Login |  Register |  FAQ
   
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 43 posts ]  Go to page 1, 2, 3  Next

Epic: Siege v1.11

 Post subject: Epic: Siege v1.11
PostPosted: Wed Apr 22, 2009 3:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Latest version:

Version 1.11


- Reduced DK supreme commander CC stat from 3+ to 4+
- Re-worked the Mossinian army list.
- Fixed about 50 typos (Thanks proof-readers!).




It's playtest time!

As soon as I'm satisfied with the balance of the contained army lists, it'll be time to publish.




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.11
PostPosted: Wed Apr 22, 2009 6:04 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
The back cover rocks :smile:


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.11
PostPosted: Wed Apr 22, 2009 10:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
The picture in the back is still significantly distorted - a shame since it is such a great piece.  It seems you could easily bring it back to its original proportions and still have room for the text below.  There is all that space at the bottom of the page.

-

As for playtesting, I would encourage anyone who loves this work or is critical to get your last minute games in now.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.11
PostPosted: Wed Apr 22, 2009 10:34 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
On Rug's reccommendation, I suggest that the Mossinian HQ Co. be played at 225pts, rather than the 300 it is listed at.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.11
PostPosted: Thu Apr 23, 2009 12:14 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
The Reference Sheet needs color or is this intended for ink-saving printing?

And why the unicolor armylists? I find the alternating color-shades for each entry of the Epic Rulebook armylists more easy to read.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.11
PostPosted: Thu Apr 23, 2009 12:26 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I could add some alternating colour shades no problemo.

I kinda like the reference sheets without colour... would you prefer them coloured in each army's colour scheme?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.11
PostPosted: Thu Apr 23, 2009 12:34 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Well personally i like colour more than a blank white :)

And on alternating shades: I would like to see back the red-white alternating of the White Scars. White is their primary color, red is only the secondary color.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.11
PostPosted: Thu Apr 23, 2009 11:34 am 
Brood Brother
Brood Brother

Joined: Mon Apr 26, 2004 8:59 am
Posts: 3280
Location: Holywood, Northern Ireland
Looks great, thanks.
Just in case, you've orgyns on the ogryn data panel! didn't spot anything else.
The red is rather overwhelming for the 'Scars, at least for me but I would also be happy if it was left as is.

_________________
I'm involved in Nunnery Practice :laugh:
My latest Blog http://www.players.tacticalwargames.net ... p?blogId=8


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.11
PostPosted: Thu Apr 23, 2009 2:12 pm 
Brood Brother
Brood Brother

Joined: Thu May 29, 2008 3:04 pm
Posts: 144
Location: London
Looking really nice!

One minor spot - the Heavy Flamers on the Death Guard Stormsword don't have ignore cover. Everywhere else in both lists they do, so I assume this is a typo.


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.11
PostPosted: Thu Apr 23, 2009 2:17 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote: (Justiniel @ 23 Apr. 2009, 11:34 )

Just in case, you've orgyns on the ogryn data panel! didn't spot anything else.

I'm not sure I understand what you mean?

One minor spot - the Heavy Flamers on the Death Guard Stormsword don't have ignore cover. Everywhere else in both lists they do, so I assume this is a typo.


Yep, typo, thanks for the catch.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.11
PostPosted: Thu Apr 23, 2009 2:34 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Quick question on the WS list.  I only spotted 3 point differences between that and the NetEA tourney mods - Bikes (+25), Termies (-50), and the Vindicator upgrade (-25).  Is there something else I missed?

Another question on the Mossino list... It looks like it's pretty close to the Baran list and shouldn't bee too imbalanced.  What are the concerns?  The infantry support formations?




_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.11
PostPosted: Thu Apr 23, 2009 2:43 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I think that's about it.

The Vindicator is compensated for because the NetEA mods give better stats, while here the stats stay the same but the price drops (Which is something I've been in favour of for a while anyway).

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.11
PostPosted: Thu Apr 23, 2009 3:27 pm 
Brood Brother
Brood Brother

Joined: Mon Apr 26, 2004 8:59 am
Posts: 3280
Location: Holywood, Northern Ireland
Quote: (Evil and Chaos @ 23 Apr. 2009, 14:17 )

Quote: (Justiniel @ 23 Apr. 2009, 11:34 )

Just in case, you've orgyns on the ogryn data panel! didn't spot anything else.

I'm not sure I understand what you mean?

Simply that ogryns have been misspelt in their fact file panel, not an enormous deal but best to get right!

_________________
I'm involved in Nunnery Practice :laugh:
My latest Blog http://www.players.tacticalwargames.net ... p?blogId=8


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.11
PostPosted: Thu Apr 23, 2009 9:03 pm 
Brood Brother
Brood Brother

Joined: Sat May 26, 2007 4:31 pm
Posts: 129
Location: malm?, sweden
you guys are amazing!
im impressed!

_________________
2+, 2+, no save.


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.11
PostPosted: Thu Apr 23, 2009 11:19 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote: (Justiniel @ 23 Apr. 2009, 15:27 )

Simply that ogryns have been misspelt in their fact file panel, not an enormous deal but best to get right!

oh lol. :)

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 43 posts ]  Go to page 1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 18 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net