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Imperial Guard Landers

 Post subject: Imperial Guard Landers
PostPosted: Fri Jul 03, 2009 11:40 pm 
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I'm wondering if there are rules out and about covering IG Landers, E&C mentioned the existance of playtest rules for 4th Edition that were apparently ballanced out - if anyone is able to provide them it would be most appreciated.

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 Post subject: Imperial Guard Landers
PostPosted: Sat Jul 04, 2009 7:27 am 
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Neal copy and pasted the stats a while ago


From the fairly early playtesting:
COLOSSUS (Armageddon Pattern)
The Colossus is a large Imperial Guard orbital lander, designed to land Imperial Guard troops on hot landing zones. It is well armoured, but although similar in size to the Capitol Imperialis the need to minimise its weight means it is not nearly as sturdily built.
Type Speed Armour Close Combat Firefight
War Engine Aircraft (bomber) 6+ 6+ 5+
Weapons: 4 x Twin Lascannon Turrets, 4 x Twin Multilaser Turrets
Weapon Range Firepower
Twin Lascannon 45cm AT4+
Twin Multilaser 30cm AP4+/AT5+/AA6+
Notes: Damage Capacity 4. Transport (may carry up to twenty of the following units: Imperial Guard units: Supreme Commander, Commander, Infantry, Storm Troopers, Fire Support, Snipers, Ogryns, Sentinels; plus up to three of the following units: Leman Russ, Vanquisher, Demolisher, Griffon, Hellhound). Reinforced Armour. Thick rear armour. Immune to panic.
Critical Damage: Power conduits damaged, only six turrets may be fired from now on (attackers choice as to which) . Further critical hits cause an extra point of damage instead.
"Immune to Panic" became Fearless.  IIRC, it was 250-300 points or so.





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 Post subject: Imperial Guard Landers
PostPosted: Sat Jul 04, 2009 1:16 pm 
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Awesome.

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 Post subject: Imperial Guard Landers
PostPosted: Sat Jul 04, 2009 4:10 pm 
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Thanks Chris( & Neal), I may use those for the Dropship I plan on using for my IG.  I posted pics recently - Dropship 2  OBADIAH FDF ... :D    




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