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New Elysians List Released

 Post subject: New Elysians List Released
PostPosted: Sat Feb 28, 2009 4:57 pm 
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So no teleporting sentinels of doom then


Well, the Sentinels (both varieties) can still teleport, but the ability to spam Sentinels has been reduced significantly.

And in case the rest of you are not sure, the new version 2.1.5 is up and can be downloaded.

Thanx CS!

Cheers,

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 Post subject: New Elysians List Released
PostPosted: Sun Mar 01, 2009 7:53 pm 
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Any interest to join your Elysians list with my Word Bearers list and perhabs with E&Cs Skitarii list together in one supplement?

I based my Word Bearers list on the novel "Dark Apostle" where all three armies where featured.

Here is the thread to my WordBearers:
http://www.tacticalwargames.net/forums/ ... 82;t=12031

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 Post subject: New Elysians List Released
PostPosted: Wed Mar 04, 2009 2:41 pm 
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Had a couple of thoughts on the list:-

Elysian Drop Infantry
Given their lack of armour, ranged shooting and virtually anything else, I wondered if the Drop infantry were slightly over costed?

IG get 12x infantry for 250 or ~20 each and they can shoot as well, though they cannot teleport. Guardians are also ~20 each with a heavy duty Farseer and the ability to retain better etc.

I would suggest the Drop infantry could be reduced to 175, and/or be given carbines or some such, shooting 30cm at AP6+ (while they have dropped their Autocannon heavy weapons, the drop troops must have more than side-arms surely?)

Valkyries
The 160 upgrade jars with the rest of the list. Could it be dropped to 150 in line with the main IG list?

Storm Troopers
Could you explain why they *must* take Valkyries rather than having this as an option?

And finally, is there any scope for a Drop Scout company? Suggested stats would be Armed with sniper rifles, the elite scout's role is to scout ahead and on the flanks of the Drop companies. They specialise in delaying and disruption tactics holding up enemy infantry movement before melting back to prepared positions.
Type:- Inf, AV -, CC 6+, FF 6+
Sniper rifle 30cm, AP5+
Notes:- Scout, Teleport

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 Post subject: New Elysians List Released
PostPosted: Tue Apr 28, 2009 9:09 pm 
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I think the scout company is a decent idea, especiall as i really like these models :

http://www.forgeworld.co.uk/elyssnipe.htm

Or maybe instead of putting another company in just allow hardened veterans be taken as a company? 5 Hardened vets and 1 commander in 3 valkyries for 250ish?


One question:
The support companies state "1 Support Company may be taken per Drop Troop Company. They are independent formations."
Does the regimental HQ allow me to take a support company or just actual drop companies?





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 Post subject: New Elysians List Released
PostPosted: Wed Apr 29, 2009 2:12 pm 
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im play testing this list and the storm troopers not being able to teleport is a bit silly and strat rating 2 for the imperiums most strategic regiment?





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 Post subject: New Elysians List Released
PostPosted: Wed Apr 29, 2009 2:42 pm 
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One question:
The support companies state "1 Support Company may be taken per Drop Troop Company. They are independent formations."
Does the regimental HQ allow me to take a support company or just actual drop companies?


Good question, actually. The RHQ does allow you to take support companies.

im play testing this list and the storm troopers not being able to teleport is a bit silly and strat rating 2 for the imperiums most strategic regiment?

ST's are a shock troop for the Elysians. In IA3, they are described as flying in with their transport to secure landing zones for the follow on drop troops.

The reason they are not allowed to teleport is to prevent an all ST list. The list is about the Elysians, not the attached assets.

Regarding the Strategy Rating, there was a very involved discussion on this when the list work first kicked off. Yes, the Elysians are able to demonstrate a somewhat higher level of tactical initiative vs. other IG regiments, but at the end of the day, they are still IG and come with an influential logistical tail to support their operations.

So the SR was not adjusted.

I look forward to your battle reports.

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 Post subject: New Elysians List Released
PostPosted: Wed Apr 29, 2009 7:26 pm 
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I fail to see how a logistical trail affects what happens once the Elysians commit to a combat zone.  3000pts is what I would deem a regimental scale conflict or in the case of marines a full company with attached assets.  Logistics would have very little to do with what happens due to the two up one down system in which a military like the guard works.  So a general would commit a battalion, a Colonol would command his regiment.  A very well equipped regiment that specialises in well co-ordinated drops at specific targets at specific times.  To be less strategic than an ork is insulting to these  officers who are regarded as being among the finest the imperium can produce.  I am also certain fluff wise that each solder knows exactly what his mission is and will hit the ground running.

In the test game I've played and almost finished going second destroyes the elysians battle philosophy.  Being one of the most likely armies to go second is also extremely unhelpful.
Elysians most famous exploits were during the Taros war.  Where they were essential to allow the imperials a measure of equality in the strategic nature of the war.

So putting elysians up to strat 3 surely isnt that much of a deal?  They arent the surgical scalpel of marines but more a glass hammer.  Highly fragile but can hit hard but at the moment can't hit hard fast very well.  any formations that start on the battlefield are extremely vulnerable to aircraft as you are likely to go second against most armies.  When you teleport in you leave your essentially unarmed men right in the firing line with onl a tiny hope of going first.


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 Post subject: New Elysians List Released
PostPosted: Thu Apr 30, 2009 6:14 pm 
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I fail to see how a logistical trail affects what happens once the Elysians commit to a combat zone.


The strategy rating is a generic number that encompasses any number of factors. In prior discussions, there were not enough factors different from a standard IG list to warrant a change.

I understand if you have a different opinion.


3000pts is what I would deem a regimental scale conflict or in the case of marines a full company with attached assets.  Logistics would have very little to do with what happens due to the two up one down system in which a military like the guard works.

Respectfully, I disagree. Logistics has everything to do with a Strategy Rating. If you read the entire lead up to the invasion of Taros, you discover that the Elysians were just another regiment along with all the others that had to get from where they were to Taros. It took a significant amount of resources to get battle ready units on the surface and ready to conduct an offensive.

The Elysians got caught up in that logistical mess, just like every other regiment. I agree that once deployed, the Elysians had operational capabilities unlike a standard IG regiment. But to get to that point, they had to suffer through the same constraints as any other line unit.

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 Post subject: New Elysians List Released
PostPosted: Thu Apr 30, 2009 7:48 pm 
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Quote: (Honda @ 30 Apr. 2009, 18:14 )

Respectfully, I disagree. Logistics has everything to do with a Strategy Rating. If you read the entire lead up to the invasion of Taros, you discover that the Elysians were just another regiment along with all the others that had to get from where they were to Taros. It took a significant amount of resources to get battle ready units on the surface and ready to conduct an offensive.

The Elysians got caught up in that logistical mess, just like every other regiment. I agree that once deployed, the Elysians had operational capabilities unlike a standard IG regiment. But to get to that point, they had to suffer through the same constraints as any other line unit.

Respectfully, I disagree. Logistics has everything to do with a Strategy Rating. If you read the entire lead up to the invasion of Taros, you discover that the Elysians were just another regiment along with all the others that had to get from where they were to Taros. It took a significant amount of resources to get battle ready units on the surface and ready to conduct an offensive.

The Elysians got caught up in that logistical mess, just like every other regiment. I agree that once deployed, the Elysians had operational capabilities unlike a standard IG regiment. But to get to that point, they had to suffer through the same constraints as any other line unit.


We will have to agree to disagree here,  we obviously see the game in totally different ways.  I see it as an abstraction of what happens once a force is committed to an area with a task to fulfill.  So the problems with logistics, bureaucracy etc have all been overcome and it's now down to the soldiers in the area.  Their ability to think on their feet, the reliability of their comms equipment, their experience, the quality of their commanding officers and training are all factors contributing to their strategic acumen.  The point that they have the same logisitical trail as other guard regiments is moot, all deployments to battlezones come under the direction of the Departmento Munitorium and the Adeptus Ministratum including the Space Marines (although the Chapter Master has the ability to say no it doesn't put his chapter in a good light).

In the Taros campaign the Elysians gave the imperial guard the ability to match the TAU on a strategic level which they would otherwise not be able to do.  Surely there is no need for any further evidence of a increase?  The drop troops are lightly equipped with no armour support, to offset this they are highly mobile and strategically adaptable.  In the Taros campaign which you highlighted the supply problems suffered by the imperial guard were due to the nature of the planet they were fighting on and the need to maintain long supply lines with ground forces spearheading the attack.

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 Post subject: New Elysians List Released
PostPosted: Thu Apr 30, 2009 8:03 pm 
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The Imperial Guard tends to deploy large unwieldly formations with a rigid chain of command. Thus the low strategy rating.
Orks too but they have a dynamic of their own due to their exeptional lust for battle and theie "da bigges un is allways right" mentality.

So are Elysian Drop Companies or Platoons remarkably smaller than, say, of the Steel Legion or Cadians? Are their commanders trained to act more independently from each other than other Imperial Guard regiments?

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 Post subject: New Elysians List Released
PostPosted: Thu Apr 30, 2009 8:21 pm 
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Quote: (BlackLegion @ 30 Apr. 2009, 20:03 )

So are Elysian Drop Companies or Platoons remarkably smaller than, say, of the Steel Legion or Cadians? Are their commanders trained to act more independently from each other than other Imperial Guard regiments?

Battle Style
"From the skies!" Regimental Motto

Many units are formed as infantry regiments, with tens of thousands of men. But there are other more specialised regiments, such as those recruited from the world of Elysia. These are the famous Drop Troops, highly mobile airborne forces, equipped with sophisticated aircraft, weaponry and grav-chutes for long range strikes deep into enemy lines.

The Elysian Drop Troops are amongst the best rapid response troops that the Imperial Guard has to offer. Not only do they have some of the best and most well cared for equipment and a high proportion of Storm Troopers within their ranks, but they have perfected the tactic of attacking by grav chute and the Valkyrie Airborne Assault Carrier. It is common for the elite soldiers of Elysia to appear from the skies en masse above their objective, raining onto the battlefield and sowing devastation and confusion throughout the enemy lines before they have even landed. However, the Elysian Drop Troops' combat doctrine does not afford them such luxuries as the Leman Russ Battle Tanks or even the ubiquitous Chimera troop transports. Nothing bulkier than the lightweight Sentinel can be deployed by grav-chute. As a result, Elysian Drop Troops specialize in ambushes and attaining and holding objectives, and cannot hold their ground in a protracted fire fight for long. In large-scale conflicts, this dictates a hit-and-run style of warfare whereby the Elysians achieve their goal and then quickly disappear. In smaller engagements the Elysians are experienced and well-equipped enough to operate for long periods of time without fresh supplies.

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 Post subject: New Elysians List Released
PostPosted: Thu Apr 30, 2009 8:25 pm 
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In large-scale conflicts, this dictates a hit-and-run style of warfare whereby the Elysians achieve their goal and then quickly disappear.


I guess this line alone is justification enough for a Strategyrating of 3.
.
.
.
or Eldar Hit-and-Run rule?  :laugh:




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 Post subject: New Elysians List Released
PostPosted: Thu Apr 30, 2009 8:37 pm 
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Elysian regiments are about a 3rd of the size of a normal regiment if going by the taros book.


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 Post subject: New Elysians List Released
PostPosted: Thu Apr 30, 2009 9:03 pm 
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Given their stated role as a rapid reaction force, SR 3 seems quite justified.

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 Post subject: New Elysians List Released
PostPosted: Thu Apr 30, 2009 10:14 pm 
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Well we seem to have two conflicting concepts here - the drop army approach by definition should catch the opponent unawares or at least unprepared. so we should expect the Elysians to go first when actually executing the Drop. However, while they may be one of the best Rapid-Reactioin forces, that refers to battlfield deployment not their general command and Control capabilities, which would seem to be on par with IG in general.

How about giving them a special rule to the effect that their strategy rating is '3' or even '4' in turn #1, reverting to '2' thereafter?

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