Tactical Command
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Commissar Placement
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=74&t=21846
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Author:  warden [ Tue Nov 22, 2011 3:58 pm ]
Post subject:  Commissar Placement

I am just in the process of assembling what will be a Steel Legion army and I am left scratching my head as to where to place my Commissars. As I have not played a game with the guard I am not sure how they will function. My questions are then as follows:

For infantry does it make more sense to place them on the commander stand or just a regular infantry stand?

What other formations are they best attached to?

Any other tips as to their effective use?

Author:  Evil and Chaos [ Tue Nov 22, 2011 4:00 pm ]
Post subject:  Re: Commissar Placement

Personally, I like to put Commissars with Infantry Commanders, Storm Troopers, Baneblades, and Leman Russes, in that order.

Author:  zombocom [ Tue Nov 22, 2011 4:06 pm ]
Post subject:  Re: Commissar Placement

Ogryns are another popular place to put them.

Author:  Carrington [ Tue Nov 22, 2011 4:06 pm ]
Post subject:  Re: Commissar Placement

With 6 commissars in a nine-unit army, the bigger question is where not to put your commissars.

That said, I particularly like Commissars in scout formations, or in hard-to kill units. Very often I get a lot of mileage out of the one remaining fearless sentinel or rough rider. Somewhat less often, I get good mileage out of the commisar in leman or commisar w/Ogryns.

Author:  Mephiston [ Tue Nov 22, 2011 4:22 pm ]
Post subject:  Re: Commissar Placement

Anything I really don't want to get auto killed by losing an assault or by being shot at while broken.

Author:  Jaggedtoothgrin [ Tue Nov 22, 2011 11:38 pm ]
Post subject:  Re: Commissar Placement

they should go with the command unit, but its usually better to put them on a different one. if you have an upgrade of particular value, it should go in there

one should automatically go onto your BTS unless it is already fearless
i usually dont bother with commissar deathstrikes and vultures
1 to every infantry company, 1 to every tank or superheavy company, and 1 to every scout company.

any formation that i want to remain a threat until the end of the game, gets a commissar, to make him choke on that last fearless unit.
any unit that will be engaging in assaults, gets a commissar
once those are done, anything else thats left gets a commissar based on the likelyhood of one or the other of the above instances occurring, until i've run out of units, or little black caps

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