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Commissar Placement http://www.tacticalwargames.net/taccmd/viewtopic.php?f=74&t=21846 |
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Author: | warden [ Tue Nov 22, 2011 3:58 pm ] |
Post subject: | Commissar Placement |
I am just in the process of assembling what will be a Steel Legion army and I am left scratching my head as to where to place my Commissars. As I have not played a game with the guard I am not sure how they will function. My questions are then as follows: For infantry does it make more sense to place them on the commander stand or just a regular infantry stand? What other formations are they best attached to? Any other tips as to their effective use? |
Author: | Evil and Chaos [ Tue Nov 22, 2011 4:00 pm ] |
Post subject: | Re: Commissar Placement |
Personally, I like to put Commissars with Infantry Commanders, Storm Troopers, Baneblades, and Leman Russes, in that order. |
Author: | zombocom [ Tue Nov 22, 2011 4:06 pm ] |
Post subject: | Re: Commissar Placement |
Ogryns are another popular place to put them. |
Author: | Carrington [ Tue Nov 22, 2011 4:06 pm ] |
Post subject: | Re: Commissar Placement |
With 6 commissars in a nine-unit army, the bigger question is where not to put your commissars. That said, I particularly like Commissars in scout formations, or in hard-to kill units. Very often I get a lot of mileage out of the one remaining fearless sentinel or rough rider. Somewhat less often, I get good mileage out of the commisar in leman or commisar w/Ogryns. |
Author: | Mephiston [ Tue Nov 22, 2011 4:22 pm ] |
Post subject: | Re: Commissar Placement |
Anything I really don't want to get auto killed by losing an assault or by being shot at while broken. |
Author: | Jaggedtoothgrin [ Tue Nov 22, 2011 11:38 pm ] |
Post subject: | Re: Commissar Placement |
they should go with the command unit, but its usually better to put them on a different one. if you have an upgrade of particular value, it should go in there one should automatically go onto your BTS unless it is already fearless i usually dont bother with commissar deathstrikes and vultures 1 to every infantry company, 1 to every tank or superheavy company, and 1 to every scout company. any formation that i want to remain a threat until the end of the game, gets a commissar, to make him choke on that last fearless unit. any unit that will be engaging in assaults, gets a commissar once those are done, anything else thats left gets a commissar based on the likelyhood of one or the other of the above instances occurring, until i've run out of units, or little black caps |
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