INTRODUCTION:------------------------------------------------------------------------------------------
  Death comes easy in the Imperium of man and in the Penal Legions of the Imperial Guard, this is even more true.
  Murder, pillage, theft, heresy, liberal thought, littering and mutation are but a few ways you can find yourself with an explosive collar around your neck.
  These Legions are formed under the command of the Adeptus Mechanicus and serve as expendable troops to test enemy fortifications, trench lines and mine fields. Any attack with an 80% predicted casualty rate or more is handed off to the Adeptus Mechanicus and their "bomb walkers", as they are callled by the regular army troopers.
  All convicts are given basic training, old outdated equipment and support vehicles. They have an explosive collar locked around their neck which is used for discipline and morale purposes by the Adeptus Mechanicus and Commissar company commanders.
  Penal conscripts who volunteer, may also be fitted with a bomb harness so that he can use his body as a weapon against the enemy to earn the Emperor's blessing with his death.
  A small number of these bomb harnesses are actually duds. Such a dud earns the convict his freedom from the Penal Legions. Seldom does a conscript actually choose his freedom after such selfless acts and may be given a command in the regular army with a Commissars blessing.
  Support for the Penal Legions are in the form of leftover gear and repaired machines, as priority is given to the regular Imperial Guard regiments first.
  The Legions are also home to those innocent of crime, but guilty of mutation from the human genome.
  Beastmen, Ogryns and Ratlings who serve in the Legions exhibit and almost fanatical devotion to the Emperor and his emissaries, the Adeptus Mechanicus and Commissars. These soldiers are exempt from wearing an explosive collar and fight with fearless vigor in the presence of the Adeptus commanders.
  One would think that the combat effectiveness of a Penal Legion and its usefulness to the Imperium would be minimal, but on many occasions the presence and brutal use of these convicts have turned the tide of battle.
  Imperial Warden Bastion Stykes's 22nd Silent Spectres were part of a joint Adeptus Astarte and Imperial Guard strike on a chaos stricken planet in the Oma-Skar system. Rumoured to be a staging base for Traitor Legions, the full strength of the strike force descended on the planet with the Emperor's fury.
  Initially successful, the campaign quickly turned sour from nurgles rot as the Imperial troops reached the massive chaotic cities.
  Seeing an opportunity for his Commands success, Stykes petitioned the Commissars with an offer. An offer they would take to the tainted and diseased men throughout the regiments of the Guard.
  Join the Legions. Serve your Emperor. Rid yourself of taint.
  Stykes's "bomb walker" volunteers tripled during the first week after the petition and he used this resource to his advantage.
  His Legions were ordered to find cells of traitor forces and flush them out with the "bomb walkers". Entire blocks were set for demolition by these brave men who took it upon themselves to sell their soul to the Emperor of mankind, instead of being devoured by the chaotic filth within.
  After the successful campaign in Oma-Skar, Stykes was offered his own Imperial Command in the Guard, but refused, saying:
"There is a certain honestly and brotherhood with these criminals and degenerates. I see more fighting power in their lost souls because they have nothing left to lose"
-Imperial Warden Bastion Stykes: 22nd Silent Spectres------------------------------------------------------------------------------------------
MY GOAL:   I'm not sure if someone has already tried such a list, but it doesn't really matter.
  I wanted to go after a more detailed and restrictive army list. Not a normal build. I wanted lots of custom options and choices to give the army a more "fluffy" feel to what I wrote above. An adhoc army of misfits with old outdated and broken down equipment, but a unshakable devotion for their Emperor and earning their possible freedom.
ARMY RULES:   Based around the Imperial Guard list you start off with your "Adeptus Regulator HQ". This acts as your command hub for your Penal Legion.
  Each HQ enables you to take up to 1-3 Penal Companies.
  Each Company enables you to take 0-2 "Independant Support" and 0-3 "warden Detachments/Upgrades".
  You must have at least 1 "Warden Detachment" and 1 "Independant Support" per Penal Company before you can purchase a fresh company.
  You must have at least 3 companies with at least 1 Support & 1 Warden detachment/upgrade before you may purchase another Regulator HQ section.
  Unless otherwise noted in the formations "notes" section, any upgrade purchased upgrades an existing unit in the formation.
(ie. Adding missile launchers to a Penal conscript formation doesn't add more stands, but adds the missile launcher weapon to an existing stand).UNIQUE TERMS:Explosive Collar:  Any formation that contains units with an explosive collar may automatically rally by sacrificing one of these units from the formation.(Must have a "controller" in or within 15cm of the unit.
Honour Bound: This unit is considered to have "And they shall know no fear", special rule while a Commissar is attached to its formation.
Bionic Limbs: This unit is considered to have a 6+ Invulnerable save.
Frenzon Dispenser: Upgrade: If a formation carries out an engage action or is engaged, the frenzon dispensers may be activated.(Before any rolls.)
This confers a +1 to the close combat value of each unit with a dispenser due to the shock of the powerful chemicals flooding the system of the trooper, creating a rage against their attackers. All units in the formation must use the dispenser to gain the benefit.
  At the end of close combat, destroy 1 stand of infantry with a "frenzon dispenser", that participated in the combat. (Doesn't give a BM.)
Bomb Harness: Upgrade: Upgrade an existing Penal Conscript or Striker stand for +20 pts.
RANGE: NA ÂÂ
FIREPOWER: CC,1BP,MW  ÂÂ
NOTES: Bomb attacks are made as if on overwatch just before an assualt move is made. The barrage template is placed over the nearest enemy unit to the bomb walker. (Remove unit after use.)
Notes: Expendable
FORMATIONS:Adeptus Regulator HQ:550 pts
Company
1 Adeptus Regulator
Speed: 15cm    ÂÂ
Armour: 4+ ÂÂ
Close Combat: 4+
Firefight: 4+
Weapon: Power Axe
Range: BC   ÂÂ
Firepower: CC MW EA +1
    Combi Weapon
Range: 15cm ÂÂ
Firepower: Small Arms
    Missile Laun. ÂÂ
Range: 45cm  ÂÂ
Firepower: AP5+ (Frag Munitions)
Notes: Character, Controller, Fearless, Reinforced Armour, Leader, Bionic Limbs (Invulernable Save.)
1 Commissar
12 Imperial Guardsmen
Notes: These have the same stats as normal Guardsmen, but have a 6+ Save and "Bionic Limbs"(Invulnrable save.)Includes 7 Chimera OR 7 Rhino at -100 pts for the formation.
Penal Conscripts: 200
Company
1 Adeptus Mechanicus
Speed: 15cm    ÂÂ
Armour: 4+ ÂÂ
Close Combat: 4+
Firefight: 4+
Weapon: Power Axe
Range: BC   ÂÂ
Firepower: CC MW EA +1
    Combi Weapon
Range: 15cm ÂÂ
Firepower: Small Arms
    Missile Laun. ÂÂ
Range: 45cm  ÂÂ
Firepower: AP5+ (Frag Munitions)
Notes: Character, Controller, Fearless, Reinforced armour, Bionic Limbs (Invulnerable save.)1 Commissar
12 Penal Conscripts
Speed: 15cm   ÂÂ
Armour: NA ÂÂ
Close Combat: 6+ ÂÂ
Firefight: 5+
Weapon: Lasguns
Range: 15cm ÂÂ
Firepower: Small arms
Notes: Frenzon Dispenser, Explosive Collar.
May purchase 0-4 Missile launchers for +10 pts each.
Missile Launcher  Range: 45cm     Firepower: AP5+ (Frag Munitions)
May purchase an additional Adeptus Mechanicus unit for +50 pts.    ÂÂ
Penal Strikers: 200
Company
1 Adeptus Mechanicus
Speed: 15cm    ÂÂ
Armour: 4+ ÂÂ
Close Combat: 4+
Firefight: 4+
Weapon: Power Axe
Range: BC   ÂÂ
Firepower: CC MW EA +1
    Combi Weapon
Range: 15cm ÂÂ
Firepower: Small Arms
    Missile Laun. ÂÂ
Range: 45cm  ÂÂ
Firepower: AP5+ (Frag Munitions)
Notes: Character, Controller, Fearless, Reinforced armour, Bionic Limbs (Invulnerable Save.)1 Commissar
8 Penal Strikers
Speed: 15cm    ÂÂ
Armour:NA  ÂÂ
Close Combat: 6+
Firefight:5+
Weapon:Lasguns ÂÂ
Range: 15cm ÂÂ
Firepower: Small arms
       Lascannon
Range: 45cm ÂÂ
Firepower: AT5+
Notes: Frenzon Dispenser, Explosive Collar.
May purchase an additional Adeptus Mechanicus unit for +50 pts. WARDEN DETACHMENTS/UPGRADES:   You may take 3 Warden detachments/Upgrades for each Company you have in your Legion.
Imperial Beastmen: 250
Warden Detachment
1 Commissar
8 Imperial Beastmen
Speed: 15cm    ÂÂ
Armour:5+  ÂÂ
Close Combat: 4+
Firefight:6+
Weapon:Laspistol ÂÂ
Range: 15cm
Firepower: Small arms
       Chainsword
Range: BC ÂÂ
Firepower: NA
Notes: Honour Bound, Infiltrators, Counts as 2 Warden Detachments. Imperial Enforcers (Ogryn's): 150
0-2 Warden Detachment
1 Commissar
4 Ogryn's
Notes: Honour Bound
May purchase 5 Chimera for +125 pts OR 5 Rhino for +60 pts Imperial Ratlings: 100
Warden Detachment
4 Ratlings
Notes: Sniper, Scout
May purchase 2 Rhino's for +20 ptsImperial Robots: 150
5 Imperial Robots
Notes: 2 Imperial Robot formations count as 1 Warden Detachment.Imperial Sentinels: 150
Warden Detachment
6 Imperial Sentinels
Imperial Rough Riders: 150
Warden Detachment
6 Imperial Rough Riders
Penal Conscripts: 100
Warden Upgrade:
Penal Conscript company only.+4 Penal Conscripts
Penal Strikers: 75
Warden Upgrade:
Penal Striker company only.+2 Penal Strikers
Bomb Walkers: Warden Upgrade: Penal Conscripts & Strikers only
+20 pts per Bomb Walker up to a max of 4 per company.
Imperial Gorgon'sWarden Upgrade
+30 pts per Gorgon. You must take enough Gorgon's to transport the entire formation.
Imperial TermitesWarden Upgrade
+10 per Termites. You must have enough Termite's to transport the entire formation.
INDEPENDENT SUPPORT:Super Heavy Phalanx: 350
0-1 Independent Support
2 Baneblade or Shadowsword super heavy tanks OR a combination of the two.
Flak Battery: 150
0-1 Independent Support
3 Imperial Hydra
Adeptus Mechanicus Tank Section: 250
0-2 Independent Support
4 Leman Russ
Adeptus Mechanicus Fire Support: 150
0-2 Independent Support
3 Hellhounds
Adeptus Mechanicus Artillery Section:0-2 Independant Support
3 Basilisk +300 pts
OR
0-2 Independant Support
6 Thudd Gunn +150 pts
Last Chancers:0-1
1 Commissar
8 Last Chancers (same stats as storm troopers with the added following.)
Notes: Infiltrators The standard Air/Titan allowance of 1/3.
UPGRADES:
* I'm still working on the character load out, but these are the names so far.
Adeptus Controller
Imperial Warden
Imperial Overseer
Thks to
BenE for his added work on the list. I respect the way that he's gone with his list, but I feel that I still want to work on the direction that I was heading with the feel, fluff and organization.
Some of his changes I have added to the force list and I think that it may be able to work in its current form.
Time to put some minis together.

thks.