My reactions/thoughts....
Steel Legion / Generic:
Commissars - Still random, rather than fixed. A poor choice IMO as it makes modelling a good looking army a more lengthy task. Stated concerns about balance need only have applied to the Steel Legion and Siegemasters lists, so they could have been fixed for the two new lists surely.
Commissars 2 - Commissars denied to Titans. A big thumbs up on this one from me.
Rough Riders - Retining their origial stats and points cost, probably still too good, but only marginally so.
Vultures - Left with their original stats, well, they've never been a problem for me.
Griffons - Retains original points cost (anyone ever actually think these are useful at 100pts?), not good IMO.
Hellhounds - Retains original points cost (am I the only person to take them to a UK tournament in the last few years? And that being because I liked the model and theme, not because I thought they were useful?), again not good IMO.
Deathstrike - Main weapon loses "No LOF" and becomes "Indirect". Good!
Baneblade - Given new stats. I prefer the NetEA stats as they are WYSIWYG for the secondary weapons, and match the background better for the primary gun IMO. NetEA stats still don't make it as good as a Shadowsword so I don't see what the problem was with using their stats.
Marauder Bomber - Still only a points decrease, with no stat increase. I'd expect them to continue unseen at tournaments.
=====
Siegemasters : Points modifications for formations to balance the list. Good!
=====
Ulani Tank Regiment:
Tank Riders - Tank Riders being immune to being shot at is, regardless of balance considerations, not historically accurate. If anything, riding a tank should make you more vulnerable to enemy fire, not completely immune (historical casualty rates for tank riders were horrific). So the rule may be balanced, but it's not a good implementation IMO.
Executioner stats and points structure - I like them a lot, moreso than the NetEA ones.
Conqueror stats - I think I prefer the NetEA stats for the speed, and the EpicUK stats for armour. ÂÂ

ÂÂ
Tank Destroyer - We tested an AT2+,
Sniper implementation when working on the Minervan tank regiment and found it notably and consistently overpowered, and that was without the
Scout ability letting it Garrison. YMMV.
Stormblade - Stats not WYSIWYG, so I prefer the NetEA implementation, with FF5+ to balance it as agreed after the publication of Raiders.
=====
Vannaheim Air Cavalry
CAP rule - Seems very cool.
Overall I love the look of the list, and reckon this is how the NetEA Elysian list should behave!
-----
I agree with any other changes that I haven't mentioned, unless I missed the change on my first read through, in which case I reserve the right to modify that implied and unstated opinion. ÂÂ
Overall.
Steel Legion - Better than it was, could have been better with a few more tweaks IMO.
Siegemasters - Much better!
Ulani - I mostly like the look of it, but am not a fan of the tank riders implementation, regardless of balance it is more like an abstract "rule" than a "simulation rule" mechanic.
Vannaheim Air Cav - I love the look of the list, EpicUK's best list so far IMO. I hope the NetEA Elysian list will adopt a similar format. An unreserved 5 stars.
