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DKoK design rationale: why no barbwire? |
LordotMilk
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Post subject: DKoK design rationale: why no barbwire? Posted: Fri Nov 08, 2013 1:38 pm |
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Brood Brother |
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Joined: Sun Aug 21, 2011 1:32 pm Posts: 695 Location: Geneva, Swizerland
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The question is in the title.
No barbwires because DKoK is more on the offense than Barans (fluff reason)?
No barbwires because they have been to be of limited use in practice (balance reasons)?
_________________ "War is not about who is right, but about who is left". - B. Russell
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Evil and Chaos
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Post subject: Re: DKoK design rationale: why no barbwire? Posted: Fri Nov 08, 2013 2:48 pm |
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Brood Brother |
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Joined: Fri May 05, 2006 2:57 am Posts: 20886 Location: Harrogate, Yorkshire
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A bit of both, tending towards the former. It helps promote "going over the top" to charge the enemy.
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