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Elysians vs Eldar - what to do?

 Post subject: Elysians vs Eldar - what to do?
PostPosted: Tue Apr 13, 2010 3:11 pm 
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I played with the Elysian 2.2 list against against Mattthemuppet's Eldar this weekend. Two games: one at 3000 the other at 4000. Both games went TERRIBLE. I mean, I don't think I've had a game go that bad since I played them against the Necron.

Both lists were well balanced, the terrain provided good coverage, the objectives were reasonably placed, the dice were -for the most part- pretty close to acceptable. But actual play provided the Elysians with abundant opportunities to die. Both games had the Elysians on the ropes on turn 1 and virtually wiped out on turn 2.

Now I really haven't played much recently so maybe I just flubbed the games; that and the Elysians are terribly unforgiving of errors to begin with. However the deficiencies in the list seemed exacerbated in conflict with this particular enemy.

The Elysians are great at assault - the Eldar do it better.
The Elysians have fantastic air power - the Eldar have better plus powerful AA.
The Elysians can teleport - the Eldar can teleport, use Wraithgates, and have the wicked Avatar.
The Elysians have some fast units (Valkyries, Vultures) - the Eldar are faster.

This is a pairing I'd like to play again because I really don't see a way for the Elysians to play a successful agressive game against the Eldar. I don't even know if a defensive game would work either but I'd be willing to give it a shot. Still I have my doubts. The idea of huddling up while the Eldar circle about my army leaves me feeling like I'd just be delaying the inevitable.

--

Things that came up (again) that I really think need addressing:
Supression. The Elysians take a pounding when it comes to teleporting in. They are almost always primed with blast markers so teleporting in close is not such a great idea. Teleporting in at mid-distance (30-60cm away) seems great except your firing units are supressed far worse than against standard IG.

I had originally thrown out the idea that a standard Drop formation come with 1 Commander unit, 6 Drop Troops, and 1 Heavy Bolter unit (30cm AP5+). That would give one more shooting unit that could possibly count toward suppression and allow the formation to do something other than Marshal.

The changes on the 2.2 list to the Sentinels IMO are critical. Keep them. I played them poorly in the games but they really need the larger formations.

I'd allow 1-2 Sentinels as upgrades to the Drop Formations as well to allow more shooting. It makes the formation susceptible to AT fire but it beats having a 300 point formation that can't do anything but collect BMs.

I was originally concerned about the idea of adding the Venator and Tauros since it might dilute the effect of the Sentinels, but now I am thinking they'd be important harassing formations.

Any thoughts on the list or tactics or both?


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 Post subject: Re: Elysians vs Eldar - what to do?
PostPosted: Tue Apr 13, 2010 5:46 pm 
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Hey Moscovian!

First question: where's the battle report? ::)

Second, could you post both armies here, just for all us armchair generals to comment on?

Thanks!


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 Post subject: Re: Elysians vs Eldar - what to do?
PostPosted: Tue Apr 13, 2010 8:20 pm 
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Yes. Eventually. Dropping the balls I am juggling right now would be inherently dangerous. :)


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 Post subject: Re: Elysians vs Eldar - what to do?
PostPosted: Tue Apr 13, 2010 10:01 pm 
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Dropping balls is always dangerous. Or a sign of maturity. Ergo, dangerous :)


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 Post subject: Re: Elysians vs Eldar - what to do?
PostPosted: Tue Apr 13, 2010 10:27 pm 
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For my part (and I felt terrible for thrashing Mosc so much) the lists were:

Both games were with Ulthwe
3000pts
Wraithgate
Guardians (3 hvy weapons) + Seer Council
Guardians in Vampire
Guardians + Wraithguard + Wraithlords (BTS, in webway)
Guardians + Wraithguard (in webway)
Swooping Hawks + Exarch
Rangers (4)
3 falcons+2 firestorms
4 falcons+2 firestorms
Nightspinners
Stormserpent
Nightwings
Vampire

4000pts
Wraithgate
Guardians (3 hvy weapons) + Seer Council
Guardians in Vampire
Guardians + Wraithguard + Wraithlords (BTS, in webway)
Guardians + Wraithguard (in webway)
Rangers (5)
Rangers (4)
2x 4 falcons+2 firestorms
2x Nightspinners
Stormserpent
Warlock Titan
Nightwings
Vampire

I think in both cases I would have concentrated my forces on 1 flank with 1 or 2 (at most) mobile units on the opposite flank to try and split my forces and roll one flank. Your drops were relatively spread out and the support units at the rear had trouble catching up, which enabled me to wipe out single formations from relative safety. I also think that, after eradicating (tk D3 to the rescue!) my storm serpent in the 1st turn of the 2nd game, I would have stayed out of 30cm range of my wraithgate to take the assault initiative away from me. I'm dead keen to swap sides and have a rematch, checking out the Ellysian list now to make a list :)
Even though the games obviously went my way, I still had a great time against a very fun and entertaining opponent. Till the next time (or Vassal ;D )!


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