How's this look?
I've gone off the deep end with Mortar, Thudd Guns, etc, and put much heavier restrictions on Armour, and limited Aircraft.
Ragorie Gravborne
Theme
The Ragorie Gravborne make extensive use of Grav-chutes and engine-less landing craft. They are most often employed to capture important objectives behind the enemy front line (such as bridges, depots, road junctions) just prior to a general advance by conventional Imperial Guard forces. In this way they can seriously hamper enemy reinforcements, resupply and withdrawal as the enemy front line troops are subjected to a ferocious advance.
If your thinking WW2 Paratroopers, your not far wrong.
New Special Rules
I tried to keep them to a minimum. The Commissar rule is gone, instead you pay for them.
Gravdrop- Once per turn. Treated exactly as a Spacecraft (declare turn, plot Planetfalls, etc) with the exemption it can arrive even if a 'real' Spacecraft (friend or foe) is arriving that turn. May 'carry' one Ragorie Gravborne Company and any upgrades they have. Any unit carried in this way has Planetfall for the game. When deploying Planetfall formations- one unit is placed and scattered as normal, then the rest of the formation must be both within 5cm of any other unit (coherency) and 15cm of the first unit. Recieves D6-1 Blast Markers.
New Units
Again, kept to a minimum. Unless stated, all the normal IG units are present.
Ragorie Gravhawk- An engine-less lander, a glider- big, resilient and blunt much like the Guard.
Type: Aircraft, Bomber Speed: 0cm Armour: 5+ Reinforced Armour FF: 6 CC: 6 Weapons- Heavy bolter, 30cm, AP5+/AA6. Transport- Four infantry. Notes- Cannot take-off once landed. Does not cause Blast Markers if destroyed due to being out of coherency.
Ragorie Sabotuers- Ragorie's assault and explosives experts, tasked with demolitions, sabotage and in desperation tank hunting.
Type: Infantry Speed: 15cm Armour: None FF: 6 CC: 5+ Weapons- Demo Charge, 15cm, MW3+, One-shot, Ignore Cover
Ragorie Mortar Squad- Bring your own artillery.
Type: Infantry Speed: 15cm Armour: None FF: 5+ CC: 6 Weapons- Mortars, 30cm, 1/2 BP, Indirect Fire. Like Infantry autocannons, i.e count up how many can shoot enemy, divide by two (rounding up) that is the number of Barrage Points.
Ragorie Thudd Guns- The heaviest guns deployable by grav-chute.
Type: Infantry Speed: 10cm Armour: None FF: 5+ CC: 6 Weapons- 2xThudd Gun, 60cm, AP 5+/AT 5+. Notes: Mounted.
Ragorie Gravborne Army List
Ragorie Gravborne armies have a strategy rating of 2, and all Ragorie Gravborne and Imperial Navy formations have an initiative rating of 2+.
Ragorie Gravborne Companies Formation   Units   Upgrades Allowed   Cost
Gravborne Company   1xCaptain. 12xGravborne Infantry.   Upgrade: Commissar, Regimental Command, Infantry Platoon, Snipers, Ogryns, Fire Support, Sappers, Mortar   250pts
Gravhawk Company   1xCaptain. 12xGravborne Infantry. 4xGravhawk.   Upgrade: Commissar, Regimental Command, Infantry Platoon, Snipers, Ogryns, Fire Support, Sappers, Mortar, Gravhawk   400pts
Ragorie Gravborne Support Formations (One may be taken per Ragorie Gravborne/Gravhawk Company) Formation   Units   Upgrades Allowed   Cost
Storm Trooper Platoon   8xStorm Troopers.   Upgrade: Commissar, Valkyrie or Gravhawk.   200pts
Vulture Squadron   4xVultures.   -   300pts
Sentinel Squadron   4xSentinel.   -   100pts
Thudd Gun Battery   6xThudd Guns.  -  250pts
Orbital Support   1xImperial Navy Lunar Cruiser   Upgrade: Emperor Battleship   150pts
Ragorie Gravborne Attached Formations (One may be taken per five Ragorie Gravborne/Gravhawk Company) Formation   Units   Upgrades Allowed   Cost
Mechanised Company   1xCaptain. 12xGravborne Infantry. 7xChimera.   Upgrade: Commissar, Mechanised Platoon, Hydra, Hellhound, Griffon, Leman Russ   400pts
Tank Company   10xLeman Russ.   Upgrade: Commissar, Vanquisher, Hydra   650pts
Super-Heavy Tank Company   2xBaneblade or Shadowsword   Upgrade: Commissar, Super-Heavy   400pts
Artillery Company 9xBasilisk/Manticore. Upgrade: Commissar, Hydra. 650pts
Ragorie Gravborne Upgrades Upgrade   Units   Cost
Commissar   Add one Commissar to formation.   +25pts
Regimental Command   Replace Captain with Colonel.   +100pts
Infantry Platoon   Add six Gravborne Infantry to formation.   +100pts
Snipers   Add two Snipers to formation.   +50pts
Ogryns   Add two Ogryns to formation.   +50pts
Fire Support   Add four Fire Support to formation.   +100pts
Mortar   Add four Mortar squads to formation.  +100pts
Sappers   Add four Sappers to formation.   +75pts
Gravhawk   Add the minimum number of Gravhawks required to transport formation.   +100pts each
Valkyrie  Add four Valkyries to formation.  +150pts
Emperor Battleship   Replace Lunar Cruiser with Emperor Battleship.   +150pts
Mechanised Platoon   Add six Gravborne Infantry and three Chimeras to formation.   +175pts
Hydra   Add one Hydra to formation.   +50pts
Hellhound   Add three Hellhounds to formation.   +150pts
Griffon   Add three Griffons to formation.   +100pts
Leman Russ   Add three Leman Russ or Leman Russ Demolishers to formation.   +200pts
Vanquisher   Replace one Leman Russ with a Leman Russ Vanquisher.   +25pts
Super-Heavy   Add one Baneblade or Shadowsword to formation.   +200pts
Imperial Navy Aircraft (Up to 1/3rd of points available may be spent on Imperial Navy formations) Formation   Units   Upgrades Allowed   Cost
Thunderbolt Squadron   2xThunderbolt Fighters.   -   150pts
Thunderbolt Wing   5xThunderbolt Fighters.   -   300pts
Marauder Squadron   2xMarauder Bombers.   -   250pts
Marauder Wing   5xMarauder Bombers.   -   500pts
Titan Legion Battlegroups (Up to 1/3rd of points available may be spent on Titan Legion Battlegroups. Also each selection counts as an Attached Formation for restriction purposes) Formation   Units   Upgrades Allowed   Cost
Warlord   1xWarlord Titan.   -   900pts
Reaver   1xReaver Titan.   -   700pts
Warhound   1-2 Warhound Titans   -   300pts each
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