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For Elysia! The Elysian Drop Troop Regiment v3.x

 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Sat Dec 18, 2010 2:08 pm 
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Version 3.1.2 has been uploaded:

The big hits were primarily in the areas of:

1. Mortars
2. Tauros
3. Costs of Valkyries and Vendettas
4. Tried to clarify the Commissar issue
5. Buffed some wording so that costs are a little clearer
6. Marauder Destroyers are now single formations @ 175 pts, 5+ armor WE

I think that's the big stuff. As usual, things that changed are in blue. My intention is to play these out for the
next 3 months or so (let's just say March-ish), then see where we stand.

Cheers and thanx all for the feedback!

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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Sat Dec 18, 2010 2:53 pm 
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CheesyRobMan wrote:
I skimmed over a lot of these posts so I may have missed this, but how would these do for Tauros/Tauros Venator models? (apologies for unnecessarily huge picture)

Image

Khazari Raiders from Exodus Wars.


My plan was to kitbust these by cutting the rear wheels off of one and gluing them to the hind end of another model. It would work.

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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Sat Dec 18, 2010 3:17 pm 
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Your commissars still take up an upgrade slot and can still only be added to core companies. Why don't you want to use the standard commissars special rule like every other if list?

Mortar upgrade is still obviously worse than fire support.

Tauros/venator wording is poor and implies you can only get one Venator.

No standard Heavy Marauder? I can see it working well with this list.

Venator with lascannons didn't go to ff6 and is thus still better than the multi laser venator.



Vendetta notes only remove one heavy bolter

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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Sat Dec 18, 2010 3:31 pm 
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Quote:
Your commissars still take up an upgrade slot and can still only be added to core companies. Why don't you want to use the standard commissars special rule like every other if list?


Dude, relax. I just messed up. It is my intention to use the rule as in every other IG list. I missed
the Commissar entry on the upgrades. I can fix that.

Quote:
Mortar upgrade is still obviously worse than fire support.


Perhaps it is, but it is what I thought you recommended. As long as we don't give the Elysians artillery batteries
I'm open to suggestions. Did I misinterpret your recommendation? I thought you said 3 mortars for 50 pts.

Quote:
Tauros/venator wording is poor and implies you can only get one Venator.


That is not the intent. What would you recommend?

Quote:
Venator with lascannons didn't go to ff6 and is thus still better than the multi laser venator.


I thought I got that...I will correct.

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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Sat Dec 18, 2010 4:00 pm 
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Honda_reloaded wrote:
Quote:
Mortar upgrade is still obviously worse than fire support.


Perhaps it is, but it is what I thought you recommended. As long as we don't give the Elysians artillery batteries
I'm open to suggestions. Did I misinterpret your recommendation? I thought you said 3 mortars for 50 pts.


Honda, take a look at the Mortar Team unit in the NetEA Imperial Guard document. I'd advise using those stats to make them at least somewhat a valid choice in the Elysian list.

Also, your Commissar, as a "character", does not need "teleport" in its notes section as it will be added to a unit that already has teleport if necessary.


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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Sat Dec 18, 2010 4:12 pm 
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Honda_reloaded wrote:
Quote:
Your commissars still take up an upgrade slot and can still only be added to core companies. Why don't you want to use the standard commissars special rule like every other if list?


Dude, relax. I just messed up. It is my intention to use the rule as in every other IG list. I missed
the Commissar entry on the upgrades. I can fix that.

sorry for being terse, am typing on phone while stuck in traffic due to snow.

Incidentally, we have moved 300 metres in two hours!


Quote:
Quote:
Mortar upgrade is still obviously worse than fire support.


Perhaps it is, but it is what I thought you recommended. As long as we don't give the Elysians artillery batteries

I recommended giving them two shots from their mortars, as the fire support are (still) putting out more shots of a higher quality and range.



Quote:
Quote:
Tauros/venator wording is poor and implies you can only get one Venator.


That is not the intent. What would you recommend?
can't really write a proper wording on phone.

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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Sat Dec 18, 2010 4:16 pm 
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Quote:
Mortar upgrade is still obviously worse than fire support.


Quote:
Perhaps it is, but it is what I thought you recommended. As long as we don't give the Elysians artillery batteries
I'm open to suggestions. Did I misinterpret your recommendation? I thought you said 3 mortars for 50 pts.


That was me that suggested it here as one of several possibilities-
Quote:
Mortars... I truly am not trying to bust your chops, but you have to do something quickly with the mortars. It -like the Tauros/Venator relationship- is a no-brainer. In fact it is worse. A playtest game is the only place you will see them fielded because nobody in their right mind would ever choose a 30cm AP5+ weapon (indirect or not) over 2 x 45cm AP5+/AT6+.
Possible solutions:
-Lower the price on the mortars - 2 mortars for 25points? In bulk it might be worth having up to 6 new units, all firing 30cm without LOS, for 75 points. If that is too much, it can be 3 mortars for 50 points or some other combo.
-Blast Templates - give them back a 1 BP attack and simply note AP only on the datafax.
-Make them part of an existing or new formation type. As I described above, a standard unit in a drop company.
-Increased range. 40cm would make them more palatable. Not enough by itself, but maybe in conjunction with other changes. This was my original idea after all: a 20cm range, 40cm indirect, no minimum range on indirect fire.


I was thinking the pricing change might work with a range range (see above) but wasn't sure what combo would be the most acceptable.

The Tauros change to the armament might work. They are similar to Ork Warbuggies and Skorchas as a relationship, although I think it is worth noting that 4 Elysian vehicles are priced 50 points heavier than Ork vehicles with worse armor and will almost always have smaller formation sizes. I'm not suggesting lowering the price because it will get goofy on the cheap activations. Upping the number of Tauros/Venator vehicles runs us into problems with the Sky Talon transports (more than four). I don't have a solution either, but I figured somebody else might.

Oh, a nitpick but you can eliminate the word "Squadron" from the Tauros and Venator datafaxes since they should refer to the individual unit, not the formation.

Armor value is missing from Marauder Destroyer.

For ease of reference from Chroma's posting:
Mortar
INF 15 cm none 6+ 5+ Lasguns
2 × Mortar (15cm) 30cm
(Small Arms) AP5+, Indirect Fire

Not agreeing, just pasting. ;)

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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Sat Dec 18, 2010 4:20 pm 
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Honda_reloaded wrote:
That is not the intent. What would you recommend?


Tauros Squadron - Four Tauros or Venators, or any combination of the two.

That's how it's written for the Super-Heavy Company in Steel Legion.


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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Sat Dec 18, 2010 4:23 pm 
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Moscovian wrote:
For ease of reference from Chroma's posting:

Not agreeing, just pasting. ;)

Well, what *do* you agree with! :) And that looks confusingly jumbled.

Mortar Team
INF 15cm none CC6+ FF5+
Lasguns - (15cm) - (Small Arms)
2 × Mortar - 30cm - AP5+, Indirect Fire


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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Sat Dec 18, 2010 4:26 pm 
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Ok, fixed E&C's comments. I have adopted the NetEA Mortar stats (i.e. 30cm, 2 x AP5+, Indirect Fire),
per Neal's recommendation.

Q: What should the cost be for the Mortars? Assume 2 units.

Quote:
Tauros Squadron - Four Tauros or Venators, or any combination of the two.


Done.

Cheers,

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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Sat Dec 18, 2010 4:39 pm 
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Not trying to be difficult, I just want to point out that the mortars are now going to fire 60cm indirect. Is everybody okay with this? I seem to recall this being a bone from earlier discussions. Mortars aren't artillery, range is problematic, yada yada yada. I'm not sure it's a problem and it certainly makes them worth taking stats wise.

A: Honda, points could be placed at 25 each. That makes the cost of a Support Squad unit and a Mortar Squad unit identical. One gets AT fire while the other gets indirect and range.

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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Sat Dec 18, 2010 5:01 pm 
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Moscovian wrote:
Not trying to be difficult, I just want to point out that the mortars are now going to fire 60cm indirect.

And that's the shortest ranged "arty" in the game.

Firing them indirect means the entire rest of the formation is doing nothing, just to get a few long-ranged AP shots. If the enemy is close enough for other "shooters" in the formation, they're not going to be firing indirect, even if they sustain. I still don't see the upgrade being a common choice for most Elysian commanders, as it's more of a "flavour" upgrade in my mind.


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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Sat Dec 18, 2010 5:57 pm 
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I'm inclined to the 60cm range, but I know there were some people who did not like that at all (TRC comes to mind).

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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Tue Dec 21, 2010 12:18 am 
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3.1.3 is now available.

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 Post subject: Re: For Elysia! The Elysian Drop Troop Regiment v3.x
PostPosted: Wed Dec 22, 2010 1:02 pm 
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Sorry to tell you this but... There are no armor stats for the bombers in the pdf.

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