Tactical Command
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Epic: Siege v1.11
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=74&t=15397
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Author:  Evil and Chaos [ Wed Apr 22, 2009 3:40 pm ]
Post subject:  Epic: Siege v1.11

Latest version:

Version 1.11


- Reduced DK supreme commander CC stat from 3+ to 4+
- Re-worked the Mossinian army list.
- Fixed about 50 typos (Thanks proof-readers!).




It's playtest time!

As soon as I'm satisfied with the balance of the contained army lists, it'll be time to publish.




Author:  GlynG [ Wed Apr 22, 2009 6:04 pm ]
Post subject:  Epic: Siege v1.11

The back cover rocks :smile:

Author:  Moscovian [ Wed Apr 22, 2009 10:30 pm ]
Post subject:  Epic: Siege v1.11

The picture in the back is still significantly distorted - a shame since it is such a great piece.  It seems you could easily bring it back to its original proportions and still have room for the text below.  There is all that space at the bottom of the page.

-

As for playtesting, I would encourage anyone who loves this work or is critical to get your last minute games in now.

Author:  Evil and Chaos [ Wed Apr 22, 2009 10:34 pm ]
Post subject:  Epic: Siege v1.11

On Rug's reccommendation, I suggest that the Mossinian HQ Co. be played at 225pts, rather than the 300 it is listed at.

Author:  BlackLegion [ Thu Apr 23, 2009 12:14 am ]
Post subject:  Epic: Siege v1.11

The Reference Sheet needs color or is this intended for ink-saving printing?

And why the unicolor armylists? I find the alternating color-shades for each entry of the Epic Rulebook armylists more easy to read.

Author:  Evil and Chaos [ Thu Apr 23, 2009 12:26 am ]
Post subject:  Epic: Siege v1.11

I could add some alternating colour shades no problemo.

I kinda like the reference sheets without colour... would you prefer them coloured in each army's colour scheme?

Author:  BlackLegion [ Thu Apr 23, 2009 12:34 am ]
Post subject:  Epic: Siege v1.11

Well personally i like colour more than a blank white :)

And on alternating shades: I would like to see back the red-white alternating of the White Scars. White is their primary color, red is only the secondary color.

Author:  Justiniel [ Thu Apr 23, 2009 11:34 am ]
Post subject:  Epic: Siege v1.11

Looks great, thanks.
Just in case, you've orgyns on the ogryn data panel! didn't spot anything else.
The red is rather overwhelming for the 'Scars, at least for me but I would also be happy if it was left as is.

Author:  The Red Sorcerer [ Thu Apr 23, 2009 2:12 pm ]
Post subject:  Epic: Siege v1.11

Looking really nice!

One minor spot - the Heavy Flamers on the Death Guard Stormsword don't have ignore cover. Everywhere else in both lists they do, so I assume this is a typo.

Author:  Evil and Chaos [ Thu Apr 23, 2009 2:17 pm ]
Post subject:  Epic: Siege v1.11

Quote: (Justiniel @ 23 Apr. 2009, 11:34 )

Just in case, you've orgyns on the ogryn data panel! didn't spot anything else.

I'm not sure I understand what you mean?

One minor spot - the Heavy Flamers on the Death Guard Stormsword don't have ignore cover. Everywhere else in both lists they do, so I assume this is a typo.

Yep, typo, thanks for the catch.

Author:  nealhunt [ Thu Apr 23, 2009 2:34 pm ]
Post subject:  Epic: Siege v1.11

Quick question on the WS list.  I only spotted 3 point differences between that and the NetEA tourney mods - Bikes (+25), Termies (-50), and the Vindicator upgrade (-25).  Is there something else I missed?

Another question on the Mossino list... It looks like it's pretty close to the Baran list and shouldn't bee too imbalanced.  What are the concerns?  The infantry support formations?




Author:  Evil and Chaos [ Thu Apr 23, 2009 2:43 pm ]
Post subject:  Epic: Siege v1.11

I think that's about it.

The Vindicator is compensated for because the NetEA mods give better stats, while here the stats stay the same but the price drops (Which is something I've been in favour of for a while anyway).

Author:  Justiniel [ Thu Apr 23, 2009 3:27 pm ]
Post subject:  Epic: Siege v1.11

Quote: (Evil and Chaos @ 23 Apr. 2009, 14:17 )

Quote: (Justiniel @ 23 Apr. 2009, 11:34 )

Just in case, you've orgyns on the ogryn data panel! didn't spot anything else.

I'm not sure I understand what you mean?

Simply that ogryns have been misspelt in their fact file panel, not an enormous deal but best to get right!

Author:  widgren [ Thu Apr 23, 2009 9:03 pm ]
Post subject:  Epic: Siege v1.11

you guys are amazing!
im impressed!

Author:  Evil and Chaos [ Thu Apr 23, 2009 11:19 pm ]
Post subject:  Epic: Siege v1.11

Quote: (Justiniel @ 23 Apr. 2009, 15:27 )

Simply that ogryns have been misspelt in their fact file panel, not an enormous deal but best to get right!

oh lol. :)

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