post subject: | Valkyries and Vultures oh my.... |
So, now that we have narrowed down the support sentinel to something we are all comfrotable with, and we are begining to get into the meaty reasoning about aircraft - I thought it was time to jump into a needed discussion on two main units of the army list: Valkyries and Vultures. I think most people will agree that second to the infantry, these are the core units in this list, and playing this list is really about playing with a fair number of these skimmers. That being said, and looking back into IA1 for guidance I want to propose something that I believe will be a hot topic of discussion. I am proposing we duplicate the Vultures (and maybe Valks) directly from IA1. What I am really wanting to do is give the Elysian player the ability to tailor his army. As for a number of reasons listed in the aircraft thread (no SH tanks, no Titans, no real artillery) - we fall back on these two aircraft to pull most of that weight (with the smattering of Imperial Navy air formations as well). I would like to propose we use the hardpoint configuration as listed in IA1. Each Vulture has two hardpoints and the stats would be as follows Normal Stats for Vulture Heavy Bolter AP5+ Hard Point 1 - one option from the below list Twin Lascannons 45cm AT4+ Twin Missile Launchers 45cm AP4+/AT5+ Twin Autocannons 45cm AP4+/AT5+ Twin Multilasers 30cm AP4+/AT5+ 2 Multiple Rocket Pods 30cm 1 BP Disrupt, One Shot Hard Point 2 - one option from the below list Bombs Twin Missile Launcher 45cm AP4+/AT5+ 2 Multiple Rocket Pods 30cm 1 BP Disrupt, One Shot 2 Hellstrike Missiles 45cm AT2+ One Shot We could obviously pair this down, giving you lascannons, autocannons and MRP on hardpoint one (eliminate the weapons that have duplicate stats) and all three options on hardpoint two. This would truly allow for use to configure our main support aircraft as needed - and as befitting a force such as ours. I don't think it would be overbalancing at all - we can just tailor our force a little more since we have to make up for the loss of all those things mentioned above. A note on MRP - I know in the other thread there was some mention of sentinels+Valkyries being able to throw down a 12BP barrage, well these guys could throw down up to a 16BP barrage if you took all four with MRP. Of course that's all they would do for you - as they would be totally out of weapons as that point and be left with only their HB. Just as a comparison note, the Manticores can throw out an 18 BP barrage, at much longer range - and do it multiple times in a game. They cost 650 points for nine of them - but I think our 300 points for four Vultures fits in, as we can only do it once, and the barrage isn't quite as large (16 versus 18). The only thing I haven't accounted for is our barrage has the disrupt ability - so it is likely to break an infantry unit if you threw it all down at once like this. Maybe not an ork mob, but your standard run of the mill guard unit would probably break under a 16 BP barrage with disruption (or be quite close). But like I said - you get this once, then your Vultures are effectively done. I just wanted to throw this out, as I know it would probably be the hottest topic about doing things in this hardpoint manner. So what are your initial thoughts? |
Author: | Honda [ Mon Mar 27, 2006 6:55 pm ] |
Post subject: | Valkyries and Vultures oh my.... |
So what are your initial thoughts? |
Author: | Cosmic Serpent [ Tue Mar 28, 2006 3:32 am ] |
Post subject: | Valkyries and Vultures oh my.... |
But the Valkyrie and the Vulture aren't in IA3 - they are in IA1. ![]() |
Author: | jfrazell [ Tue Mar 28, 2006 1:38 pm ] |
Post subject: | Valkyries and Vultures oh my.... |
Does IA3 reference the types from IA1 at all. You can link that way. |
Author: | Honda [ Tue Mar 28, 2006 2:40 pm ] |
Post subject: | Valkyries and Vultures oh my.... |
But the Valkyrie and the Vulture aren't in IA3 - they are in IA1 |
Author: | Cosmic Serpent [ Wed Mar 29, 2006 1:52 am ] |
Post subject: | Valkyries and Vultures oh my.... |
I'd personally actually be OK with using the IA3 epic variants listed - really I just want to be able to taylor the aircraft for specific missions - AT or AP type thing? |
Author: | Honda [ Wed Mar 29, 2006 2:29 pm ] |
Post subject: | Valkyries and Vultures oh my.... |
I'd personally actually be OK with using the IA3 epic variants listed - really I just want to be able to taylor the aircraft for specific missions - AT or AP type thing? |
Author: | Tactica [ Wed Mar 29, 2006 5:54 pm ] |
Post subject: | Valkyries and Vultures oh my.... |
CosmS, Good thread and something that needs discussed. I think Valkyrie and Vulture variety precident from IA:3 as the vehicle has weapon load-out options in the Elysian list. So, if needed - I think we play this card. That said though, I'm on board with KISS. Multiple variants of Vulture and Valkyrie in the same list are a cause for headache amongst gamers. First, the weapons are basically "underwing" so from a glance, significant weapon modelling changes aren't really even going to be noticed - even if WYSIWYG was adhered to. Second, conversations of "My blue ones are this, my orange ones are this, and the orange ones with the blue weapons are that... etc" I really want to avoid this if we can. Third, if we are going to add in another weapon variant to an existing chassis design, we need a justifyable reason in doing so. With these opinions in mind, I can't help but say - go with what we know works, KISS, and avoid the headache conversations or conversion vehicle requirements. The existing vehicles have been proven. Since we don't have a proven nagging deficiency that a variant Vulture / Valkyrie would fill i.e. justification, then let's see if we can make the E:A precident units work. So, for what its worth - I'm 100% with Honda on this one. Cheers, |
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