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Anti-Terminator Tactics w IG

 Post subject: Anti-Terminator Tactics w IG
PostPosted: Mon Apr 20, 2009 7:20 am 
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Our group tends towards Marine players (2 Marine Only, 2 Marine Primary, myself (SM/IG/Ork) and Frogbear (All, eventually)). There seems to be a running concensus that Terminators and Teleport are overpowered. I don't necessarily believe that, but I'm curious what other players see as the best way to defeat a heavy Terminator army with Imperial Guard.

What would you take if you expected your opponent to take approx half their army in Terminators?

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 Post subject: Anti-Terminator Tactics w IG
PostPosted: Mon Apr 20, 2009 8:22 am 
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IG infantry companies on overwatch or the best strategy is ringing any obvious targets for the teleport with scouts -sentinels or rriders. Use their scout Zone of control to prevent the terminators engaging the target formation - or at leat make them FF

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 Post subject: Anti-Terminator Tactics w IG
PostPosted: Mon Apr 20, 2009 9:44 am 
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As terminators can land oh so close to a unit that it wishes to charge, the scout ability merely means that they have to be included in the combat. Is that the general gist of what the solution is (increasing the numbers) or am I missing something here?

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 Post subject: Anti-Terminator Tactics w IG
PostPosted: Mon Apr 20, 2009 11:17 am 
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By placing the scouts at the front of the 15cm deployment zone, and the normal stuff up to 5cms from the back edge you can create a continuous area with ZOC that the terminators can't telpeport into.

As scouts now only intermingle if within 5cms (post 2008 faq) they are forced to engage the scout screen, or use another formation to blow a hole into the screen before attacking. Its starting to be called castling in many batreps.


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 Post subject: Anti-Terminator Tactics w IG
PostPosted: Mon Apr 20, 2009 12:20 pm 
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Holy Cow!

We have been playing it that termies CAN land within a Zone of Control. I just re-read the rule.

Wow!

That makes a lot more sense then...

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 Post subject: Anti-Terminator Tactics w IG
PostPosted: Mon Apr 20, 2009 12:27 pm 
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No wonder you thought they were overpowered!

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 Post subject: Anti-Terminator Tactics w IG
PostPosted: Mon Apr 20, 2009 2:38 pm 
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Even without a bunch of scouts to screen with, an IG infantry company with fire support on OW is 15 AP5+ shots at 45cm, which covers a lot of board.  That has a good chance to kill a Terminator stand before you get to the assault.  Plus, there's always a possibility that you'll get to activate before the Termies and Sustain Fire (especially if they are dropping multiple formations at a time so they can't all go in one retain).

Also, don't forget that OW can benefit from crossfire.  You can intentionally leave a hole in your screen so the terminators could teleport in close to the juicy targets.  However, if they choose to do so it virtually guarantees the OW formation will have crossfire.  -1 save effectively doubles the number of kills versus 4+RA.  You can make a lot of area very dangerous for Termies.

And just think how sweet it would be if you got that first activation... 15 AP4+ shots at -1 save Terminators...

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 Post subject: Anti-Terminator Tactics w IG
PostPosted: Mon Apr 20, 2009 4:05 pm 
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Don't Terminators have Thick Rear Armour?

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 Post subject: Anti-Terminator Tactics w IG
PostPosted: Mon Apr 20, 2009 4:37 pm 
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Quote: (Evil and Chaos @ 20 Apr. 2009, 16:05 )

Don't Terminators have Thick Rear Armour?

Doh!  :vo  I think you are correct.

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 Post subject: Anti-Terminator Tactics w IG
PostPosted: Tue Apr 21, 2009 7:35 pm 
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I have found a similar problem with teleporing units tearing me up.  One quick question though:  If a unit teleports in do i get my overwatch shots?  This arose when some swooping hawks teleported with 15cms of my formation then engaged it without actually moving and thrashing me with vastly superior ff.  I was wondering if an engage action counts as a move for overwatch purposes even if they don't actually move?


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 Post subject: Anti-Terminator Tactics w IG
PostPosted: Tue Apr 21, 2009 7:55 pm 
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Quote: (BenE @ 21 Apr. 2009, 19:35 )

I have found a similar problem with teleporing units tearing me up.  One quick question though:  If a unit teleports in do i get my overwatch shots?  This arose when some swooping hawks teleported with 15cms of my formation then engaged it without actually moving and thrashing me with vastly superior ff.  I was wondering if an engage action counts as a move for overwatch purposes even if they don't actually move?

From the FAQ

Section 1.10: Overwatch
Q: Is a formation that is allowed to
move as part of an action, but which
decides to remain stationary,
considered to be moving for the
purposes of triggering Overwatch fire?
For example, if I take an Engage
action, but don’t move any units as
they are already within firefight range
of the enemy, can my opponent make
an Overwatch attack before the
Assault takes place?
A: Yes, to both the question and the
example. Overwatch is triggered when an
enemy formation ‘completes a move’.
Formations that could move but remain
stationary have still `completed a move’
and are therefore eligable targets.


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 Post subject: Anti-Terminator Tactics w IG
PostPosted: Tue Apr 21, 2009 10:51 pm 
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You don't get an overwatch for the teleport, but you do when they engage you even if they don't move. If they teleport then sustain fire however you get no overwatch.

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 Post subject: Anti-Terminator Tactics w IG
PostPosted: Tue Apr 21, 2009 11:00 pm 
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damn if only I'd read the FAQ that could have won me the game!  Oh well live and learn,


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