@Signal: No worries, you're just speaking your mind as is E&C. We're not always going to agree on things, but we can respect people's opinions and positions.
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Please, for the love of god, don't make it a 0-1 choice. One per 2-3k points is already effectively the same, but I frequently play games that are 4-8k points, where it makes no sense to be limited in such a way.
Ah, I see what you are saying. Ok, that's not a problem. It will be one per 3K.
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The loss of scout is definitely appropriate for Elysian Sentinels, but I think having an independent formation of them is unnecessary.
Sooo...here is where I get to disagree.
First off, I think there is value in such a formation. It allows some measure of flexibility by not being tied directly to the company. Is it redundant? Possibly, but as of yet, it has not demonstrated that it is dangerously so (i.e. causes an imbalance to the list).
The reason for the MM is admittedly a little clearer in 40K, where the lack of "heavy" heavy weapons like lascannons severely limit's the Elysians ability to handle heavy armour or fortifications. Here, it represents a harder punch when the unit gets in contact. I'm not planning on changing that. The MM Sentinel is somewhat iconic for the Elysians.
I'm also attempting to include formations/units that are differentiating (if I may bruise the English language). Adding heavy bolter Sentinels isn't that distinguishing a capability than just adding support units.
The other thing I am attempting not to do is just port everything over from 40K. I will freely admit that this part of the exercise can be somewhat subjective, but without some culling of weapons you'll just end up with a smaller version of 40K...which is not the goal.
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The Vanaheim rule still allows you to garrison your ground troops, but only one starts on Overwatch. Can I ask you to elaborate on why you don't want Lightnings to start on CAP?
My primary concern has to do with the impact to other lists. Let me paint a scenario:
* Lists that have high SR struggle to get off a first turn air assault against Elysians.
Is it because the Elysians are more capable in air to air combat? Nope, they use the Imperial Navy just like the Steel Legion does.
Although the Elysians may demonstrate a superior level of mobility once "in theatre", they are still stuck with the same logistical tail that can hamper other Imperial Guard armies. They aren't space based, so at a strategic level, they have no advantage over other lists like Space Marines or Eldar. In fact, they should struggle much in the same way against those forces as a Steel Legion force might.
So in a sense, I am not using the V-CAP rule, because as I am interpreting it's effect, the rule is basically saying, "We're good enough that we can put up an air umbrella up where ever and whenever we want".
The counter position as stated in the FW books is that the Elysians are heavily dependent on the effectiveness of their air assets, i.e. when they are performing well, the Elysians do well. The converse is also true as described in IA3 and IA8.
So a lot of words to say that I don't see where it is justified in taking.
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The problem I have is that currently the list is composed of Plasma Gun infantry (in or out of Valkyries), Tauros, and Vultures. The air units help with that, as do the various upgrades, but it's still vastly more limited than any other NetEA Guard list out there. There are definitely things that have no place in a list like this (Tanks and true Artillery come to mind) but without more diversity in list creation I find it hard to choose the Elysians instead of another IG Regiment. When I do play games as Elysians, I feel as if my only real strategic decisions are "which formation do I teleport next to," and "who do my Venators/Vultures shoot at?" I usually end up playing the Steel Legion list with garrisoned infantry companies, Sentinels, Vultures, and mounted Storm Troopers, having any mechanized elements represent an allied Regiment in support. The main reason is that I have enough flexibility in list creation to adjust for the scenario being played. Essentially I get to retain a lot of interesting options, and the only thing I give up is teleport and Tauros. It would be easier to just have an entry saying "Elysians can be represented by the Steel Legion list, only you can't take any Ogryn, Rough Riders, or Armored Vehicles that aren't Skimmers. In exchange Infantry Companies gain teleport, and mechanized companies gain Valkyries instead of Chimeras for +X points."
I understand what you are saying, but I'm afraid I'm not seeing your point. Yes, you have more options if you take SL. The same could be said for Krieg, or Baran, or Catachans. In a sense, an "aspect" of the Imperial Guard is manifested in this list. It focuses on a few things and attempts to do them well. It's not intended to replace any of those other lists. It will be true to it's roots, that is, it's source material. When you get down to it, this is an infantry heavy list. It's more mobile than others in a strategic sense, which is somewhat translated at the tactical level, but it's not going to have a full feature set if what you are comparing it to is the Steel Legion.
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It is in that light that I have to disagree with your statement that the Elysians have passed to the refining stage. You've done good work, but I don't think the list has a solid enough identity yet to stand as completed.
Opinion noted. Also keep in mind that I did not say "completed", only that large changes in the design are highly unlikely to happen.
Do we tweak the points of the mortars and the 0-1 thing? Yep.
Will the points change on the Cyclops? Yep.
Am I going to look at your Lightning proposal? Yes
Am I going to add Support Sentinels? No
Am I going to change the basic structure of the Drop company? No
Would I change the SR or Activation? No
Are the infantry going to get jet packs? No <joke>
Are there new units that will be added? Until I see something in play test that shows that there is an unbalancing gap, no.
So from that perspective, the general bulk of the list is set. How everything fits together is what will be determined in the two upcoming play test phases. Including myself, there are three Elysian players locally. Thankfully they do not look at things the same way I do as I am more of a "theme" type of player. So we're going to playtest as much as we can through the end of the year. As much as possible, we'll post batreps as well so that others can see what we are doing.
I imagine they'll be fairly fed up with seeing the Big E by the time this is all said and done.