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Cadian Shock Troops v1.4

 Post subject: Cadian Shock Troops v1.4
PostPosted: Sat Oct 06, 2012 3:07 pm 
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Previous version here

Changes:

General:

Changed wording from "Titan Legion Allies" to "Reaver and Warlord Titans formations" in initiative section.

Core:
None.

Upgrades:
None.

Support:
Griffon Platoon changed to 225 points.

Allies:
None.

Units:
Colossus Bomb wording changed from "The Colossus Bomb’s MW attack must target the unit closest to the center of the Barrage attack" to "The Colossus Bomb’s MW attack must target a unit under the Barrage attack's template"

Still need playtesting: Colossus, Ordinatus Cadia.

Keep on playing!


Attachments:
cadians v1.4.pdf [131.36 KiB]
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 Post subject: Re: Cadian Shock Troops v1.4
PostPosted: Tue Oct 09, 2012 1:57 pm 
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Just noticed the Airborne Kaskrin being cheaper than Shock Troops in Valkyries.

Any reason Cadians should be cheaper, or you feel this change is warranted in the Steel Legion also?

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 Post subject: Re: Cadian Shock Troops v1.4
PostPosted: Tue Oct 09, 2012 2:06 pm 
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No Scout on Kasrkin. This means the formation can't garrison, unlike the Storm Trooper Platoon in SL and several other IG lists.

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 Post subject: Re: Cadian Shock Troops v1.4
PostPosted: Tue Oct 09, 2012 3:52 pm 
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Ordinatus Cadia move 10 or 15?

Compendium Ordiantus Majoris has move 10...

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 Post subject: Re: Cadian Shock Troops v1.4
PostPosted: Sun Nov 04, 2012 4:13 am 
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This list is available from Armyforge at this link:

http://traitor-legion.appspot.com/choos ... dian_NETEA

Note this is not the list in the index - Adam wants to keep that the compendium list to keep things simple for newcomers.

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 Post subject: Re: Cadian Shock Troops v1.4
PostPosted: Sun Feb 10, 2013 8:03 pm 
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Any reason Cadians dont have Salamander Scout and Command vehicles?


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 Post subject: Re: Cadian Shock Troops v1.4
PostPosted: Tue Feb 12, 2013 1:19 pm 
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Sentinels are more likely to be used in an infantry-based army like the Cadians. Salamanders are more useful when they need to range ahead of fast-moving armor or mechanized columns, which are not typical of Cadians.

You're welcome to use the formation from the Minervan list in friendly games, but they won't e finding their way into the list in any official way I'm afraid.

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 Post subject: Re: Cadian Shock Troops v1.4
PostPosted: Wed Dec 11, 2013 12:12 pm 
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Cadian 1.4 vs Thraka’s Ork war horde
Result: Ork minor win
Score 1-2

This is the 3rd test I’ve done in the past month with the 1.4 armylist.

I had:
Hq 600
Fire support 100

Kasrkin 200
Fire support 100

Infantry 250
Infantry 250
Hellhound 250
Hellhound 250
Artillery 250 (manticore)
Artillery 250 (bombard)
Sentinel 100 (cadian)
Sentinel 100 (cadian)
Hydra 150
Thunderbolt 150

My opponents list was something like this:
Warband (big), extra nob, some stuff
Warband (big), extra nob, 2 dreadnought
Warband (big), extra nob
Cult of speed, normal
Cult of speed, normal
Blitz brigade, big
Blitz brigade, big
Gunmob, oddboy
Gunmob
Gunmob
3 fighta bomba
4 fighta bomba

I didn’t take notes, but I’ll sum up the highlights:
Turn 1. I made a very stupid deployment mistake, enabling an Ork horde to be within 15 cm of a garrisoned infantry unit. It was promptly annihilated, leaving me with 1 activation less from the start. The artillery proved to be in top shape, decimating a lot of the dreadnought warband. The hellhounds went in and broke the unit.
Some other stuff broke on both sides. In the end phase, most his stuff rallied and some of mine didn’t, widening the activation gap.

Turn 2. Hydra’s get taken out with bombas, taking 2 with them. Both cults of speed get broken (I hate those things) but somehow I am unable to take out the blitz brigades (bad shooting and good saves). Manticores get broke by the 2nd bombas before they can fire.
Combined Ork firepower puts pressure on the Leviathan and a well-placed shot with the oddboy does 3 damage and immobilizes it.
An assault from kasrkin on the other side of the table turns into a big bloodbath versus a blitzbrigade. 2 drawn rounds of combat (argh!) see both units decimated and broken.

Turn 3. Due to time restraints, we had agreed before the start of the battle to only play 3 turns.
This usually results in a lot of tactical movement and not a lot of killing. I had only 5 activations left and quite a few broken units. The Orks lost most of their fast stuff but still had 7 activations.
The troops from the HQ dismounted and got into a firefight with an Ork warband, breaking the warband with ease.
The remaining fighta bombas went and broke the bombard, shutting down my artillery for good.

He had : DTF, TSNP
I had: DTF

Looking back, I didn’t have enough big units (grunts) to stand my ground. The infantry units were just too small to deter the Orks from moving in.
My deployment was poor. I should have used a refused flank instead of deploying pretty evenly across the board.
Never deploy garrisons within 16 cm of the centerline when facing Orks (or pretty much any army). They will just conga line their big units to the centerline anyway, and you never want them to be able to close combat you.

Hellhounds are pretty sweet, but are still a supporting unit and cannot really take a beating.
The leviathan works very well, but the army list can use an explanation on how the fighting platform should be played. Can the troops be assaulted or targeted in a firefight? If so, do they count as in cover? Will they be hit with barrage?

Cadian sentinels are an odd bunch. While their stats are great (for a sentinel), the loss of scouting severely restricts their utility (garrison, harassment, restricting the opponents movement. I might try a mix of both types next time.

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 Post subject: Re: Cadian Shock Troops v1.4
PostPosted: Wed Jan 22, 2014 12:46 pm 
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I'm looking at painting up an IG army, I like the cadian list the most.

Anyone know of good cadian proxies that you could recomend? I'm allready set for the kaserkin so it's the ordinary troops, with the whole starship troopers vibe they have.

Secondly any tips on were to find good proxies for manitcores and basilisks?


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 Post subject: Re: Cadian Shock Troops v1.4
PostPosted: Wed Jan 22, 2014 1:04 pm 
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If you can wait a little while E&C's Defeat in Detail should give you good troop and Basilisk proxies.

http://www.indiegogo.com/projects/6mm-s ... ?c=gallery

I guess they'll be on general release shortly after the kickstarter backers are sorted out?


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 Post subject: Re: Cadian Shock Troops v1.4
PostPosted: Wed Jan 22, 2014 1:08 pm 
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Quote:
I guess they'll be on general release shortly after the kickstarter backers are sorted out?

Yes.

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 Post subject: Re: Cadian Shock Troops v1.4
PostPosted: Wed Jan 22, 2014 1:19 pm 
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Yeah those bravehearts are great I had forgot about them. Plastics would be great but the infantry is just two poses and if it's possible then I'd rather go for something with more variety.

thanks!


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 Post subject: Re: Cadian Shock Troops v1.4
PostPosted: Wed Jan 22, 2014 4:29 pm 
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The Novan Marines might fit the bill. Check e&c's signature link for pics.

Another line I really like is the Solar Empire Marines from c&C.

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 Post subject: Re: Cadian Shock Troops v1.4
PostPosted: Wed Jan 22, 2014 9:10 pm 
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Oh I just saw these guys below. They seem to be perfect cadian proxies. They just have one fault , they're not available yet. I hope they do come out. (They're from the coming Age of Tyrants game.)

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 Post subject: Re: Cadian Shock Troops v1.4
PostPosted: Sat Jan 25, 2014 11:26 am 
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How far is this list from getting to the point were it can be pushed for approval would you say SG?

Shouldn't this updated list be in the new (2014) compendium?


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