Brood Brother |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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General Imperial Guard Mission statement.
Imerpial Guard Steel Legion changes Taken from the previous discussion which in term follows all the other ones, votes, polls etc.
The changes are intended for two audiences. The first is the NetEA community, these are changes to the current list and units for the NetEA game, most likely to be in the handbook. The second is for a slight variant Steel Legion list to send to fanatic in the the hope they make it official or at least in the vault.
Please play some games with these changes before they get sent off to the email account in the sky.
Oh and check for errors and bits I've missed as this is quite late at night after assembling furniture all day!
List
Commissars become 1 per 500 points Reasoning, its bad for modellers, not everyone has an extra unit for a formation with a commissar in! Also can be unbalancing for very small and very large games. Now the commissar scales and can be taken into account both by the enemy and the list creator. Downside its a bit dull, but fundamentally a tournament mindset is often. Go play scenarios!
Snipers become 1-2 units for 25 points each Reasoning, its one of the least used units and its at least a way to use up the odd 25 points and get them used a bit more. No Ogryns are not changing, they are good enough as it is.
Emperor battleships become 250 points Reasoning, no one has ever used one. Lunars stay at 150 as I've been convinced that the big barrage and pin point strike as well as potentially messing up a marine drop could be worth it. Plus they could potentially do very well and at 125 this seems a little cheap.
Marauder Bomber Squadrons become 250 points Reasoning, with the increased bomb load and survivability of the attack (6/3), its hopefully better.
Single Warhound Titans become 275 points Reasoning, just to stop people taking four at the common tourny 3000 point level as they can play games by themselves.
Units (note for SG unit changes are explained by becoming Mars pattern)
Deathstrikes lose their notes section (containing the text about not needing a LoF) and gain indirect on their missile. Reasoning, stops overwatch abuse and makes them a bit harder to fire from a near invulnerable hidden position.
Roughriders lose the extra attack. Reasoning they were such nifty assault troops, they put assault marines to shame! This might mean a 25 point discount is needed, but only testing will show.
Baneblades become Mars pattern. Replace all Baneblade weapons with the following 3 x Twin Heavy Bolters, 30cm, AP4+ 2 x Lascannon, 45cm, AT5+ Autocannon, 45cm, AP5+/AT6+ Demolisher Cannon, 30cm, AP3+/AT4+, Ignore Cover, Fixed Forward Main Battle Cannon, 75cm, AP3+/AT3+ Reasoning, the tank was under gunned for its points in comparison to other Guard armour and a poor choice verses shadowswords. And perhaps most importantly weren't WYSIWYG when compared to the best Baneblade models!
Vulture has range of Hell Strike missiles reduced to 90cm. Reasoning, because so many people complain about it. I reckon its the Tau and Eldar players complaining about being out skimmed.
Demolisher changes Plasma Cannon stats to 30cm, AP5+/AT5+ Reasoning, its not the main weapon system, it is hard to remember (sorry to anyone I've shot twice) unlike something like a manticore (where it is the main weapon) and the tank only typically gets two turns fighting with the first turn having been a double. Further other units could use the weapon (like for instance Dark Angel marines to nicely differentiate them) but not when it is slow firing. Finally slow fire for a 15 minute turn on an infantry heavy weapon system doesn't fit Epic.
Marauder Bomber bomb load increases to 3BP. reasoning, its a quick fix and I encourage other lists to test and use the 'proper' 2dc 6+ save bomber.
Purely style based changes
Sentinel Pattern changes to Mars. Reasoning, its got a multilaser! Its a shame the sold model is the Lascannon varient. I would encourage other lists to use that if they can! An alternative plan that would require more support is switching the gun to a lascannon. And yes, in my dream world the unit loses its save and the points change (125 for 6?), but clearly all sentinels on Armegedon get the upgrading treatment!
Imperial Guard Infantry becomes Steel Legion Infantry and switches Autocannon for Missile Launchers. Reasoning, purely style and to allow other Imerpial Guard regiments people are making to be a bit more distinctive.
Some things we aren't doing. Making Hellhounds cheaper. For 150 they are a fine accessory to a mechanised formation. Higher armour and such. The specialised weapon means they aren't compulsory, but have one set around is fine. Making Griffons cheaper. They are again fine at a hundred, certain players don't like them but for 3bp barrage and 3 heavy bolters moving at a fair clip they are again an okay upgrade.
_________________ If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913 "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography." General Plumer, 191x
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