Tactical Command
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Capitol Imperialis - units inside
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=74&t=15801
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Author:  alakazam [ Sun Jun 07, 2009 12:32 pm ]
Post subject:  Capitol Imperialis - units inside

What is the situation of troops inside Jervis' Capitol Imperialis when it enters assault - do they a)count as part of the assault or b)count as support?
If a) then do units inside count for outnumbering and commissars inspiring?

We played b) as the CI is already very powerful (over-powered?).

Here is a reprint of the rules to refresh memory:


0-1 CI: 500 pt.
CAPITOL IMPERIALIS (Armageddon Pattern)
<<< The Capitol Imperialis is an immensely well protected mobile HQ. It is usually garrisoned by own its own company of Imperial Guard troops. Void shields, thick armour and sturdy construction make it resistant to enemy fire, while the garrison and dozens of internal and external defence systems make it very difficult to assault.

Type Speed Armour Close Combat Firefight
War Engine 10cm 4+ 6+ 5+

Weapons: 1 Behemoth Cannon (F), 1 Battlecannon (LF), 1 Battlecannon (RF), numerous automated defence systems (ADS)

Weapon Range Firepower
ADS (15cm) Close Combat Weapons and/or Small Arms, first strike
Behemoth Cannon75cm 6 BPs, Indirect Fire
Battle Cannon 75cm AP4+/AT4+

Notes: Supreme Commander. Damage Capacity 10. 5 void shields. Reinforced Armour. Thick rear armour. Fearless.

Transport (may carry 3 Chimera or Salamanders, and up to twenty of the following units: Imperial Guard units: Supreme Commander, Commander, Infantry, Storm Troopers, Fire Support, Snipers, Ogryns, Sentinels).
Up to ten transported stands may shoot with ranged weapons or use their firefight or close combat values in an assault.

Critical Damage: Internal explosions cause an extra point of damage and inflict hits on D6 transported units (attacker's choice as to who is hit).

Author:  frogbear [ Sun Jun 07, 2009 1:12 pm ]
Post subject:  Capitol Imperialis - units inside

Hey this is cool!  I just got my hands on an CI.

Where are the Jervis rules from?

Author:  alakazam [ Sun Jun 07, 2009 1:30 pm ]
Post subject:  Capitol Imperialis - units inside

But Hena, that does not apply to the CI as the troops stay inside to fight.

Author:  Evil and Chaos [ Sun Jun 07, 2009 1:35 pm ]
Post subject:  Capitol Imperialis - units inside

Note that ten units are allowed to shoot out of the Capitol Imperialis in an Engagement using their Firefight stats.

Author:  alakazam [ Sun Jun 07, 2009 1:56 pm ]
Post subject:  Capitol Imperialis - units inside

Yes, E&C, thats what I am talking about. What is the situation of units that remain inside during an assault?
If you have 20 units inside with a commissar and the CI is also a commissar, does the CI count as a)30 units (10DC + 20 units) and 2 Commissars or b) 10 units (DC10) and 1 commissar or c)20 units (DC10 + 10 units that can fight) and 2 commissar?

As the units inside cannot be attacked by any means, its a little bit good if they count...




Author:  The_Real_Chris [ Sun Jun 07, 2009 2:21 pm ]
Post subject:  Capitol Imperialis - units inside

Is an interesting point. I would say doesn't count as they are two separate formations. But if it assaults it would be as they count as one formation when attacking. Neat going in, but not so good if caught inside. Note if attacked the troops inside couldn't disembark I think as they are a separate formation.

But it certainly gives an idea for one possibly use in a list for the CI in Epic. Rather than have it as a big transport instead give it a 'security' company and that for reasons of secrecy, safety and so on only they may begin the battle on board and after exiting cannot re-enter during the battle. That way for that version at least the transport details become irrelevant and for other lists to play with.

Author:  Evil and Chaos [ Sun Jun 07, 2009 2:31 pm ]
Post subject:  Capitol Imperialis - units inside

Quote: (alakazam @ 07 Jun. 2009, 13:56 )

As the units inside cannot be attacked by any means, its a little bit good if they count...

The units inside do count for outnumbering purposes... it may be 'a little bit good', but you're talking about a 500pt vehicle with 250+pts inside it... it should be a little bit good!

Author:  Ginger [ Sun Jun 07, 2009 4:51 pm ]
Post subject:  Capitol Imperialis - units inside

Yup, see my response to a similar question here

In summary, the troops inside may take part in the assault if the transport permits them to shoot / fight (as the Capitol Imperialis does). In any case they still count for assault resolution purposes.




Author:  Chroma [ Sun Jun 07, 2009 5:07 pm ]
Post subject:  Capitol Imperialis - units inside

And, if the Capitol Imperialis happens to be destroyed... all those inside are, most likely, going up in a *puff* of smoke as well.

Author:  alakazam [ Sun Jun 07, 2009 8:12 pm ]
Post subject:  Capitol Imperialis - units inside


And, if the Capitol Imperialis happens to be destroyed...


DC10, 5 Voids, 4+RA... thats why the 'if' is a big one  :;):




Author:  nealhunt [ Mon Jun 08, 2009 2:16 pm ]
Post subject:  Capitol Imperialis - units inside

Yep, they are all part of the assault.  As far as the idea that they aren't really participating, it's not much different than troops in one of the formations being out of range of the assault.  Those count for all purposes even though they cannot shoot or have hits allocated to them.

==

Frogbear:  The first few versions of the IG playtest army included the CI and an imperial landing craft called the Colossus.  They didn't get a whole lot of play and were cut fairly early when it became clear the minis couldn't be sculpted and put into production quick enough for the planned release.  Eventually, plans for new sculpts were canceled altogether.

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