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Guild Prefect Defence Force http://www.tacticalwargames.net/taccmd/viewtopic.php?f=74&t=17080 |
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Author: | The_Real_Chris [ Fri Nov 06, 2009 8:48 pm ] |
Post subject: | Guild Prefect Defence Force |
Yes, Judge Dredd is the first line of defence against the Imperium, how will he do? The Guild Prefects and their deputised assistants get their list, the other half of the guild forces. This time I've left the points costs of formations off in the hope of generating more comments! I've tried to ensure they play differently to the Legionnaires and have the feel of having all the gear you would find in second tier US style national guard armouries (so the legions have moved onto a standardised decent hull, leaving these chaps with the older gear!). |
Author: | The_Real_Chris [ Fri Nov 06, 2009 10:19 pm ] |
Post subject: | Guild Prefect Defence Force |
Note probably have single Enforcer tanks there as well, but for how much? 150? |
Author: | Legion 4 [ Fri Nov 06, 2009 11:24 pm ] |
Post subject: | Guild Prefect Defence Force |
Pretty good ! Again, nice work !! ![]() |
Author: | frogbear [ Fri Nov 06, 2009 11:29 pm ] |
Post subject: | Guild Prefect Defence Force |
TRC I have to sit down and look at the force properly, and I really wish you placed points on each formation, however here are some quick observations: 25 unit formations that can then be added to is quite strong - especially when some of the stats are representative of space marines. The first core formations has an equal amount of 4+ FF and 4+CC so it would be really helpful to see their points cost for comparative purposes. Orbital batteries? Should planetary police forces (they are not the planetary defence force) even have these? Any invading force would be sure to always take these out before entering a planet. Like I said, I have to sit down and read through it properly, yet these were my first thoughts. Cheers..... |
Author: | The_Real_Chris [ Sat Nov 07, 2009 4:49 am ] |
Post subject: | Guild Prefect Defence Force |
I had thought of leaving the saizes blank, but the increment with the models is 4 and 4 - so 9, 17, 25. At 17 I reckon they would be roughly the same cost as a guard company which is too cheap as a core formation when there is only 2. |
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